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Tinto Flavour #15 - 25th of April 2025 - Military Orders

Hello and welcome one more week to Tinto Flavour, the happy Fridays in which we take a look at the content of the super secret Project Caesar!

Today, we will be talking about the Christian Military Orders, and specifically, the Teutonic Order and the Knights Hospitallers! Let’s start without further ado:

The glorious Order of Brothers of the German House of Saint Mary in Jerusalem, also known as the Teutonic Order, faces its destiny on the stormy coasts of the Baltic Sea. Created to protect the Christian pilgrims on their way to the Holy City of Jerusalem, its objective shifted to Christianize the Pagan tribes of Prussia and the Baltic through the creation of a state on those lands.

Under the leadership of our predecessor, Hochmeister Werner von Orseln, the Teutonic Order has expanded its territorial holdings, but this expansion has not come without consequences. The Order's aggressive policies have created powerful enemies, as the Pagan tribes to the East have united and formed the Grand Duchy of Lithuania, then allying with our Catholic southern neighbor and rival, the Kingdom of Poland, which has set aside their Christian duty, joining with the pagans against us.

The time has come for our Order to prove that we are up to the crusading task that we have set for ourselves, and show the world that even surrounded by enemies, our faith stands triumphant.

The Knights Hospitaller conquered the island of Ródos in the early 14th century, spurred by the fall of Acre in 1291, establishing a stronghold that would allow us to pursue our mission to protect Christian pilgrims. Ródos, a picturesque island in the Aegean Sea, has become a thriving center for our Military Order, marked by fortifications and a bustling economy. However, this prosperity is countered by relentless attacks by neighboring Muslim fleets. But we have demonstrated remarkable resilience, defending Ródos through ferocious battles, showcasing our martial prowess and unwavering dedication.

Nonetheless, the future of our Order looks bleak, as our enemies become more powerful and the disunity among the Catholic countries runs rampant. Recovering the Holy Land seems to be a fading hope with each passing day, but our determination is unbreakable, and we will pursue that objective until our last man falls.

Country Selection Teutons.png

Country Selection Knights.png

As usual, consider all UI, 2D and 3D art WIP.

The Teutonic Order starts with an interesting political and diplomatic situation:
Teutonic Order.png

Teutonic Diplomacy.png

The Teutonic Order has several vassals, including the Livonian Order; but also starts at war with Poland and Lithuania - something that is not final, since we’re considering representing this Teutonic-Polish conflicts with a truce, instead, as it was resolved peacefully a few years after the start of our game.

While the situation of the Knights Hospitaller is also interesting, in a different way:
Knights.png

A Unique Location Minor with unique content spotted!

All Military Orders share some common flavour, starting with a Major Government Reform:
Military Order.png

That unlocks some unique buildings:
Order Headquarters.png

Order Stronghold.png

Order Commandery.png

The Order Headquarters is a capital-only building (so just one per country). The Order Stronghold is a building that you can build in any location you own. While the Order Commandery is a foreign building, that you can build in the lands of any Catholic country with which you have good relations, making it a powerful tool to support your crusading effort.

There’s also this Estate Privilege for your Clergy:
Military Orders.png

That unlocks a unique diplomatic action with other Catholic countries, the Sponsorship of Military Order:
Sponsorship Military Order.png

Sponsoring.png

Sponsored.png

As being theocracies, the Military Order also have access to unique Laws & Policies, such as:
Law Divine Cause.png

Law Holy Mission.png

Law Monastic Order.png

Law Celibacy.png

Going to the more unique content for each, the Knights have access to a couple more reforms and privileges:
Reform KNI Crusade Sea.png

Privilege KNI Local Commanders.png

The Teutons start with another unique Estate Privilege, and a Work of Art:
Privilege Kulm Law.png

Chronicon Terra Prussiae.png

And both have their own set of advances:

Teutonic Advances
Advance TEU Crusader Discipline.png

Advance TEU Teutonic Heavy Cavalry.png

Advance TEU Reformed Army.png

Advance TEU Teutonic Religious Authority.png

Advance TEU One Estate, One Religion.png


Advances for the Knights Hospitallers
Advance KNI Assistance Suffering.png

Advance KNI Reconquista.png

Advance KNI Scourge.png

Advance KNI Crusade.png

Advance KNI Order State.png

The Teutonic Order and the Knights also have a few dozen unique events each, but since today’s Tinto Flavour is already long enough, let’s just show one example per each:
Saint George1.png

Saint George2.png


Aftermath Crusade Era.png

And that’s all for today! Next Friday is a bank holiday in Tinto, so no Tinto Flavour; but remember that on Monday we will take a look at the Tinto Maps Feedback for Eastern, Central and Southern Africa, and on Wednesday there will be a Tinto Talks about Protestantism and the War of Religion. Cheers!
 

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Can you re-establish Jerusalem as the Hospitallers?

(Also seeing as the Hospitallers still exist as a technically sovereign military order despite loosing all of their territory it would be fun to have an event for them allowing them to become a building based country if they have no more territory)
 
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The tooltip says that the Teutons cannot convert, but then how do you handle the transition to Prussia? By event?
Historical option if you're losing:

Prussian Homage.png

Prussian Homage2.png

Prussian Homage3.png

Ignore the Kingdom rank, that's something to tweak.

Or the alt-historical way if you're winning:
Form Prussia.png

Brandenburg also has content directed to become Prussia, OFC, but we'll talk about that in a future TF.
 
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Can the hospitallers raid coasts in a similar fashion to north african countries? They did capture quite a few muslim slaves and even traded them to Italy.
 
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Will there be a possibility to reestablish the Templars somehow? It was only 25 years from gamestart that they were disbanded.

EDIT: Also, will there be unique flavour if a Holy Order reestablishes the kingdom of Jerusalem?
My intention is to mod that. I'd like to be able to bring them back.
The idea I have in my head is to activate it after the Schism. A Roman Pope facing Avignon and the French king seems to me to be a necessary condition, among others.
Quite far-fetched but fun, in the end.
 
If Teutons or Knights lose all their territory, they should turn into building based orders which they choose one of their commanderies as their capital
 
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Kind of strange to see almost no content related to the Knights of Rhodes being done of the most prolific slave traders in the Eastern Mediterranean and remained so almost to the end of the game. It would be like giving Algeria and Tunisia no content related to slave raids
 
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Will you add mechanics that reflect the serious support the Teutonic Order had for wars and raids by Western knights? Furthermore, up until the Council of Constance, there was a fierce PR battle between the Order, which accused Poland of supporting pagans, and Poland, which accused the Order of being interested only in plunder, not Christianization. The common belief of the Western knights in the Order's cause was the basis for their involvement on its side.
You can replicate that organically through the new mechanics that I just presented, by requesting sponsorship from other Catholic countries, and expanding your Commanderies abroad, as they increase your manpower and income, and military tradition.
 
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Will there be content in regards to the baltic prussian tribes?

I suggest they should be called baltic prussians in game and the germanic one to be called germanic prussian. Also wanted to say that the current name for them pruthenian i don't think it's right (even though i was one of the people that suggested it as one of the options). They were called prussians. Its a baltic word and their country was called prussia before any german speaking people were in the reagion. The name pruthenian is technically a possible alternative but is almost never used and no average person knows or uses it. The current situation makes it look like they were not called prussian and only the germanic ones were.
At least in the baltic countries when you say prussian you mean the baltic ones and you say germanic prussia when you mean those. The germanic ones would not even called themselves that in this period, only later they would identify more with they culture of origin from germany proper. In a very similiar situation in tinto maps for the british isles you called the gaelic irish people irish while the english speaking one anglo irish. Yes this baltic prussian culture is now dead but it does not mean they dont deserve to have their name.
I again highly suggest the indegineous tribes to be called baltic prussians and the germanic culture that formed after germanic prussians i think this is the most fair.
 
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”Under the leadership of Hochmeister Werner von Falkenstein”
1745588618452.png


That’s not Falkenstein…

”the Kingdom of Poland, which has set aside their Christian duty, joining the pagans against us.”

*joining with
 
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I'm curious about the Prussian culture in the screenshot there -- is this a Baltic Prussian, or a Germanic one? Are they both represented in some form in the game?
 
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