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Like many said, it's just a smart marketing move.
I can understand that some people are frustrated, that a couple of content creators could possibly have such a big impact on the development of eu5. The opinion of one content creator could be counter to what a big part of the player base wants.

You just have to trust that the developers sift through all the feedback and only implement what they think is right.
 
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I guess the main issue should be not making the version of the game system now the same in the release version. I don't want to list it here what're missing, and I don't need to as others have been listing them on this very forum atm.

It has been an issue for Vic3 that what's missing in the leaked beta still missing in the, a year later, released version.

Now, with the early alpha out, players with different interest and perspective towards the new game can participate and at least know what's coming to them. Plus we can make comments. This is much more efficient than what happened in Vic3 development phase.

At very very very least, the devs are not just sitting there are waiting for MODs to tell them what system they should have had in release. Which is not just unfair for modders picking up dev work, but also in-efficient since you gotta have a solid fan-base to make sensible mods. Not mentioning what recently happened to Civ7 (sry but I have to mention this game) (and what has happened to our beloved IR) - they got modders telling them what to do and done it, just bit late to stop all the bad ratings and comments dragging their sales down.
 
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It's not a reward, it's marketing, influencers are possibly the cheapest, and certainly most effective way to market a game, and most products really. If you had a key, how many thousands of possible new buyers could you get for them?

Paradox isn't doing them simple favors or charity, both parties have a lot to gain from this.
 
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Like many said, it's just a smart marketing move.
I can understand that some people are frustrated, that a couple of content creators could possibly have such a big impact on the development of eu5. The opinion of one content creator could be counter to what a big part of the player base wants.

You just have to trust that the developers sift through all the feedback and only implement what they think is right.

People have been frustrated partly because we/they/us felt a bit left out. Probably also because the massive marketing down-move happened to 3K totalwar. For the latter, their devs allow streamers, even those not from typical strategy game community, to play 3k a week before everyone else got the release version (even pre-release). Turns out nobody paid the money liked that and the game got bombed with low ratings.
 
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Streamers have a symbiotic relationship with Paradox. They both benefit from each other. They're a small group with a decent amount of exposure to the wider playbase, it makes a lot of sense from both a marketing and feedback-gathering perspective.

As far as I've seen pretty much all the feedback and critiques here appear to have been civil and respectful. It was a sensible move, and the devs can tell from our feedback here if there are any things currently in the game they'd likely get roasted for if they released it as is. It's obviously still a way off completion, there's not even a release data announced yet.
 
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That sounds way too soon to even have implemented current feedback, let alone further improve the game. Let them cook first...
we are not certain the youtubers even had the latest build . its like a slightly old build specifically made to be played . the devs also were rapid to fix some issues in like 2 days only . after all most feedback is just polishing and patching , there is no core mechanic changing feeback and this is by itself a first
 
Do keep in mind it's been semi-confirmed a lot of EU4 modders have also been given early access, so it's not just streamers.
modders.png
 
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Do keep in mind it's been semi-confirmed a lot of EU4 modders have also been given early access, so it's not just streamers.View attachment 1299128
Good honestly. I think people don't really understand that qa is not playing a fun and bug free experience then saying "level five needs more art!" (old reference). It's a lot of work, you need to work around bugs, attempt to replicate them, deal with unfinished ui and bad optimization, etc etc. So I welcome these influencers and mod devs doing that work for me! (not like we're all treated as qa every time a new dlc comes out or anything... Cough stellaris.)
 
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I disagree with the idea that streamers shouldn't be allowed to market the product for paradox - that's silly.

But I am a bit baffled on why Paradox hasn't embraced the early access model more. They have everything needed to succeed in that field (good communication, a rabb...fanat...committed fanbase) and more often than not, their releases turn out to be sort of early access anyways.

"Here is an enormous game with great potential that we want to build with YOU our great community" is just such a better sales pitch than "here is a "finished" game but you know we are going to apoligize for how unfinished it is JUST after you've bought it".

Well, if you happen to be in the forums when the game releases, then imagine what would happen here if the game would be actually in early access.
I mean, there is quite a number of these rab... khm, commited fans who apparently aren't supposed to grasp the fact that early access means buggy, unbalanced, occasionally broken and demand polished version of the game well before release.
 
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Even if you had access to the game like the streamers: They only had access for a short time. How would people react if Paradox would take away their toy?
They would cry and moan and whinge and curse and bitch and scream


just like I did.. :(
 
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It's a good idea to have "advisors" outside the company to help guide development in the "right" direction.

Maybe it wasn't the best idea to release the content to the public at this stage, as it opened the door to what was probably unfair criticism, given the game's current state - though constructive criticism is always valuable.

I think PDX still feels burned by releases like Imperator, and they're approaching EU V with extreme caution and openness. They've decided to show everything, warts and all.

Johan: "Hey, here's how the game looks right now. Watch it. Let the floodgates of criticism and rage be opened!"

Devs: "Brace yourselves"

Average 2k hours players:

kj3vn6zzxf9h97vp9y2p.gif


I, for one, don't care about early access. I just hope that, in the end, EU V will be a great game.
 
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