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Tinto Flavour #23 - 30th of May 2025

Hello, and welcome one more Friday to Tinto Flavour, the happy days in which we take a look at the flavour content of Europa Universalis V!

Today, a day after an infamous anniversary, we will be taking a look at the Byzantine Empire - or Eastern Roman Empire, as you’re free to pick the custom name you prefer for it, as it’s a game rule that you can set before starting the game:
Game Rule Byzantium.png

Game Rule Eastern Roman Empire.png

Let’s now start with the content itself:

Once a proud Empire that stretched from Egypt and the Levant to Iberia and Italy, Byzantium now faces a decadent period that began almost three centuries ago. During his reign, Emperor Andronikos II Palaiologos saw fit to dissolve several key institutions, such as the Navy, in an attempt to save the dying economy of the country, while the Theme System continued to be a shadow of what it was, as the Empire lost territory across all fronts.

His successor, Emperor Andronikos III Palaiologos, is now faced with the difficult task of safeguarding what remains of our once-glorious Empire. To our east, the Ottomans have started amassing a large army to wipe out our remaining holdings in Anatolia, threatening to set foot across the straits. At the same time, King Stefan Uroš IV Dušan Nemanjić eyes Thessaloníki and Northern Epirus like a vulture. Meanwhile, our treasury runs dry of precious coin, and the country may yet be thrown into a perilous civil war, as the family of our Emperor conspires with the Dynatoí behind closed doors.

Country Selection.png

Country Tooltip.png

As usual, please consider all UI, 2D and 3D art WIP.

Byzantium1.png

Eastern Roman Empire1.png

As I don’t want to spark yet another Byzantine discussion, and its subsequent civil war, here you have a couple of map screenshots, with a different country name option each!

Byzantium (which is the name that I will use from now on, as being the most commonly used by the community) starts with a bunch of reforms and privileges:
Estates.png

Most of the Estate Privileges are generic ones, but there’s a unique one for each estate. We will show them in a later section of the TF, as they’re related to the Byzantine Succession Crisis, a disaster that may happen to Byzantium early on.

Regarding the starting reforms, the first is a generic one, while the other two are unique ones:
Reform Autocracy.png

Reform Theme System.png

Building Thema Headquarters.png

Reform Kritai Katholikon.png

Byzantium starts with a ‘State Patriarchy’ policy, as shown last Wednesday:
Policy State Patriarchy.png

And some other unique policies:
Policy Pronoia System.png

Policy Byzantine Law.png

It also has quite a bunch of starting works of art:
Works of Art1.png

Works of Art2.png

The Theodosian Walls are also represented through a unique building:
Building Theodosian Walls.png

Byzantium also has a bunch of advances; we are going to focus on the early-game, historical ones, as they also unlock some Byzantine unique units:
Advance Heart of Orthodoxy.png

Advance Late Cataphracts.png

Unit Byzantine Cataphracts.png

Advance Akritai.png

Unit Akritai.png

Advance Shield of the West.png

Cabinet Action Extensive Conscription.png

Advance Poikilia.png

Advance Expand Varangian Guard.png

Unit Varangians.png

Advance City Taker.png

Unit Modernized Helepolis.png

Let’s now move on to the narrative content for Byzantium. As I mentioned previously, a Succession Crisis is latent in the country, and that would historically lead to the Byzantine Civil War of 1341-1347, which allowed King Stefan Dusan of Serbia to occupy Macedonia and proclaim himself emperor, the Bulgarians to recover some borderlands, and seriously debilitated the country, making it easier for the Ottomans to gain a foothold across the Sea of Marmara, from Gallipoli.

We’re portraying this latent crisis and the general state of decay of the country by some starting privileges, plus some starting inflation, low funds and stability, etc.:
Privilege Corruption Nobility.png

Privilege Corruption Burghers.png

Privilege Corruption Clergy.png

Privilege Corruption Commoners.png

This situation will also spawn in your neighborhood a couple of months after the game starts, although we will talk more in detail about it next Friday:
The Turkish Threat.png

And it’s very likely that this disaster may end up triggering early after the start of the game, if you are not careful enough:
Succession Crisis.png

Succession Crisis2.png

Succession Crisis3.png

It is something we internally call Semi-Generic Disaster. This means that while it uses the texts, panel, etc. of the generic ‘Succession Crisis’ disaster, some countries have unique triggers, events, and content attached to it, so the player can experience similar, but different crisis. The Byzantine Succession Crisis is one of those, therefore.

Independent of whether the player succeeds or not in defeating the Succession Crisis, and not weakening much in the process, Byzantium has a bunch of Dynamic Historical Events:
Event Hesychasm.png


Event Decline Palaiologos Renaissance.png


Event Reforming Kritai Katholikon.png

Reform Reformed Kratoi Katholikon.png


Event Acritic Songs.png


Event Song of Armouris.png


Event Kosntantinos Armenopoulos.png


Event Center of Learning.png


Event Gemistos Plethon.png

Event Gemistos Plethon2.png

Byzantium also has some alt-historical events, one of the few exceptions we make in the game, to include some plausible content in case that Byzantium avoid its decadence…

… However you will have to find it by playing the game when we release it, as that’s all for today! As today is Friday, this will be the schedule for next week:
  • Monday -> Tinto Maps Feedback about the Steppes
  • Tuesday -> Tinto Flavour about the Golden Horde
  • Wednesday -> Tinto Talks about Islam
  • Thursday -> Fourth ‘Behind the Scenes’ video!
  • Friday -> Tinto Flavour about the Ottomans and the Rise of the Turks situation!
And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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We have an instance in which a woman character can be considered legally a male character, and thus, it can be applied to it the same rules. It's currently only used in the Hungarian content, but it's something that we can potentially expand to any other cases if needed.
What about Jadwiga?
 
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I doubt that in 1337 there was anything Germanic left in them
A Flemish diplomat by name of Ogier Ghiselin de Busbecq travelled to Crimea in the 1560s. There he recognized that the language of the Crimean Goths was distinctly Germanic and shared many similarities to his own native, Germanic tongue.

Although many Goths did adopt Tatar or Greek language as a secondary language to communicate with foreign merchants and such, it is thought that Gothic itself did survive (and thrive) until the late 1600s. After this however, it suffered a decline it did not recover from, sadly. :(

Still though, it was the language of the common people during the game start, and should be represented as such.

Culturally though, yeah you're very right in your assessment
 
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What people in this thread are doing is more like "ECKTUALLY, it's not "Egypt", they called themselves "Kemet"!"

And they would be technically right, wouldn't they? You may disagree with the need to use that name in the game, but you automatically acknowledged it's the more historically appropriate one, so... yeah.

We're also already past that moment when someone wrongly suggests it's a simple "endonym/exonym" matter.
 
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What about Jadwiga?
Jadwiga was not considered "man" in any way.

The reason she had a title of a king, not queen, is because in Polish word for "queen" - "królowa" - literally means "wife of the king" (król - king, ending -owa - wife of). And she wasn't married when she was crowned.
 
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As much as I like the inclusion of reviving older pagan religions, I'd hope that there are some roadblocks to doing so. Something like low tolerance of heathens making it significantly hardly by creating unrest in the clergy estate. Organized religions should have large resistances to converting towards less organized religions (not that it should be impossible, just that it should be a major challenge for a player to do so). Are there events or systems in place to make a Hellenic or Norse (or other potential pagan conversions) revival hugely disruptive to your nation? Also, since it's somewhat relevant, could a player playing as a colonial nation in the Americas convert to native religions?
 
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Is this a generic civil war event? It would be more thematically appropriate for a Byzantine emperor to call for the mutilation and exile of his rival (gouging out eyes, castration, or both, and consignment to a monastery) rather than outright execution. Putting defeated dynastic rivals to death was comparatively rare in the Eastern Roman Empire. https://en.wikipedia.org/wiki/Political_mutilation_in_Byzantine_culture
1748623785711.png
 
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I wanted to ask:

How does controlling the Dardanelles and Bodphorus work in terms of Trade revenue?

These are major Trade choke points and full control on both sides should mean High Revenues from trade routes passing through.
We have this in the game:

Sound Toll.png
 
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1. The language for the name selector is strangely biased. I'm not going to be one of those people who suggested that it should be made to be biased in the opposite direction, but it's very weird for the game to lightly shame you for picking the slightly more historically accurate option with:

Game Rule Eastern Roman Empire.png



I won't go into detail with why this is bad, because others have already done so. I would suggest a more neutral alternative such as:
The Greek-speaking Country centered around Constantinople, formerly Byzantion, will be known as the Byzantine Empire.
The Greek-speaking Country centered around Constantinople, also called New Rome, will be known as the Eastern Roman Empire.

2. I have a minor gripe with the country description. It states:
Byzantium now faces a decadent period that began almost three centuries ago.

I'm not really sure what consistent "decadent period" this refers to. I supposed it could be poorly worded and the intended word was "decline" rather than "decadent period," but that's still an inaccurate view of the period of 1000-1300 AD. They had a major hundred-year resurgence in the middle of those three centuries with the Komnenian Restoration. I think it would be better if the description briefly mentioned the Fourth Crusade in the lead up to the troubles that Byzantium faces now, for example:
Once a proud Empire that stretched from Egypt and the Levant to Iberia and Italy, Byzantium now faces a period of almost inexorable decline after the shock of the Fourth Crusade.

3. Once again, and it's something I pointed out in a thread so I won't go into great detail here, but the transliterations of Greek words that are used in-game right now are totally inconsistent with each other. "Kléros," "Kōnstantinoúpolis," and "Apoheteftiko Systima" for example are all inconsistent with each other, and the Greek words used in the interface should really be given a consistent standard of writing, the same as any other language written in a non-Latin alphabet represented in-game. Also, if you're going to accent marks (and I think you should) for words in the UI and location names, you should use them in Greek character names as well.


4. The Akritai were functionally non-existent by 1337, as they had been rolled into the regular army following a revolt against Michael VIII Palaiologos. To the extent that they might have still been a force, they surely would have become completely defunct by this point due to the loss of any real territory in Asia Minor. So I don't think that Akritai should be represented as a unit/advance available to Byzantium, at least not right away.

In regards to Byzantine Cataphracts, they are a more complicated issue. What we typically think of as a Byzantine Cataphract went out of use by the 11th century, and they were largely replaced by less heavily armoured cavalry by the Komnenian period. However, the Byzantines did continue to refer to their heavy cavalry under the term "cataphract" as a blanket term. It's worth noting, however, that the remaining Byzantine heavy cavalry by the Palaiologian period were armed and outfitted in pretty much the same way as a western knight, especially influenced by late Medieval Italian armies.

Varangians, at least as a culturally distinct entity, were present in Byzantium up through its final centuries. It must be noted however that what Byzantines called a "Varangian" had broadened to include the English, and most members of the later Varangian Guard actually came from England, which might be worth pointing out in the description. In any event, it's unclear whether the famous Varangian Guard itself still existed at this point. We have one account that they still existed in the 13th century, and we don't have accounts of them after then, so it's not impossible that they could still be a military unit at this point, but its inclusion rests on shaky foundations.
 
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I think "Orban the Hungarian" (in any language version) is a perfectly reasonable idea, especially that we meet him only outside Hungary.
I think he should also appear in Hungary at a certain chance; nevertheless, Magyar is a perfectly normal surname for someone in Hungary aswell

Still, I personally would vote for Ágyúöntő Orbán
 
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1. The language for the name selector is strangely biased. I'm not going to be one of those people who suggested that it should be made to be biased in the opposite direction, but it's very weird for the game to lightly shame you for picking the slightly more historically accurate option with:

View attachment 1309679
I won't go into detail with why this is bad, because others have already done so. I would suggest a more neutral alternative such as:
No need for details, they meant it as a joke but it just came off completely dickish.
 
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We have an instance in which a woman character can be considered legally a male character, and thus, it can be applied to it the same rules. It's currently only used in the Hungarian content, but it's something that we can potentially expand to any other cases if needed.
1748624466737.jpeg

Jadwiga king of Poland my beloved
 

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Is this just for the ERE or is this universal across countries?
We've tried to be as systematic as possible, with the available data.
 
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And they would be technically right, wouldn't they? You may disagree with the need to use that name in the game, but you automatically acknowledged it's the more historically appropriate one, so... yeah.

We're also already past that moment when someone wrongly suggests it's a simple "endonym/exonym" matter.
I'm pretty sure people are arguing about "the need to use that name in game" and not about which name is more historically appropriate. But if your justification for changing it is "that's what they called themselves", then 3/4s of the tags in the game are going to be unrecognizable to the average player.
 
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Pope had no authority to grant anyone the title of Roman Emperor when there was still a legitimate Roman Emperor in Constantinople.

If pope suddenly said I'm the British king now would anyone give a damn about it?

Exactly.
Are you serious? Do you know how many Roman emperors came to power through acclamation? Roman emperorship was not determined by blood but by being accepted by the roman senate (aka papal curia). One could question the entire legitimacy of the byzantine autocracy that stablished itself already in the late empire. This is not even mentioning the obvious issue that two romans states existed at the moment of Rome's fall, the heirs of Western Rome simply tried to claim themselves to be the only true heirs, much as the eastern heirs did.
 
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