Is anyone else seeing AI planets without any armies? I haven't even seen a defense army.
After a closer look, I think, probably, maybe a few of the traits were made slightly better (I don't remember the T1 version of Information Cluster giving +1 to both Encryption AND Decryption). Even so, a handful of marginally better traits does not at all make up for a 50% reduction in total traits.
I'm now actually getting different traits after a reinstall, so there is that. Some of them are still exactly the same (for instance, 3.14 Spark of Genius 1 is 3% research speed, and 4.0 Spark of Genius is 3% research speed), which means it remains an enormous nerf to leaders. Half the picks, double the power with more options per choice would be a good change, but they seem to vary between "better by less than double" (the equivalent power level with half the traits) and "literally unchanged."
A good chunk of them seem to be just the same as their former second-pick level, which mostly wasn't twice as strong so isn't as good as two trait picks. But there are exceptions like Spark of Genius that aren't even that.
So, after the reinstall, they DID do something... but it also is actually an unwarranted nerf. Looking through leaders available to recruit, a HUGE portion of them are just the first-level trait with no changes - visible just opening a game -
1. Spark of Genius
2. Principled
3. Righteous
4. Champion of the People
5. Mining Rush
6. Scrapper
These are all the exact same as the 3.14 trait. They did SOME of them, at least to swap in the second-level trait (again, not necessarily adequate, but it's something), such as Hostility seems to be, as well as Cautious, Aggressive, Adaptable, and Environmental Engineer (again, just out of my starting selection).
They didn't do nothing, but they certainly didn't finish the job.