Basically I would just like to hear your opinions and ideas, and hopefully the Realm Maintenance team could take a look at Byzantium sooner or later.
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In general, reduce MAA unit sizes. Both stacks and units since the MAA and levy system is broken right now. ER can very easily raise mostly MAA armies to crush any enemies. But I'd rather see the warfare system changed than making these temporary changes.
Stability Phases. I can think of three phases from the top of my head. Rise, Stability and Collapse. During collapse phase independence and dissolution factions should be allowed. Influence actions should be more expensive and infighting/schemes should be easier. Mercenaries made more expensive. Maybe even a debuff for the Emperor's armies.
These phases would circle depending on the obedience of the strategos, wars won/lost and competence of the emperor.
Basically I would just like to hear your opinions and ideas, and hopefully the Realm Maintenance team could take a look at Byzantium sooner or later.
Overpowered in opposition to who? The AI Byzantine blobbing is either an issue to be prevented, or a feature to be increased in the name of bigger and more dangerous realms, depending on whose paradigm of balance you use.
I doubt you'll be able to devise a singular rule set that makes it a major threat from the outside without being OP in the player's hands. Or, alternatively, a ruleset that makes it hard for the player to manage, but which doesn't also cripple it in the hands of the AI.
As a consequence, you need to be clear on which angle is the priority.
The thing is that military strength of the Administrative government is – in big part – totally independent from the player input. Their unique system of calling upon provincial armies boosts their forces quite much, and I think AI uses it just as well as the players do.Overpowered in opposition to who? The AI Byzantine blobbing is either an issue to be prevented, or a feature to be increased in the name of bigger and more dangerous realms, depending on whose paradigm of balance you use.
I doubt you'll be able to devise a singular rule set that makes it a major threat from the outside without being OP in the player's hands. Or, alternatively, a ruleset that makes it hard for the player to manage, but which doesn't also cripple it in the hands of the AI.
As a consequence, you need to be clear on which angle is the priority.
The thing is that military strength of the Administrative government is – in big part – totally independent from the player input. Their unique system of calling upon provincial armies boosts their forces quite much, and I think AI uses it just as well as the players do.
These forces are built up by some AI-governed strategos, and not the players.
Fair enough. MAA balance is needed in general though. Maybe cheaper ER MAA could be nerfed to be slightly better levies that makes the bulk of the army instead of decreasing the size of them.I think I would retain the size of MAA because they make it feel you have a big professional army. Instead you need a system of balancing MAA by making them more expensive, possible prone to revolt, or at least push your strategos to revolt if your emperor is not seen as a good general.
It's crazy some people are happy with an overly OP Byzantine empire. Having artificially strong faction that have no downside isn't really fun or immersive.
I posit that the real fun isn't fighting truly strong factions but rather immersive factions in line with their historical positions.
Fair enough. MAA balance is needed in general though. Maybe cheaper ER MAA could be nerfed to be slightly better levies that makes the bulk of the army instead of decreasing the size of them.
Yup, but some doesn't mean all. Administrative being too OP has been discussed many times in different topics before. There've been some adjustments but It still is.
Byzantium is too OP
I mean khans of the steppe will have iran join your war to become genghis khan, when genghis was declared such before he even invaded the kara khitai, so historical immersion still very much out the window. Your concubines also join you on your nerge hunts as hunters. So historical immersion is fully out the window.I hope they don't end up breaking historical emersion. Thats what killed orher Paradox games for me and CK3 seems to be doing okay so far.
The thing is that military strength of the Administrative government is – in big part – totally independent from the player input. Their unique system of calling upon provincial armies boosts their forces quite much, and I think AI uses it just as well as the players do.
These forces are built up by some AI-governed strategos, and not the players.
I hope they don't end up breaking historical emersion. Thats what killed orher Paradox games for me and CK3 seems to be doing okay so far.