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Tinto Talks #66 - 4th of June 2025

Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will discuss the mechanics of Islam. In EUV, it is considered a Religious Group, as Christianity or Buddhism:
Islam.png

As usual, please consider all UI, 2D, and 3D art WIP.

As you see, three Religions compose the group: Sunnism, Shiism, and Ibadism:
Sunnism.png

Shiism.png

Ibadism.png

They share similar features, and then inside them is where we make the religious differentiation:
Islam panel.png

The first mechanic is Schools, an old companion from EU4, but that has been reworked in EU5:
Religious School.png

Muslim countries start with a School, which gives some modifiers:
Hanafi.jpg

As you can see, each School has a different view of the other. This is important because you can invite Scholars of Schools that are available for your branch of Islam, and also don’t have a negative opinion of your chosen School.

Because, yes, the old EU4 Scholars are also present in EU5, but they’re now inside a new category, the ‘Religious Figures’, which gives some more flexibility on how to use them:
Religious Figure.jpg

Scholar.png

Scholars are now characters that can travel through the Islamic world and be invited to work for you:
Invite Scholar.png

This unlocks the possibility to change the Main School of your country to that of the Scholar:
Change Main School1.png

Change Main School2.png

Change Main School3.png

In total, we have this number of schools, with some schools being available to more than one religion:
  • 10 Sunni:
    • Ḥanafī
    • Ḥanbalī
    • Mālikī
    • Shāfi'ī
    • Ẓāhirī
    • Ash'arī
    • Māturīdī
    • Aṯarī
    • Mu'tazilī
    • Wahhābī
  • 11 Sufi - Both for Sunni and Shia, except 3:
    • Bektashi
    • Chishtī (only for Sunnism)
    • Ḵalwātī
    • Mevlevi
    • Naqshbandī (only for Sunnism)
    • Qādirī (only for Sunnism)
    • Ṣafavī
    • Shāḏilī
    • Suhrawardī
    • Īsāwī
    • Dīn-i Ilāhī
  • 8 Shia:
    • Ismā'īlī
    • Ja'farī
    • Zaydī
    • Imāmīya
    • Nizārī
    • Musta'lī
    • Alevism
    • 'Alawī
  • 1 Ibadi:
    • Ibadi - only for Ibadi
    • It also has access to all the Sunni and Shia schools, but not the Sufi ones

The main currency for the religion is Piety, again a returning concept from EU4. Piety can go from a value of -100 to +100 (representing Mysticism or Legalism respectively), giving scaling benefits to the country depending on the direction.
Piety.png

Piety will be modified towards one extreme or the other mainly through events, although there are also some ways of adding a passive monthly tendency towards one direction, including privileges and cabinet actions. Another important aspect to mention regarding piety is the fact that to be able to invite a Scholar belonging to any of the Sufi schools, the country must already be leaning towards Mysticism.

There are a couple of actions in which the country can spend its piety to gain some benefits. A country can exchange piety for either stability or manpower, and both actions require being at 50 piety towards either direction, and move the value 40 towards the center.
Manpower Action.png

Stability Action.png

There is also the option to perform a pilgrimage to one of the Holy Sites, as long as they are owned by the country, an ally, or someone with good relations. Performing a pilgrimage will give a small increase in piety, as well as sending the ruler on a holy journey.
Pilgrimage.png

Another important aspect to mention is the fact that Muslim countries have access to some unique laws and policies:
Iqta Law.png

Nikah Policy.png

Shariah Law Policy.png

Implementing the Sharī'ah Law will unlock an extra law, the Sharī'ah Jurisprudence, with policies dependent on the country’s main school.
Shariah Jurisprudence.png

Finally, there are a couple of unique buildings available for Islamic countries:
Madrassa.png

Sufi Loge.png

And that’s all for today! Tomorrow is Thursday, which means that we will publish a new ‘Behind the Scenes’ video, and on Friday, we will take a look at the Ottomans and the Rise of the Turks situation!

And also remember, you can wishlist Europa Universalis V now! Cheers!
 
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Isn't 70 stab way too much for changing the school?
We're actually rebalancing this today, since we've been checking the different values with QA, and they think they're a bit high, making Piety too static.
 
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"Al" already means "the". You have thus many errors in the texts.
 
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How are multiple spouses represented in the UI? Are there any historical examples of female rulers with multiple spouses in the muslim world? I don't know many female Muslim rulers in the first place (Shajar al-Durr) and don't know any with multiple husbands.
Multiple spouse is only for men. Also in general females didn't have legitimacy in muslim world(tbf most of the world) to be crowned as rulers so they had puppet rulers even when they were actually in charge.
 
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Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will discuss the mechanics of Islam. In EUV, it is considered a Religious Group, as Christianity or Buddhism:
View attachment 1312575
As usual, please consider all UI, 2D, and 3D art WIP.

As you see, three Religions compose the group: Sunnism, Shiism, and Ibadism:

They share similar features, and then inside them is where we make the religious differentiation:

The first mechanic is Schools, an old companion from EU4, but that has been reworked in EU5:

Muslim countries start with a School, which gives some modifiers:

As you can see, each School has a different view of the other. This is important because you can invite Scholars of Schools that are available for your branch of Islam, and also don’t have a negative opinion of your chosen School.

Because, yes, the old EU4 Scholars are also present in EU5, but they’re now inside a new category, the ‘Religious Figures’, which gives some more flexibility on how to use them:

Scholars are now characters that can travel through the Islamic world and be invited to work for you:

This unlocks the possibility to change the Main School of your country to that of the Scholar:

In total, we have this number of schools, with some schools being available to more than one religion:
  • 10 Sunni:
    • Ḥanafī
    • Ḥanbalī
    • Mālikī
    • Shāfi'ī
    • Ẓāhirī
    • Ash'arī
    • Māturīdī
    • Aṯarī
    • Mu'tazilī
    • Wahhābī
  • 11 Sufi - Both for Sunni and Shia, except 3:
    • Bektashi
    • Chishtī (only for Sunnism)
    • Ḵalwātī
    • Mevlevi
    • Naqshbandī (only for Sunnism)
    • Qādirī (only for Sunnism)
    • Ṣafavī
    • Shāḏilī
    • Suhrawardī
    • Īsāwī
    • Dīn-i Ilāhī
  • 8 Shia:
    • Ismā'īlī
    • Ja'farī
    • Zaydī
    • Imāmīya
    • Nizārī
    • Musta'lī
    • Alevism
    • 'Alawī
  • 1 Ibadi:
    • Ibadi - only for Ibadi
    • It also has access to all the Sunni and Shia schools, but not the Sufi ones

The main currency for the religion is Piety, again a returning concept from EU4. Piety can go from a value of -100 to +100 (representing Mysticism or Legalism respectively), giving scaling benefits to the country depending on the direction.

Piety will be modified towards one extreme or the other mainly through events, although there are also some ways of adding a passive monthly tendency towards one direction, including privileges and cabinet actions. Another important aspect to mention regarding piety is the fact that to be able to invite a Scholar belonging to any of the Sufi schools, the country must already be leaning towards Mysticism.

There are a couple of actions in which the country can spend its piety to gain some benefits. A country can exchange piety for either stability or manpower, and both actions require being at 50 piety towards either direction, and move the value 40 towards the center.

There is also the option to perform a pilgrimage to one of the Holy Sites, as long as they are owned by the country, an ally, or someone with good relations. Performing a pilgrimage will give a small increase in piety, as well as sending the ruler on a holy journey.

Another important aspect to mention is the fact that Muslim countries have access to some unique laws and policies:

Implementing the Sharī'ah Law will unlock an extra law, the Sharī'ah Jurisprudence, with policies dependent on the country’s main school.

Finally, there are a couple of unique buildings available for Islamic countries:

And that’s all for today! Tomorrow is Thursday, which means that we will publish a new ‘Behind the Scenes’ video, and on Friday, we will take a look at the Ottomans and the Rise of the Turks situation!

And also remember, you can wishlist Europa Universalis V now! Cheers!
Personally, I wish all numbers in game just rounded to the nearest ducat or nearest 3 digits or so rather than having "100.00" everwhere. There are more numbers on screen than necessary and it looks a bit cluttered.

But that may not be popular. At the very least, where there are whole integers like a religious figure... you're never going to have 1.37 religious figures are you? For things like that which will only count in whole integers, it would be nice to remove the unnecessary decimals.
 
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Hello, and welcome to another Tinto Talks, the happy Wednesdays where we talk about Europa Universalis V!

Today, we will discuss the mechanics of Islam. In EUV, it is considered a Religious Group, as Christianity or Buddhism:
View attachment 1312575
As usual, please consider all UI, 2D, and 3D art WIP.

As you see, three Religions compose the group: Sunnism, Shiism, and Ibadism:

They share similar features, and then inside them is where we make the religious differentiation:

The first mechanic is Schools, an old companion from EU4, but that has been reworked in EU5:

Muslim countries start with a School, which gives some modifiers:

As you can see, each School has a different view of the other. This is important because you can invite Scholars of Schools that are available for your branch of Islam, and also don’t have a negative opinion of your chosen School.

Because, yes, the old EU4 Scholars are also present in EU5, but they’re now inside a new category, the ‘Religious Figures’, which gives some more flexibility on how to use them:

Scholars are now characters that can travel through the Islamic world and be invited to work for you:

This unlocks the possibility to change the Main School of your country to that of the Scholar:

In total, we have this number of schools, with some schools being available to more than one religion:
  • 10 Sunni:
    • Ḥanafī
    • Ḥanbalī
    • Mālikī
    • Shāfi'ī
    • Ẓāhirī
    • Ash'arī
    • Māturīdī
    • Aṯarī
    • Mu'tazilī
    • Wahhābī
  • 11 Sufi - Both for Sunni and Shia, except 3:
    • Bektashi
    • Chishtī (only for Sunnism)
    • Ḵalwātī
    • Mevlevi
    • Naqshbandī (only for Sunnism)
    • Qādirī (only for Sunnism)
    • Ṣafavī
    • Shāḏilī
    • Suhrawardī
    • Īsāwī
    • Dīn-i Ilāhī
  • 8 Shia:
    • Ismā'īlī
    • Ja'farī
    • Zaydī
    • Imāmīya
    • Nizārī
    • Musta'lī
    • Alevism
    • 'Alawī
  • 1 Ibadi:
    • Ibadi - only for Ibadi
    • It also has access to all the Sunni and Shia schools, but not the Sufi ones

The main currency for the religion is Piety, again a returning concept from EU4. Piety can go from a value of -100 to +100 (representing Mysticism or Legalism respectively), giving scaling benefits to the country depending on the direction.

Piety will be modified towards one extreme or the other mainly through events, although there are also some ways of adding a passive monthly tendency towards one direction, including privileges and cabinet actions. Another important aspect to mention regarding piety is the fact that to be able to invite a Scholar belonging to any of the Sufi schools, the country must already be leaning towards Mysticism.

There are a couple of actions in which the country can spend its piety to gain some benefits. A country can exchange piety for either stability or manpower, and both actions require being at 50 piety towards either direction, and move the value 40 towards the center.

There is also the option to perform a pilgrimage to one of the Holy Sites, as long as they are owned by the country, an ally, or someone with good relations. Performing a pilgrimage will give a small increase in piety, as well as sending the ruler on a holy journey.

Another important aspect to mention is the fact that Muslim countries have access to some unique laws and policies:

Implementing the Sharī'ah Law will unlock an extra law, the Sharī'ah Jurisprudence, with policies dependent on the country’s main school.

Finally, there are a couple of unique buildings available for Islamic countries:

And that’s all for today! Tomorrow is Thursday, which means that we will publish a new ‘Behind the Scenes’ video, and on Friday, we will take a look at the Ottomans and the Rise of the Turks situation!

And also remember, you can wishlist Europa Universalis V now! Cheers!
The wahabi school should hopefully not exist at the start of the game but spawn via event, possibly tied to the rise of the Al-Saud family and formation of the first saudi state.
 
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Multiple spouse is only for men. Also in general females didn't have legitimacy in muslim world(tbf most of the world) to be crowned as rulers so they had puppet rulers even when they were actually in charge.
Then that +1 for male spouses should probably be removed! Thanks for the info
 
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As you see, Safavid already starts the game as a school. Around the 1400s, if an Islamic country owns Ardabil, and has Safavid as its Main School, an event will trigger, creating a new country in that location, Ardabil, and allowing the player to change to it.

Sounds like a missed opportunity to have a unique gameplay experience, instead replaced by mere x% modifiers and an obscure event long after game start.
 
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  • Alevism
  • 'Alawī
Are these two really different schools?
Sorry for ignorance, I'm really curious since it may seem like different 'localisations'.
Yes, they're different Islamic traditions; these are their descriptions in-game:

Following the teachings of Ḥājī Baktāš Walī, Alevism is a syncretic mystical school, emerging from the Imāmīya school but incorporating traditions from Tengri and older Turkic beliefs. It also takes some aspects of Sufism, like the presence of a spiritual leader and mysticism practices.

The 'Alawī, also called Nuṣairī, proclaim 'Alī ibn Abī Ṭālib, the first Imām according to Shiite beliefs, to be the manifestation of Allāh Himself. They differ substantially from the rest of the Shiite faith in both rituals and theology, believing in reincarnation and allowing the consumption of alcohol.
 
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I recall when the religion maps were first revealed a lot of people were upset that Shiite was just one religion, and they were told that there were internal mechanics to simulate inter Shia divisions.

...that doesn't seem to be the case?
 
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What was the rationale for lumping schools of theology (Maturidi, Ashari, Athari) with schools of jurisprudence (Hanafi, Maliki, etc) into one mutually exclusive category? Most Maturidis were also Hanafi, for example. I understand not wanting to overcomplicate things, but was a separate theology and jurisprudence system considered at any point and didn’t work out?
Curious as to what went into this decision.
 
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What does "slaves working with raw materials" mean? Don't all of them do that already?
There are different pops that can be enslaved, like Peasants and Tribals, this a modifier that accounts for that.
 
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