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On a similair note Urbino should be in the Marche region and instead of "Emilia and Romagna" you could have "Emilia-Romagna" like in real life,if the "-" is a problem i would just leave an empty space
Also Basilicata and Umbria could probably be split from Calabria and Marche respectively,i think the "X and Y" should be limited as much as possible when it comes to Areas
 
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Seeing as how there are 22 French cultures in France (including Walloons) vs. 13 in Italy (including Corsican and Dalmatian), is it still possible to have Calabrian and Apulian cultures? If possible, Lucanian and Molisan cultures could also be added in the south. Also will Griko and Arbereshe minorities be present?
 
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There are some minorities (you can see some greek stripes iirc), but it's too early for the big arbreshe communities we know nowadays: most Albanians arrived in Italy after the Turkish invasion of Albania.
 
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Also will Griko and Arbereshe minorities be present?

There are some minorities (you can see some greek stripes iirc), but it's too early for the big arbreshe communities we know nowadays: most Albanians arrived in Italy after the Turkish invasion of Albania.
Griko culture is very much present, they were present in the original map, and they added additional pops in this feedback, notably there are now visible Griko pops on Sicily. They also have since split Griko from Greek and made them their own culture (which I hope is in a culture group with Sicilian, Neapolitan, and Maltese. Please devs I'm begging you, give us more culture group info)

There is one location with a visible Albanian minority, as according to the devs sources there started to be some migration as soon as Italian control over Albania occurred. Most of the historical migration occurred centuries later in the face of the Ottomans though, yeah. There is only one Albanian culture at present.
 
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Perhaps some Armenian minorities in various assorted places across Italy?
 
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@Aldaron I've done some research on how the situation was in Latium and Umbria in 1337 and I really don't think this priviledge down here that you guys showed us in the Papal States' TF is enough to represent how bad things were
Screenshot_20250420_155717_Chrome.jpg

All the cities that are represented as locations in game beside Rome were basically indipendent from the Popacy, they either were free communes or outright Signorias like Orvieto and Viterbo(which also ruled over other neighbouring cities) while southern cities like Rieti and Terracina were under Neapolitan control, things were so bad that the Papacy needed to start a military campaign led by Cardinal Albornoz to retake control of its territory in 1354.
I don't know how impactful this priviledge will be in game but it doesn't feel like it's enough to show how things were so it should either be worse or add other negative priviledges, that said I'm more of the idea that all the locations they have in Italy should be owned by one or multiple disloyal subjects and have the Papal States reconquer them over time through an event chain or something like that
 
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The modifier itself doesnt make much sense
Imagine the papal states conquering an italian minor,upon doing so it would receive an instant crown power debuff in the location it conquered
That doesnt make sense:the Papal States just sent an army in the city and yet you still receive a modifier that is dependent on lack of authority in the region
I also dont get why show de jure control in Latium when in other places the game has no problems ignoring it in favor of de facto,so independent cities dont seem to be a problem when you can handle the Papal States reconquest of the region with events and missions
Maybe the cities in lower latium can be handled via vassals of Naples and with events for when the Pope comes back if it chooses to do so
 
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The location of Fabriano should be its own country and not part of Urbino since it was never part of it and was an indipendent free commune in 1337, from 1378 onward it became a Signoria under the Chiavelli family which should probably have considerable influence over the city by this point
 
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Hi there,

I'm not sure whether older feedback threads are still being reviewed or if much of the content related to regional geography has already been finalized. However, I’ve come across what I believe are some critical inaccuracies—particularly regarding the Istrian peninsula—that I hope can still be addressed. These issues have been disappointing for me personally.

I'd like to focus on Istria and the representation of the following cities: Trieste, Muggia, Pola (Pula), Parenzo (Poreč), Capo d'Istria (Koper), Pinguente (Buzet), Rovigno (Rovinj), Albona (Labin), Barbana (Barban), and Fiume (Rijeka).

First off, the current political boundaries appear to be roughly drawn and overlook key historical administrative divisions relevant to both the start date and the broader period depicted in the game.
  • Muggia and Capo d’Istria are both currently shown as part of the "Trieste" location. However, according to historical governance, they should be grouped under the "Buzet" location, as both were under the control of the Patriarchate of Aquileia until 1420, when they were incorporated into the Venetian Republic. (Muggia is marked as the red dot and Capo d’Istria as the orange dot on my provided map) ¹.

  • Albona and Barbana are currently part of the “Pazin” location, which is partially inaccurate and makes the historical division in the future impossible. Albona was the first Istrian city to fall under Venetian control in 1267, and Barbana followed in 1374, both remaining part of the Venetian Republic until its fall. Given Albona's greater historical and modern significance, I suggest incorporating both cities into the “Pola” location, should location limits necessitate consolidation. (Albona is shown as the light green dot; Barbana as the yellow dot) ².
Note: Other cities have been labeled for clarity on my map, including Rovigno (navy blue), Parenzo (brown), Pola (orange), and Trieste (light blue).

Second, there are noticeable inconsistencies in how demographics and city names are handled:

  • Locations that were historically majority Italian or Latin-speaking, such as Rovigno, are being labeled by their modern Slavic names (e.g., "Rovinj"). This also occurs with Dalmatian islands likeVeglia, which has been labeled "Krk"—which is historically predominantly romance speaking and culturally Italian during this period.³ I can’t see the island of Cres (e.g., "Cherso"), but I’d imagine it’s slavic name was used as well. This trend continues in Dalmatia where majority-Dalmatian locations such as Spalato are named correctly, while others such as Zara have their modern slavic name (e.g., "Zadar").

  • Trieste and Pingunte (Buzet), both of which were majority Romance in language and culture during the period in question, are shown as majority Slavic, which is historically inaccurate.⁴

  • Conversely, Ragusa (Dubrovnik)—a city with a significant Croat majority during this time, though Romance languages were also spoken—is shown as majority Dalmatian. It's worth noting that Ragusa explicitly declared to the Crown of Castile that it was not Italian and should not pay Italian customs duties.⁵ I find this incredibly odd, considering “Italian” cities such as Trieste are depicted as slavic.

As a less important side not, I find it strange how the 'areas' are distributed. Areas historically considered Italian, such as Venezia Giulia (which includes Istria along with Gorizia, forming the 'Littoral' or 'Venezia Giulia/Julian March', not considered part of Carniola or modern-day Slovenia), as well as Trentino, were historically grouped with Venetia, forming the region known as Venetia et Histria or simply Triveneto. Islands like Cherso and Veglia were historically associated with Istria as well.

Additionally, I’ve noticed that Friulia and Veneto, collectively known as Venetia, are labeled as "Venetia and Friulia," which seems odd to me. While I understand the development team's attempt to balance the size of provinces and regions with historicity, it feels like the Italian audience is being disregarded. To be more accurate, it would make more sense to add the Trentino province to the "Venetia and Friulia" area and rename the conglomerate to "Venetia and Trentino."

I also observed that Romagna extends too far southward, and the areas of Umbria and Marche appear to be greatly reduced, which might as well follow modern borders, inadvertently mirroring the regional language divisions of the time.

Istria changes.png
Screenshot 2025-05-10 022911.png

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Bibliography

  1. Cretella, Maria. Ragusa in the Late Middle Ages: Identity and Customs in the Adriatic. Dubrovnik: Adriatic Historical Society, 2012.

  2. Fabbri, Stefano. Venetian Domination of Istria: Political and Economic Structures. Padua: Padua Press, 1998.

  3. Mazzini, Andrea. Trieste in the Middle Ages: Ethnicity and Power. Trieste: University of Trieste Press, 2005.

  4. Andreoli, Giuseppe. The Patriarchate of Aquileia and Venetian Control of Istria. Trieste: Trieste University Press, 2002.

  5. Bellini, Carlo. The Slavic Population of Istria in the 14th Century: A Historical and Demographic Analysis. Istria: Istria Studies Press, 2008.

  6. Banic, Marko. History in Flux: Venice and the Adriatic Coast. Venice: University Press, 1994.
 
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After seeing Florence ganeplay from Lambert I think that hills and mountains should be made "taller" then they are right now considering that places like Umbria which in real life are full of mountains look really flat right now
Screenshot_20250511_084511_Chrome.jpg

Also knowing that cities are getting reduced in size I hope that you devs can move the city center in more periferal parts of the location for places like Florence which are far from their actual location, naturally I'm not asking this for every single city in the world but as of the moment they seem to be centered in the middle of the location which makes more urbanized places like Italy look weird because every town/city has the same distance from each other
 
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View attachment 1295815
Grikos should also be in the Italian culture group

Why? They were/are Hellenic speaking. Wouldn't it be kinda unrealistic if for example Eastern Rome conquered the area and the Grikos assimilated at the same speed as Sicilians or Neapolitans? Shouldn't it be easier for them to assimilate into proper Greek culture?

According to wiki they are also descended from both Ancient and more modern Byzantine migrations into Southern Italy, so I don't really get why they should be a part of the Italian culture group.
 
Why? They were/are Hellenic speaking. Wouldn't it be kinda unrealistic if for example Eastern Rome conquered the area and the Grikos assimilated at the same speed as Sicilians or Neapolitans? Shouldn't it be easier for them to assimilate into proper Greek culture?

According to wiki they are also descended from both Ancient and more modern Byzantine migrations into Southern Italy, so I don't really get why they should be a part of the Italian culture group.
Cultures can be part of multiple culture groups by the way. Which is why matfer said "also"
 
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(I'll post here as well, since the other, much more recent and up to date thread covers Germany alone)

I apologise if I am late to proposing some feedback, but I had not followed much of the development diaries of the game prior to the official announcement.

Anyway, I'd like to propose a couple of fixes to my local area, the province of Vicenza in Northern Italy.

Compared to the (older) Italy feedback thread I checked before commenting here, I noticed that a couple of errors have already been fixed (Lonigo and Vicenza itself, which are now Vicenza and Schio in the current version, respectively), but some others persist as probably a consequence of that initial mixup.

1) the names of the three locations inside the Vicenza province (Vicenza, Schio and Bassano) are now correct, nothing to add there.
Provinces2.png


2) climate: I'd swap Schio and Bassano being continental and sub-tropical, or even let Bassano as it is and add Schio to the group of continental climate locations. The Schio location includes most of the NW part of the Vicenza province, which presents more hills and 1500-2000m peaks as well (more on topography below). As a consequence, climate here is much closer to Germany than let's say the rest of the Po Valley (unfortunately, I'd add).

3) topography: I'd add hills to the Schio location and either leave hills to the Vicenza one (to represent both the colli Berici and colli Euganei) or make that flatlands instead. Again: as a local it doesn't really make much sense to see the Schio location as flatlands, especially with an immediate switch to the mountains in the neighboring Trento one. I think this is a consequence of the initial mixup that saw Vicenza being where Schio is now.

4) vegetation: same thing, Schio should not be farmlands if Vicenza and Bassano are woods themselves. Out of the three, it's the most mountainous location and should be the one presenting more woods. The other two should be farmlands instead.

5) development: same thing, Schio should not be more developed than Vicenza itself, which was the main city of the province at the time (and it still is). Another consequence of what I think was the original mixup.

6) raw materials: once again, I’d swap Schio and Vicenza, producing lumber and wheat respectively. As the game progresses, some event or decision should allow for producing textiles, as the cities of Schio and Valdagno became major textile manufacturers soon after the industrial revolution started, but that’s another matter and not a problem for the 1337 starting date.
EDIT: I almost forgot! Vicenza has been a major goldsmithing center since the middle ages (the goldsmith corporation there, "Fraglia degli Orafi di Vicenza", was founded in 1399 and grouped 150 local artisans). Vicenza was accounting for a third of all goldsmithing in Italy iirc. I'll look up for more sources on this, but it's such an obvious thing for us locals that I forgot about it, as I was looking at climate and terrain.

7) this would be a major change to the province, but one that I think should be considered: adding a fourth location in the northern part of the Vicenza province, representing the Asiago plateau. It would be continental, plateau/mountains, forest, lumber. I would have it be adjacent to Trento, Schio, Bassano and Feltre, occupying part of the current Schio and Bassano locations (maybe even a small part of the black wasteland currently there. It would be a nice addition for multiple reasons imho.
- it would well represent the northern part of the Vicenza province, which saw grueling combat especially during WW1 considering how the mountain ridges offered natural defenses;
- it would represent one of the sources of lumber for the Venetian fleet. The “Calà del Sasso”, one of the world’s longest staircases was built there in the 14th century to bring lumber down for 750m on its 4444 steps, to let tree trunks then flow on the Brenta river down to Venice;
- it could present a German-dialect minority there (Cimbrians/Zimbern), which still speak their own language nowadays.
I do realise that adding a location could be a lot of work, but it would be a very nice addition imho :)

As for the first 6 proposals, I think that they should be easy enough to implement if you decide to do so.

TLDR: to sum everything up in a simple way:
- Vicenza: sub-tropical, hills/flatlands (both are fine, I'd say flatlands fits better though), farmlands, jewelry (see EDIT above). -> swap current development with Schio
- Schio: continental, hills, woods, lumber. -> swap current development with Vicenza
- Bassano: continental, flatlands, farmlands, livestock.
- (if you decide to add it) Asiago: continental, plateau/mountains (but it's called Altopiano di Asiago, which is Italian for plateau), forest, lumber. In this case, Schio could be producing wheat instead as most of the lumber production would be from Asiago.
 

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Hi there! This week I won't be posting the Tinto Maps, as it will be Johan the person in charge of it, but I couldn't miss the opportunity to share with you that Spain is the Euro Champion for the 4th time! Wooo! the map review for Italy is ready! Wooo!

As I mentioned in comments in previous Tinto Maps, we're sharing this before the #4 (Poland, Ruthenia, and the Baltic) review because that one is taking a bit longer, as we received a lot of feedback, and we really want to be sure that review is aligned with your expectations. We also noticed that the map of Italy was in a position that required less review, so we prioritized sharing it here first, so another feedback pipeline could be running without getting stuck for some weeks, etc.

Now talking about the Italian map itself, it was already in good shape, from our point of view, and the community generally shared that. We only added 5 locations in this review, as Italy already had a very good density, so it was not so needed; this is also something that I've mentioned a few times, that we won't be adding hundreds of locations with each review, but that we'll focus on the aspects that each region requires the most to get polished, it being locations, cultures, resources, etc. Nonetheless, we have made several additions and corrections; here you have the entire list:

ADDITIONS

Added the following:

  • Locations
    • benevento
    • biella
    • ficarolo
    • gemona
    • venafro
  • Lakes
    • lake_maggiore
    • lake_como
    • lake_isseo
    • lagoon_of_comacchio
    • lake_trasimeno
    • lake_bolsena
    • lake_bracciano
    • lake_fucine
    • lake_varano
  • Wastelands
    • Divided Rhaetian Alps, Dolomite Alps, Otztal Alps and Central Apennines
    • Genargentu Mountains
    • Mount Etna
    • Mount Stromboli
  • TAGs
    • Bishopric of Brixen
    • County of Ortenburg
    • Principality of Piedmont
  • Characters
    • asc_angelo_del_signor_bartolomeo_di_rieti
  • Religions
    • Waldensians
CORRECTIONS

Renamed the following:

  • Locations:
    • Agrigento to Girgenti
    • Ascoli Piceno to Ascoli
    • Avezzano to Celano
    • Belmont to Ilanz
    • Cador to Pieve
    • Campobasso to Bojano
    • Canavese to Ivrea
    • Carbonia to Tratalias
    • Carnia to Tolmezzo
    • Cefalu to Cefalù
    • Crotone to Cotrone
    • Dorgali to Orosei
    • Grosetto to Grosseto
    • Iglesias to Villa di Chiesa
    • Incisa to Acqui
    • Laino Borgo to Scalea
    • Legnano to Legnago
    • Moena to Cavalese
    • Mondovi to Mondovì
    • Nuoro to Bitti
    • Olbia to Terranova Pausania
    • Siniscola to Posada
    • Val Camonica to Breno
    • Val Sabia to Nozza
    • Vall'Alta to Clusone
    • Valli di Lanzo to Lanzo
    • Vallo della Lucania to Vallo
    • Valsesia to Varallo
  • Cultures
    • Umbrian to Mediano
Raw Goods

  • Altamura - Olives
  • Andria - Marble
  • Avellino - Wine
  • Brescia - Marble
  • Cagliari - Salt
  • Carmagnola - Wheat
  • Cavalese - Lumber
  • Ceva - Lumber
  • Chioggia - Salt
  • Citta di Castello - Dyes
  • Cividale - Wine
  • Civitavecchia - Alum
  • Corneto - Fiber Crops
  • Cuneo - Wheat
  • Dorgali - Marble
  • Gallipoli - Olives
  • Girgenti - Salt
  • Igresias - Silver
  • Manfredonia - Salt
  • Maribor - Wine
  • Mondovi - Livestock
  • Parma - Livestock
  • Peschiera del Garda - Olives
  • Pordenone - Lumber
  • Rieti - Dyes
  • Rovinj - Lumber
  • Sabina - Fruit
  • Saluzzo - Fruit
  • San Severo - Wine
  • Sant'Arcangelo - Wine
  • Slano - Salt
  • Soncino - Clay (swapped Livestock with Cortenuova)
  • Spilimbergo - Livestock
  • Spoleto - Fiber Crops
  • Tivoli - Marble
  • Tortona - Dyes
  • Trapani - Marble
  • Tratalias - Tin
  • Trieste - Salt
  • Velletri - Wine Swapped Olives and Wine with Palestrina
  • Changed most of Sardinia and Sicily
Terrain

  • Albenga - Hills
  • Aquileia - Marsh
  • Celano - Woods
  • Chioggia - Marsh
  • Cividale - Hills and Woods
  • Cuneo - Woods
  • Grosseto - Marsh
  • Livorno - Marsh
  • Manfredonia - Marsh
  • Mistretta - Woods
  • Mondovi - Woods
  • Orestano - Marsh
  • Pordenone - Woods
  • Saluzzo - Woods
  • Terracina - Marsh
  • Trieste - Grassland
  • Velletri - Marsh
  • Ventimiglia - Mountains
  • Verona - Hills
  • Vicenza - Hills
  • Added more Hills here and there
  • Changed lots of locations in Sardinia and Sicily
Locations

  • Corrected Bellinzona and Locarno
Provinces

  • Acqui to Monferrato
  • Chieri to Cuneo
  • Ivrea and Lanzo to Principato Torinese
  • Trieste to Istria
Ownerships

  • Rovereto to Verona
  • Tolmin and Rijeka to Aquileia
Minorities

  • Pinerolo and Saluzzo are now majority Alpine
  • Sala and Vallo have some sicilians
  • Trieste made friulian, with sizeable slovenian minorities and some venetians
  • Several minorities in Sardinia
  • Added Waldensians

Let's now check the different changes:

Countries:
View attachment 1164005
Three countries were added in the Alps outskirts: the Bishopric of Brixen, the County of Ortenburg, and the Principality of Piedmont (ruled by a branch of the House of Savoy). There aren't many relevant changes, but some of you may notice one in particular: the Papal exclave of Benevento, which we have added. An additional note: I'm showing the map without any wastelands colored, so it's easier to check the changes and additions, which in some cases (as the mountain passes across the Alps) are noticeable.

Locations:
View attachment 1164006
As I already mentioned, only 5 locations (Benevento, Biella, Ficarolo, Gemona, and Venafro) were added. We put some more work into adding lakes and wastelands all across Italy, and there were also a lot of naming and locations connections corrections. One additional thing that I want to comment, on regarding the location of Venice. We're exploring different options to portray it properly, so don't take this version as final. We might come up with a solution by the end of the summer, but there are some technical options that we have to check and iterate first, to make for the best possible solution.

Provinces:
View attachment 1164011
There aren't many changes in this map, but I'm showing it as it's now way more clear with the new coloring.

Areas:
View attachment 1164040

Terrain:
View attachment 1164052
View attachment 1164012
View attachment 1164013
There have been some changes in the climate, topography, and vegetation of the region, although they aren't massive. Probably Sardinia has received the most, followed by Sicily.

Cultures:
View attachment 1164014
We have renamed 'Umbrian' to 'Mediano', as it was widely requested in the Tinto Maps thread. There have been some additions here and there, as in Sardinia.

Religions:
View attachment 1164015
The most noticeable addition has been that of the Waldensians, who account for more than 10% of the population in some mountain locations across the Alps.

Raw Materials:
View attachment 1164018
Lots of changes on this map mode!

And that's it for today! I'm going to thank you once again for helping us improve Project Caesar with your feedback. Don't forget that this Friday @Johan will be posting the Tinto Maps for Scandinavia, and I'll be back next week. Cheers!
Could you use Leghorn as the English exonym for Livorno? It is a bit outdated, but flavor is flavor.
 
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In Apulia, Francavilla was "founded" in the early 15th century (edit: was in the early 14th century, my mistake) by Philip of Anjou, the lord of Taranto and Oria.
I suggest to change the name with Oria, the main civitas here since messapian/greek times. At the beginning of the game Francavilla was still a "casale", a small town born around an ancient roman villa rustica

If I may had, the small location south of Brindisi, called Francavilla, was a small settlement at that time.
Much more relevant towns (and diocese centers) were either Oria or Ostuni (the latter my hometown).
Frankly speaking, Oria more geographically centered on the location, Ostuni was even bigger but on the coast (where Brindisi location touches Monopoli).
Regarding the issue of Francavilla, in Puglia, certainly in 1337 it was a "casale" of very recent creation and of small dimensions, having been founded on September 14, 1310, and certainly Oria was an important center, but it must be considered that Europa Universalis V is a game set in the Modern Era and not in the Middle Ages.

The game covers a period that goes from the Late Middle Ages to the Napoleonic Wars and beyond (1337-1836) and precisely during the Modern Age, especially in the 17th and 18th centuries, Francavilla became the most important center between Brindisi and Taranto, far surpassing Oria and other neighboring centers, especially when the city was administered by the Imperiali dynasty.

Oria is, however, present in Crusader Kings II as a fief of Barony rank and I believe that in that case it is much more suitable for the medieval historical period.

the logic for some cities to have more modern names is probably due to those cities not being able to auto update . if you start you will keep having an old name . so the solution to this is to give them actual names to stay relevant to us players . if we give Beijing its temporary name of the era most peoples will be confused not knowing where is beijing.
think of Kardunias / Babylon . bronze age mod name it Kardunias the Kassite way but most peoples get confused not knowing how to find it
I agree with choosing a city that best represents the territory in the historical period covered by the game.

Oria was certainly important, but in the Middle Ages, so much so that it is linked to the figure of Emperor Frederick II of the Holy Roman Empire. A little curiosity: the current name of Francavilla is Francavilla Fontana, in which "Fontana" indicates the mythical water source in which the Byzantine icon of the Madonna was found and is linked to the foundation of the city.
 
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