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Tinto Talks #63 - 14th of May 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will be taking a look at three of the religions born in India: Hinduism, Jainism, and Sikhism, which in the game are part of the Dharmic religion group:
Dharmic.jpg

As usual, take all UI, 2D and 3D art as WIP.

So let’s start by taking a look at the religious divide of India at the start of the game, in 1337:
Indian Religions.jpg

We now have an interesting feature when in the religious map mode, as by hovering over a certain religion in the religious breakdown, you can check the religious spread and heatmap of that said religion. So let’s check Hinduism and Jainism, as both are present in 1337:
Hinduism spread.jpg

Jainism spread.jpg

You also have these tooltips with the most important characteristics and the flavour of each religion, as we saw in previous Tinto Talks.



Hinduism

Hinduism1.jpg

Hindu Panel.jpg

The first thing to talk about is the Hindu branches, which appear as an icon and action in the panel:
Hindu Branch1.jpg

There are four branches in Hinduism, and each one is represented through an International Organization. Here you can see all:
Hindu Branches.jpg

When you click on a Hindu IO, each has its own panel:
Hindu Branch3.jpg

In ‘Agenda’ (which is a common building block for different religions), you have a religious law set for each branch, that defines its mechanics:
Hindu Laws.jpg

This is the one for Vaishnavism:
Hindu Laws2.jpg

Vaishnavism2.jpg

Don't you love nested tooltips? Because we do!

It allows the country to activate as many as 3 Avatars of the god Vishnu, depending on having access to one of its holy sites:
Activate Avatar.jpg

And each avatar has different modifiers attached to it:
Narasimha.jpg

Captura de pantalla 2025-05-14 125751.jpg

Matsya.jpg

Shaivism:
Shaivism.jpg

Self Control.jpg

You can gain or lose Self Control by performing these actions, and also some random events:
Self Control Actions.jpg

Perform Yoga.jpg

Indulge in Feasts.jpg

Discard Wordly Possesions.jpg

Indulge in Bloodbath.jpg

Shaktism:
Shaktism.jpg

This only allows you to have 1 Avatar active at any time of 10 possible, 5 in peace times and 5 in war times. By declaring war or stopping being at war makes you change from an avatar of one category to an avatar of the other. These avatars are randomly assigned, but you can change/reroll them using the Change Avatar action. The main difference with Vaishnavism is that you don’t need to have access to a holy site:
Avatar.jpg

Change Avatar.jpg

Change Avatar2.jpg

Candi.jpg

And Smartism:
Smartism.jpg

In Smartism, you want to have all 5 gods favored equally, or otherwise they will give you negative modifiers. You can favor one over the others, though, to get more benefits from that one, at the cost of getting these negative modifiers from the others:
Smartism.jpg

Smartism2.jpg

Favor God.jpg

Favor God2.jpg

Ganesa.jpg



Jainism
Jainism.jpg

Santara is the only country that starts with Jainism as its state religion.

Jainism starts with interesting features, as seen in the previous tooltip, of which the disallowance to declare wars without a Casus Belli might be the most striking one, as portraying the peaceful and self-defensive nature of this religion. On top of that, they also have a kind of similar behavior to Shaivism, with the addition of the Karma mechanics on top of it:
Jainism panel.jpg

Karma1.jpg

Karma2.jpg



Sikhism

Sikhism is a religion that is not present at the start of the game, but it will be able to appear after 1509 in a country that is either Hindu or Muslim, with locations of the other religion. If that happens, the following event will trigger:
Sikhism starting event.png

That will not only enable the religion and convert some pops, but will also create a unique building, the Gurgaddi, to serve as the seat of a newly created building-based country led by the Guru himself. The second option of the event allows you to convert to the newly created religion, while the third option allows you to continue playing as the newly created Sikh country.
Sikhism event b.png

Sikhism event c.png

Gurgaddi.png

Sikhism.png

The new country will have a unique government reform, with a unique heir selection making it so that basically only the gurus are able to be the rulers of it.
Guru Leadership.png

When Sikhism appears, it will also create a new IO, and the first guru will cement its bases. There will be further events for each of the historical Sikh gurus, and each subsequent guru that appears will add to that IO, configuring the religion with further teachings.
Guru teachings.png

Teachings policies.png

All Guru Teachings 1.png

All Guru Teachings 2.png


A final common feature for all of them are Holy Sites. There are several different holy sites for all religions and (and branches, in the case of Hinduism):
Vaishnavism Holy Sites.jpg

Holy Sites.jpg

These are examples of holy sites associated with the Vaishnavism branch of Hinduism.

And that’s all for today! We will continue taking a look at the Indian content this Friday, with a Tinto Flavour for the Sultanate of Delhi, and on Monday, with the Tinto Maps Feedback for the region of India. And next Wednesday, @SaintDaveUK will be hosting the Tinto Talks, with the topic being Unit Graphics. Cheers!
 
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Will more religions use the branching system Hinduism uses (like for different schools in Islam)? Also will there also be some friction between branches (like negative relationship modifiers between countries of different branches or events) or is Hinduism one happy family?
 
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One issue I have with the UI that I would love to see improved on is the generic looking pages for religion and IOs. It's immediately obvious to me in EU4 that I'm looking at the Celestial Empire, not to mention that it looks beautiful.
It builds immersion and creates a sense of uniqueness and feeling that you're in a different culture.
Comparatively EU5 feels bland, and you really notice that it's a copy and paste formula.
We are going to be looking at these for a long long time...


View attachment 1298656View attachment 1298657View attachment 1298653View attachment 1298658
Well I think it's not a high price to pay for creating more IO, which creates more flavor's
 
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So how does one go about converting to a different religion ? Without events like the sikh one i mean. For example in Vijayanagar 1% of its population are Jain how do i convert to Jainism ? Also how does it work for religions not in the same group.
The game has a game rule with 4 settings for country religious conversion:
  • Dynamic rules (default)
  • Inside Religion Group only
  • Present in Country
  • Any religion
Here you have an example of converting to another religion, and what are the rules for the Default setting:
Convert Religion.jpg
 
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Hindu Branch1.jpg


I'm sure this topic has been beaten to death in the other thread, but I'm still not sure if I like the deliberate mention of International Organizations in the Hindu Branches tooltip.

It kinda breaks my immersion a little, especially when all IOs work alot differently from one another so it feels weird knowing that they're one of the same.
 
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Most of this looks cool, but I'm disappointed that you seemingly copied the Eu4 Karma mechanic that punishes you for following the religion "too well".
 
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The game has a game rule with 4 settings for country religious conversion:
  • Dynamic rules (default)
  • Inside Religion Group only
  • Present in Country
  • Any religion
Here you have an example of converting to another religion, and what are the rules for the Default setting:
View attachment 1298678
If you choose another game rule like Present in country, is the stability cost always the same or is it proportional to the percentage of pops of that religion in the country?
 
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The content looks good. Good Tinto Talk on Hinduism, Jainism and Sikhism.
 
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In the Sikh event, what does the first option trigger? It will not spawn or it will spawn with minimal support?
Same as B, but your country's religion doesn't change.
 
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1747231074141.png

In here it says "We are AWARE of 1 countries ..." and not there are x amount of countries so in general unlike EU4 when we look at this kind of information will we only know about countries we can see? So for example we won't be able to see all great powers at start?
 
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The game has a game rule with 4 settings for country religious conversion:
  • Dynamic rules (default)
  • Inside Religion Group only
  • Present in Country
  • Any religion
Here you have an example of converting to another religion, and what are the rules for the Default setting:
View attachment 1298678
Oh wow didn't expect there to be this many options very nice. If my country ends up with a ruler of a different religion does that make it easier to convert to it ? For the dynamic setting that is
 
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Do Sikh countries form Hindustan or Bharat? Given their geographical origin and Muslim influences I’d expect Hindustan, but they’re a Dharmic faith which would indicate Bharat. Assuming they form Bharat, how does it work if Hindustan goes Sikh? Do they become Bharat? If Hindustan is defined by being Muslim I could see them converting breaking some flavor.
 
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When it comes to modding religions, how many different mechanics can we add onto one religion? Is there a limit like there was in EU4? Which was basically the fact that many mechanics shared UI spots, so couldn't be combined.
In theory, if you make all of them fit into the GUI (which is scriptable), you could be able to add as many as you want. But it's not something that we've tested thoroughly, so not 100% sure about it, TBH.
 
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Jainism:
  • Are the dietary restrictions followed by Jains represented mechanically? For example by having pops not demand meat products?
There should be. This was from the Market/Trade Tinto Talk.

Other aspects to Trade
Each market can have specific goods banned for export or import, with one common example being that muslim markets will ban import and export of wine, beer and liquor.
 
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Jainism(and other religions that use the same mechanic) should say "enables Karma" in its description in the same way that it says "enables self-control"
 
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why does it cost prestige to activate avatars ?
We think that it needs a cost. Since we aren't using the religious influence building block, because we think that it doesn't fit well with this religion, we've attached other currencies, and we think that Prestige is the one that fits better.
 
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Is there anything to represent the Hindu-Buddhist syncretism of countries like Majapahit?
There's some unique flavour for that, such as advances, but not specific mechanics ATM.
 
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