Because playing with that many substates doesn't sound fun? The only major difference at a state level was who was getting corrupt contracts and slavery. They weren't doing foreign diplomacy, they weren't doing internal diplomacy, they're admin units functionally no different than any other country with midly more autonomy.
It would entirely change how war works, as subjects control their own units. It would be insanely OP economically, as every tag gets free construction. Do they get their own tech? Do they control their own institutions? Do they all have their own IGs and how does that come in to play for the player IGs? Can you play as the states?
I see such a system being tedious and unfun. Any upside would apply equally to every tag in the game and the downsides are large enough that I would want it on this scale for anyone.
Yes, if they were subjects. Representing the US as 50 puppets of DC would indeed be awful. But that's not what I'm contending. I think it would be a system more akin to CK's vassal system. Florida is still directly a state of the USA, but it has a local government
within the USA, not under it.
The dynamics of the individual states were also a
massive factor in antebellum US politics, if not one of the defining features of it. The balance of free states vs. slave states in the Senate was one of the primary contentions and the very decentralised nature of the US is what allowed the states to secede and form the Confederacy relatively seamlessly. And the fact that states fielded their own armies was a big factor in their initial strength and success. The
shift from state to federal control of the militias was also a big factor in the US being able to be more expansionist/globally assertive from changes spurred on by the Civil War and the World Wars. There
could be a mechanic for the federal govt. to take control of them during war, somewhat like the HoI expeditionary force thing where you can take control of your subjects' troops.
Again, you assume they would get base construction the same as a normal tag, but that's a faulty assumption: why should they? Obviously that would give federal nations a very large advantage over unitary ones, so they should either get none of a very minimal amount (since if they have none the federal govt. could build it for them).
They should definitely have their own IGs; that would be the whole point. Southern US IGs should be much more pro-slavery, Northern ones much more abolitionist, Austrian IGs should be more centralist whereas Hungary and other lands of the Habsburg monarchy would favour more decentralised rule. Home Rule Ireland should probably have the Catholic IG rather than the Anglican one. How exactly that should interact with the federal IGs would be a question of implementation; we'll have to wait and see what/if the devs have done/will do in that regard.
And yeah, they should definitely be playable. It'd be a massive missed opportunity otherwise. Allowing you to join a country (US/Germany/Canada/Australia &c.) without it being a game over, allowing you to play as Poland, Hungary, Bulgaria &c. in a more natural way than having to gameruin Russia/Austria/Ottomans and release them. American players I'm sure will be keen to do a playthough as their own home state.
As with all things, there are definitely ways that it could be done badly, but
if it's done well it'll be a great mechanic that'll deepen the political aspects of the game and make the simulation much better as well as providing some more unique and varied playstyles.
Well, it all obviously can only work if the subjects autonomy is reworked into something much more flexible, with possibilities to take away subjects’ control of various things.
The only thing you cite that actually needs deep contemplation is IGs (how pops affect both local and federal politics). I’m sure we don’t need local IGs, but we do need some laws to be local, so there should be some way of lawmaking that’s not IG-based, which is its own can of worms.
All others are just obvious. Yes, changes are needed, but they’re not fundamental.
Of course, “federal state” subjects should not control armies.
Neither do they get free construction.
Nor are there devolved techs.
Nor institutions.
No, they shouldn’t be playable (see CK baronies again).
Disagree on this. They should definitely be playable, more akin to counties/duchies than baronies, but yeah they probably wouldn't have their own techs or free construction, but they could have institutions and armies or things. The
Bavarian Army existed all the way up until 1919, although it's command was seconded to the Empire during the first World War and it did become more integrated during the course of the war.
Basically, ideally the
mechanic would be very generic - capable of having a very minimally-autonomous regional law area or something like e.g. the
Scots legal system within the UK (probably not a vanilla thing but an example of a 'substate' that doesn't actually have a separate legislature/leadership but merely a regional difference in laws still set by the central govt.) all the way up to something like modern Belgium or the Swiss cantons before the wars.
That's kinda my point? They're no longer tags in any way that really matters. They don't build, pass institutions (an actually devolved power of US states), don't do military stuff, don't do tech, and aren't playable. So what are we actually gaining by making them tags?
Well no, they could still build even if it didn't get free construction, they'd defintiely have their own laws (their main gameplay purpose IMO) as well as IGs, they could potentially have militaries although they'd probably be 'draftable' by the central govt. in times of war (or at the very least significant wars - perhaps some sort of negotiation/clout kind of thing).
What we could gain from it would be:
- Playable nations/regions that don't exist on the map as independent nations at gamestart: Poland, Hungary, Bohemia, Bulgaria, Japanese Daimyo (or potentially the Imperial Court in opposition to the Shogun) &c.
- More opportunities for historical content: Irish and Icelandic Home Rule, proper Canadian/Australian federalisation rather than the awful current system, the violent conflicts between centralists and federalists in Mexico &c.
- More diverse playstyles - being able to play as Texas or a German minor without
having to become a GP and beat the US/Germany instead being able to carry on as a subnational state; even being
supportive of annexation into the union.
- Proper simulation of some of the pivotal conflicts of the era such as the US Civil War, the Boshin War and the Chinese Warlord Era, as the current mechanics mean that the opposition has to be created out of thin air, and it's kinda awkward to play
as the US or the Shogunate whilst planning to continue as the Confederacy or Empire; you're incentivised to do badly in order to have an easier time later, but that also takes some of the challenge away as you don't really have that opponent there to fight against until it's far too late to make a difference.
- Probably some weird and whacky stuff I can't even think of at the moment that could be added in future updates/mods using the mechanic.
could it be possible to do states kinda like EU4 trade companies? so subjects but not a distinct tag on the map, but still associated with a certain area?
EUIV trade companies don't really exist. They're just province modifiers and once those provinces have >50% of the trade power in a node you get +1 merchant. This would be more akin to CK vassals.