@Johan, speaking of buildings you want to build everywhere, have Settlements been updated to have alternate production methods? I really hope Wild Game can't be the only food resource needed to set them up.
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Shouldn't supreme court lower crown power?
I swear you already showed the charcoal in one of the first one. But its nice seeing it with updated nice UI!
And thank you for posting 3 buildings each week now! <3
Has there been a colour change for the labour pop type? Can you show all the pop types plus their colours?
Labourers = grey
Burgers = orange
Nobles = blue
Indeed, the one-time-use charcoal piles were the method used until last century, so way after the PC timespan, also in Sweden and Finland, so the pile should be present in some way (either base level building or how you get charcoal from forests even without any buildings at all)Please @Johan, for certain regions/cultures add possibility (unique building or construction option) to build charcoal kiln using clay, not masonry.
At least for East Slavic cultures, others feel free to suggest.
In our lands in Ukraine they used to be built using clay (have a look at the Ostriv game as a good example):
Otherwise new building information layout is far more readable!
But not so sure about production methods, looks quite asymmetrical.
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I think they made the laborers' clothing color match the colored square next to their name. The others were already matching, laborers were the only one not doing so, hence the change. I think the others will stay the same they were.
There added a soft cap for town and city buildings, check the feedback tinto talks that came out a few weeks ago, you can go over that cap but it makes buildings more expensive the more you go beyond that capThere are no building slots in this game.
Oh, yeah, I forgot about that.There added a soft cap for town and city buildings, check the feedback tinto talks that came out a few weeks ago, you can go over that cap but it makes buildings more expensive the more you go beyond that cap
I think that's what he meant
But it is not about visual content, it’s about resources used.Pavia said that all visual content will be shown in broad strokes, probably specific content will be added with DLC.
The Supreme Court seems way anachronistic for the Age of Reformation, it should come later, sometime towards the end of the Age of Absolutism or the beginning of the last age. Historically it's more of a concept of the Enlightenment, the various supreme courts in existence today first all sprung up towards the very end of the 18th century, and the 'theory' behind them is based on English constitutionalism which inspired Montesquieu which in turn inspired the framers of the US constitution.
As others have said, the Supreme Court feels weird as an idea. The UK for instance didn't have one until 2009 (unless you consider the old HoL in which case that is much older). It very much feels like a product of constitutionalism and the Reformation is far too early for it.
Please @Johan, for certain regions/cultures add possibility (unique building or construction option) to build charcoal kiln using clay, not masonry.
There's a lot of capital only buildings in this game, I hope the capital will get extra building slots to accommodate them or the capital will have a worse economy than every other city.
Interesting, up to this point I assumed that the coal good would be specifically for the rock, but it makes sense - coke and charcoal have roughly the same caloric density and they can be used mostly interchangeably, it's just that getting coal out of the ground ended up being much more scalable and cheaper compared to chopping down forests.Here is a building for rural locations in forest, woods or jungles that requires laborers.
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