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I strongly disagree with your priorities even in this particular niche.

but for me it's sad to see what HoI has developed into when I was on for the ride since 2005... I was totally fine with king Wojtek easter egg and alt-history. But focusing on memes and giggles, what kind of crowd are you actually attending to?

I feel the same way :confused:
 
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Could have at least added all those Spanish civil war tanks, those monsters of engineering would have deserved to be included in this list.
 
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As of me typing this, May 2nd, 9:50 PM Eastern U.S. time, the original post has 80 "respectfully disagrees" and not one single "agree".

I think the people have spoken, Paradox. They do not want this DLC.
Here, let me suggest a Focus Path for you:
20250502213603_1_2.jpg
 
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As of me typing this, May 2nd, 9:50 PM Eastern U.S. time, the original post has 80 "respectfully disagrees" and not one single "agree".

I think the people have spoken, Paradox. They do not want this DLC.
Here, let me suggest a Focus Path for you:
View attachment 1288718
Depends on how you look at the statistics. Like, laughing, helpful, and heart-eyes reactions are all considered positive reactions. If you actually total the positive reactions together, they add up to 83. There are currently more positive (non-disagree) reactions than negative (disagree) ones on the post, even if the disagrees are listed first. It's a classic case of splitting the vote.
 
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I'm not opposed to this stuff existing, but really this is what you go with? Blatantly wacky and zany stuff rather than the actually interesting Allied/Axis/Soviet designs that never saw widespread use for various reasons?
 
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Depends on how you look at the statistics. Like, laughing, helpful, and heart-eyes reactions are all considered positive reactions. If you actually total the positive reactions together, they add up to 83. There are currently more positive (non-disagree) reactions than negative (disagree) ones on the post, even if the disagrees are listed first. It's a classic case of splitting the vote.
That's a reasonable point, but it's still very strange that with over 160 votes, not a single one is an "agree". And looking at recent dev threads, none of them had a roughly 50% "respectfully disagree" ratio.
 
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As of me typing this, May 2nd, 9:50 PM Eastern U.S. time, the original post has 80 "respectfully disagrees" and not one single "agree".

I think the people have spoken, Paradox. They do not want this DLC.
Here, let me suggest a Focus Path for you:
View attachment 1288718
I don't mind this DLC, if we get another dedicated GoE Patch which adds more ministers and generals, replaces all fantasy people and adds a proper communist and democratic path to Iraq, expands the Iranian economic path, and expands the fascist path for Iraq and adds Shias for Iraq and Afghanistan.
 
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I don't mind this DLC, if we get another dedicated GoE Patch which adds more ministers and generals, replaces all fantasy people and adds a proper communist and democratic path to Iraq, expands the Iranian economic path, and expands the fascist path for Iraq and adds Shias for Iraq and Afghanistan.
That'd be nice, except the devs said they're not revisiting GoE in the near future.
We have no plans to revisit old DLC at the moment, same for GoE, except through future war effort patches, so if you do make a very helpful research post, this could insprite our content designers to pick up some of that stuff for said future war effort patch!

So, you know...
 
That'd be nice, except the devs said they're not revisiting GoE in the near future.


So, you know...
I know, I saw that, still I think that is an awful idea, and they should really revise GoE.
 
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I know, I saw that, still I think that is an awful idea, and they should really revise GoE.
Especially there is six weeks left before the end of Q2. Another patch or two for GoE can be done.
 
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You know, people are talking about PDX concentrating on memes instead of fixing broken mechanics, but they can absolutely do both.

One of my favorite parts of HOI4 is the ability to turn a weak, minor power into a major one (which is why adding so many mechanics that only majors can use frustrates me). Paradox has said before they would rather add new mechanics than Focus Trees, so do just that: add new mechanics that make all sorts of insanity happen.

  1. Add a peace treaty mechanic. Play as Tannu Tuva, and instead of straight-up capitulating the Soviets, when you've done enough damage, offer peace, ask for the needed states for Turkestan and/or Siberia in exchange for leaving the Soviets alone, and get ready for the next major war.
  2. Add spy missions that causes rebellions to happen in occupied territory. We already have the Orchestrate Coup operation, as well as the Warsaw Uprising Operation. Let it happen with any occupied territory; watch as Egypt or the Sudan rises up at exactly the wrong time for the U.K. as the Axis pushes through Africa, or if you want to get super memey, watch Scotland rise up.
  3. Add the ability to make decisions for your puppets (assuming said puppet is controlled by the A.I.) Prioritize what research, what Focuses, or what Decisions they should take. Make a Caribbean or Pacific island chain your puppet, have it prioritize the industrial Focuses for factories, the communist Focuses for manpower, change its conscription law, and give it a Division design that you can actually use. Boom, that tiny country actually becomes a good source of manpower.
  4. Add the ability to acquire land peacefully. Civilization has a mechanic where you can trade for cities, and there are already Focuses like that in game (Germany's "Danzig for Slovakia", Ethiopia's "Unite the Aussa", and of course, the East India Company). Buy states the same way you buy guns or convoys.
You get the idea. There are so many possibilities to mix up the gameplay.

The problem is, most new mechanics only involve equipment, such as tank/ship/plane designers, or new kind of tanks/ships/planes. It's nice, but there were a lot of politics and diplomacy involved in WWII; Paradox just seems to think it's only about countries fighting each other. Adding things like war reparations and resource rights in peace conferences is a step in the right direction, but more could be done
 
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That's a reasonable point, but it's still very strange that with over 160 votes, not a single one is an "agree". And looking at recent dev threads, none of them had a roughly 50% "respectfully disagree" ratio.
I haven't compared it to any other dev diaries, but what is there to "agree" with when it comes to 3D models? Likes, heart eyes or laughing just seem more appropriate to me as far as positive reactions go.
 
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You know, people are talking about PDX concentrating on memes instead of fixing broken mechanics, but they can absolutely do both.

We can, do, and intend to continnue.

  1. Add a peace treaty mechanic. Play as Tannu Tuva, and instead of straight-up capitulating the Soviets, when you've done enough damage, offer peace, ask for the needed states for Turkestan and/or Siberia in exchange for leaving the Soviets alone, and get ready for the next major war.
  2. Add spy missions that causes rebellions to happen in occupied territory. We already have the Orchestrate Coup operation, as well as the Warsaw Uprising Operation. Let it happen with any occupied territory; watch as Egypt or the Sudan rises up at exactly the wrong time for the U.K. as the Axis pushes through Africa, or if you want to get super memey, watch Scotland rise up.
  3. Add the ability to make decisions for your puppets (assuming said puppet is controlled by the A.I.) Prioritize what research, what Focuses, or what Decisions they should take. Make a Caribbean or Pacific island chain your puppet, have it prioritize the industrial Focuses for factories, the communist Focuses for manpower, change its conscription law, and give it a Division design that you can actually use. Boom, that tiny country actually becomes a good source of manpower.
  4. Add the ability to acquire land peacefully. Civilization has a mechanic where you can trade for cities, and there are already Focuses like that in game (Germany's "Danzig for Slovakia", Ethiopia's "Unite the Aussa", and of course, the East India Company). Buy states the same way you buy guns or convoys.
You get the idea. There are so many possibilities to mix up the gameplay.

Thanks for the suggestions! We've looked at most of these. I think both 2 and 3 are the most likely to see implementation in some form (at some point). Peace treaties are a difficult one. I know a lot of people would like to see this, but in practice it runs counter to HoI's design philosophy of "crescendo to war" in most cases. I don't think that means similar things can't be done, but the ability to simply peace out when you've had enough is unlikely to be seen.

Acquiring land peacefully is something that for similar reasons is unlikely to exist in a systemic form. There are narrative beats where we might want to make this happen, and you'll see it happening in focus trees because they also contain an arena to explain the what/why and the fallout from a narrative perspective.
 
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