Something that has frustrated me regarding the psionic/spiritualist options in this game is the way things are mashed together, to the point it makes no sense.
What do I mean by "makes no sense"? Well take the contradiction between your ruler being able to become a God-Emperor figure, while also worshipping one chaos god or another. Because that is what these 4 entities in the shroud represent after all. Or be the Adeptus Mechanicus and still worship chaos.
In fact the entire way it is setup is counterintuitive and makes no sense. We got all these weird shroud beings acting like chaos deities, even the toxic god (whoever it might reference, I am not aware), all being poisoned chalices. Yet somehow you also get increased unity, which would represented an ordered society holding together. How does this make sense? This becomes worse when you consider what "spiritualism" represents, a unity of spirit, etc, yet here they are worshipping chaos, which by it's very nature is entropic, not unifying.
Speaking of spiritualism and the chaos dissonance, there is also the matter of it not lining up with IRL spiritualism at all. From as something "primitive" as polytheistic faiths going back to a pre-recorded history having the gods bring about order, such as is the case in all indo-european religions, chinese folk religion, shintoism, kemitism, etc. to monotheistic faiths having the God be Order such as is the case in christianity, islam, judaism, zoroastrianism etc. and even as far as the nontheistic/semi-philosophical/semi-religious systems as taoism, bhuddism etc also all being about bringing order into your life/the world. All these examples showcase just how important order is in any spiritualistic thing, we are aware off. And yet here in the game, it is the reverse. It isn't order that is sought, but chaos. Does this make sense? It doesn't, not one bit.
So here are some suggestions in order to try and fix this:
Take inspiration from classical generic fantasy deity systems, where it doesn't just have chaos deities, but also gods of order, of goodness, etc. You don't need 4 gods of order, countering the 4 chaos gods, just more normal alternative choices.
A much more radical suggestion might be to decouple spiritualism from psionics (it makes little sense that materalists would disregard an observable phenomenon like the shroud), and have both things be separate. Maybe introduce a faith system that impacts pops desires of "wanting to go and farm" or "live amongst the rocks in the mines", etc. Considering there is a whole new pop system, maybe introducing a faith attribute, that could dynamically spread via trade agreements/migration pacts and impact morale in future wars/relations in general, that might be another pathway. With more spiritualist empires being more strongly impacted, but also gaining more control over what exactly their people believe and receiving some small buffs, depending on the faith (living amongst the rocks => mining yield).
And lastly, to somehow fit the incongruence of being both seekers of order and chaos, treat them as separate. Have spiritualist empires go to war with these shroud deities, because they want to protect the souls of their people from these predators. Have a good ole order vs chaos battle that appears in so many mythologies across the globe.
I hope that my suggestions find fertile ground.
What do I mean by "makes no sense"? Well take the contradiction between your ruler being able to become a God-Emperor figure, while also worshipping one chaos god or another. Because that is what these 4 entities in the shroud represent after all. Or be the Adeptus Mechanicus and still worship chaos.
In fact the entire way it is setup is counterintuitive and makes no sense. We got all these weird shroud beings acting like chaos deities, even the toxic god (whoever it might reference, I am not aware), all being poisoned chalices. Yet somehow you also get increased unity, which would represented an ordered society holding together. How does this make sense? This becomes worse when you consider what "spiritualism" represents, a unity of spirit, etc, yet here they are worshipping chaos, which by it's very nature is entropic, not unifying.
Speaking of spiritualism and the chaos dissonance, there is also the matter of it not lining up with IRL spiritualism at all. From as something "primitive" as polytheistic faiths going back to a pre-recorded history having the gods bring about order, such as is the case in all indo-european religions, chinese folk religion, shintoism, kemitism, etc. to monotheistic faiths having the God be Order such as is the case in christianity, islam, judaism, zoroastrianism etc. and even as far as the nontheistic/semi-philosophical/semi-religious systems as taoism, bhuddism etc also all being about bringing order into your life/the world. All these examples showcase just how important order is in any spiritualistic thing, we are aware off. And yet here in the game, it is the reverse. It isn't order that is sought, but chaos. Does this make sense? It doesn't, not one bit.
So here are some suggestions in order to try and fix this:
Take inspiration from classical generic fantasy deity systems, where it doesn't just have chaos deities, but also gods of order, of goodness, etc. You don't need 4 gods of order, countering the 4 chaos gods, just more normal alternative choices.
A much more radical suggestion might be to decouple spiritualism from psionics (it makes little sense that materalists would disregard an observable phenomenon like the shroud), and have both things be separate. Maybe introduce a faith system that impacts pops desires of "wanting to go and farm" or "live amongst the rocks in the mines", etc. Considering there is a whole new pop system, maybe introducing a faith attribute, that could dynamically spread via trade agreements/migration pacts and impact morale in future wars/relations in general, that might be another pathway. With more spiritualist empires being more strongly impacted, but also gaining more control over what exactly their people believe and receiving some small buffs, depending on the faith (living amongst the rocks => mining yield).
And lastly, to somehow fit the incongruence of being both seekers of order and chaos, treat them as separate. Have spiritualist empires go to war with these shroud deities, because they want to protect the souls of their people from these predators. Have a good ole order vs chaos battle that appears in so many mythologies across the globe.
I hope that my suggestions find fertile ground.
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