Going to try and give some due praise... I think the two new pre generated empires are great, not just individually but both contrast against each other gleefully. One might be peaceful pure expansion with a strong identity whilst the other will devour and consume. I think the choices both narratively and civic wise are just great and immersive. But I can say that about many of the new civics/traits I've so far seen. It feels like we're branching out diverse ways of how you can play mechanically rather than just by playstyle and empire design. From my perspective, it feels like a big milestone and probably a sign that you've come some way to undoing the mess we knew that existed, somewhere, that was unspeakable and unknowable to most of us.
Like in the beta, I like the colony launch screen - that set and forget feeling, is great, it could go a step further, if it recommended something based on the destination without being too optimal but its great now.
The splash menu screen is just immense as is the long opening in the track its been paired with. Unlike the TMA, this feels understated in a good way, making you focus on the screen this time, looking at something to focus on. As a big fan of the game (and movie) music, I'm always pleased with how this gets churned out in Stellaris and I think it's important in any game to get everything on the same theme, not just "game design" but visual and audio story telling. Anyway, great work there. It made me think about how Doom Eternal has this rip-tearing set of tracks that feel on another level to the game itself but also set scenes perfectly. Little did I know until recently that the person responsible use to do his audio design until after a lot of other things were finished so he knew what he had to make fit and work, that man was smart and intuitive. Apparently he wasn't treated too well in the end but lets not go into that. I just think its a privilege to now be invested in a game where the music is so well maintained, and is clearly important to at least someone in the team. It seems safe to assume that will continue as it always has been. I hope other Paradox games put this much attention into their games and if not, they should.
Anyway, the UI is definitely improved since the beta and I'm glad that at a glance that initial planet tab is readable and useful - and planet size / districts are there as are the district graphics updated. I'm not sold on the Management tab but you know what, rather than suggesting/telling you what I think you should do, I think you should all bathe a bit in what appears to be a great release full of content that all of us are enjoying or will enjoy.
It's a great effort and can only hope you get as much enjoyment as we us players will.
So heres to many more hours of fun, chaos or whatever it may be we all get up to in this rich game, thanks Eladrin and team.
Like in the beta, I like the colony launch screen - that set and forget feeling, is great, it could go a step further, if it recommended something based on the destination without being too optimal but its great now.
The splash menu screen is just immense as is the long opening in the track its been paired with. Unlike the TMA, this feels understated in a good way, making you focus on the screen this time, looking at something to focus on. As a big fan of the game (and movie) music, I'm always pleased with how this gets churned out in Stellaris and I think it's important in any game to get everything on the same theme, not just "game design" but visual and audio story telling. Anyway, great work there. It made me think about how Doom Eternal has this rip-tearing set of tracks that feel on another level to the game itself but also set scenes perfectly. Little did I know until recently that the person responsible use to do his audio design until after a lot of other things were finished so he knew what he had to make fit and work, that man was smart and intuitive. Apparently he wasn't treated too well in the end but lets not go into that. I just think its a privilege to now be invested in a game where the music is so well maintained, and is clearly important to at least someone in the team. It seems safe to assume that will continue as it always has been. I hope other Paradox games put this much attention into their games and if not, they should.
Anyway, the UI is definitely improved since the beta and I'm glad that at a glance that initial planet tab is readable and useful - and planet size / districts are there as are the district graphics updated. I'm not sold on the Management tab but you know what, rather than suggesting/telling you what I think you should do, I think you should all bathe a bit in what appears to be a great release full of content that all of us are enjoying or will enjoy.
It's a great effort and can only hope you get as much enjoyment as we us players will.
So heres to many more hours of fun, chaos or whatever it may be we all get up to in this rich game, thanks Eladrin and team.
- 2