Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!
Today, we will discuss the mechanics of Eastern Christianity religions. We have grouped them into three main religions: Orthodoxy, Miaphysitism, and Nestorianism. So, let’s start without further ado.
This is the overview of the Orthodox religion:
This tooltip needs some more love, as we’re not showing all the mechanics of the religion. That’s because, as usual, please consider all UI, 2D and 3D art WIP.
This is the country panel of the religion:
Countries of Orthodox religion in Autocephalous Patriarchates, which are a type of IO:
I’m taking here the Autocephalous Patriarchate of Constantinople, which has the custom name of ‘Ecumenical Patriarchate’, as an example.
And here you have the existing Orthodox Patriarchates in 1337:
Countries can Join an Autocephalous Patriarchate, if they’ve just converted to Orthodoxy; or, when they already belong to one, they can Change to a different one, or Create a new one:
The Seat of an Autocephalous Patriarchates defines the Leader of this IO, which unlocks additional effects and actions:
There are also some other blocks in the Autocephalous Patriarchate, as its Saints:
And Holy Sites:
The main currency of the religion is Religious Influence, which already appeared in the Catholic TT:
You can do a few things with your Religious Influence. First, you can canonize a former ruler, making him a Saint:
The benefits you get from the canonization scale with the ruler stats. So better to make sure that you want to canonize a truly memorable former ruler!
You can also call for a Synod in your country:
Finally, there’s a unique type of work of art, Icons:
These icons not only give a modifier to the location where they are, but also can be used in a ‘Periphora’ to another location:
Miaphysitism is similar to Orthodoxy, with some differences. Here is the overview of the religion itself:
Same as Orthodoxy, it also has the mechanics of Canonization and Autocephalous Patriarchates, with these ones being the Patriarchates present at start:
However, most of these are actually empty due to being occupied by Muslim countries, with only Ethiopia remaining as part of the Ecumenical Patriarchate of Alexandria and the Armenian patriarchate as the only one containing more than one country.
An integral part of each the Eastern Christians and their Patriarchates are their Tenets, defined in a series of laws:
The ‘Nature’ tenet is a hard–locked IO Law, that depends on each Religion:
These Tenets can be changed, and there are multiple possibilites in each Law:
There is no country having Nestorianism as its state religion at game start, but the religion is nonetheless still quite spread in some areas. Here is an overview of it:
Nestorianism also has its own holy sites:
And also its specific definition of the nature of Christ:
A final remark on a common flavor for all these religions. First, they have their unique flavor monasteries:
The modifiers are WIP, we want to make them somewhat different.
There's a Law in which you can define the policy of the relationship between the state and the religion:
And that’s all for today! Tomorrow is Thursday, which means that we will publish a new ‘Behind the Scenes’ video, on Friday, we will discuss the Byzantine Empire in Tinto Flavour, and next Wednesday's Tinto Talks will be about Islam.
And also remember, you can wishlist Europa Universalis V now! Cheers!
Today, we will discuss the mechanics of Eastern Christianity religions. We have grouped them into three main religions: Orthodoxy, Miaphysitism, and Nestorianism. So, let’s start without further ado.
Orthodoxy
This is the overview of the Orthodox religion:

This tooltip needs some more love, as we’re not showing all the mechanics of the religion. That’s because, as usual, please consider all UI, 2D and 3D art WIP.
This is the country panel of the religion:

Countries of Orthodox religion in Autocephalous Patriarchates, which are a type of IO:




I’m taking here the Autocephalous Patriarchate of Constantinople, which has the custom name of ‘Ecumenical Patriarchate’, as an example.
And here you have the existing Orthodox Patriarchates in 1337:

Countries can Join an Autocephalous Patriarchate, if they’ve just converted to Orthodoxy; or, when they already belong to one, they can Change to a different one, or Create a new one:



The Seat of an Autocephalous Patriarchates defines the Leader of this IO, which unlocks additional effects and actions:



There are also some other blocks in the Autocephalous Patriarchate, as its Saints:

And Holy Sites:

The main currency of the religion is Religious Influence, which already appeared in the Catholic TT:


You can do a few things with your Religious Influence. First, you can canonize a former ruler, making him a Saint:



The benefits you get from the canonization scale with the ruler stats. So better to make sure that you want to canonize a truly memorable former ruler!
You can also call for a Synod in your country:




Finally, there’s a unique type of work of art, Icons:

These icons not only give a modifier to the location where they are, but also can be used in a ‘Periphora’ to another location:


Miaphysitism
Miaphysitism is similar to Orthodoxy, with some differences. Here is the overview of the religion itself:

Same as Orthodoxy, it also has the mechanics of Canonization and Autocephalous Patriarchates, with these ones being the Patriarchates present at start:

However, most of these are actually empty due to being occupied by Muslim countries, with only Ethiopia remaining as part of the Ecumenical Patriarchate of Alexandria and the Armenian patriarchate as the only one containing more than one country.

An integral part of each the Eastern Christians and their Patriarchates are their Tenets, defined in a series of laws:


The ‘Nature’ tenet is a hard–locked IO Law, that depends on each Religion:


These Tenets can be changed, and there are multiple possibilites in each Law:

Nestorianism
There is no country having Nestorianism as its state religion at game start, but the religion is nonetheless still quite spread in some areas. Here is an overview of it:


Nestorianism also has its own holy sites:

And also its specific definition of the nature of Christ:

A final remark on a common flavor for all these religions. First, they have their unique flavor monasteries:


The modifiers are WIP, we want to make them somewhat different.
There's a Law in which you can define the policy of the relationship between the state and the religion:

And that’s all for today! Tomorrow is Thursday, which means that we will publish a new ‘Behind the Scenes’ video, on Friday, we will discuss the Byzantine Empire in Tinto Flavour, and next Wednesday's Tinto Talks will be about Islam.
And also remember, you can wishlist Europa Universalis V now! Cheers!