Hello and welcome to another edition of happy Wednesday Tinto Talks. Today, we will continue our Chinese flavor with a look at the Red Turbans Rebellion situation, as well as the Crisis of the Chinese Dynasty disaster.
The Red Turbans Rebellion is a very turbulent time that historically brought the fall of the Yuán dynasty and the rise of the Míng dynasty. In the game, the situation can start after 1350 if Yuán has low stability, low legitimacy, the Commoners' estate has low satisfaction, at least two of the other two states have low satisfaction, or if they have arrested Hán Shāntóng. As such, it is very difficult for Yuán to avoid it. Once it starts, the following event will fire:
As you can see, getting the rebellions will bring about even more problems and penalties for Yuán. Additionally, while the situation is ongoing, some events will be firing, making the historical rebels appear, each event with an extra option to allow the player to switch and continue playing as the newly created rebel country (both options of the events do the same, the only difference is the extra effect of switching playable country)
Some of these warlords may take the side of the emperor, though, if allowed:
With all the rebels, China will be quite fractured:
There is definitely war inBa Sing Se China
Besides the historical ones, there’s also the option of generic cultural rebellions happening, as well as many other events that can fire during the situation, including some representing the loss of authority over the farthest territories.
Let’s now look at the the situation panel, and see which actions can the emperor and the rebels take:
As you can see, the panel shows the current most powerful warlord, as well as all the countries and their allegiances. We can also see here also the actions available to the emperor.
Let’s take a look now at the actions available to the warlords, both rebels and loyalists, which are different. Let’s look first at the ones for the rebels:
And now the actions available to the loyalists:
The situation can end in three possible ways: a victory for Yuán, a victory for the rebels, or a stalemate. For Yuán to win in their favor, besides the obvious of defeating all the rebel countries, they need to raise their stability, legitimacy, and celestial authority. For the rebels to win, they need to unify the majority of China under the banner of a single country or their subjects, or have destroyed the Middle Kingdom IO. If none of these conditions is fulfilled by the Age of Discovery, the situation will end, and the stronger rebel will claim emperorship in the case that Yuán has been destroyed.
In case Yuán is the winner, they will receive the following event:
And this is the event that will fire in case of a rebel victory:
And the cycle starts anew…
Let’s now take a look at another set of troubles that can happen to China if they are not careful: the Crisis of the Chinese Dynasty disaster. This is a dynamic disaster that can happen to any ruling dynasty of China (and therefore, the localization will be slightly different; ‘Chinese Dynasty’ is just the generic name we use to talk about it, not the in-game one, as you may see). Any time outside when the Red Turbans situation is active in which the leader of the Middle Kingdom has low celestial authority and either low stability or low legitimacy, the disaster can start. When it does, the following event will fire:
Once it’s active, the country will receive some penalizing effects, and they will need to reform their structure to be able to avoid the collapse:
As you can see, there’s some actions available to the country to deal with the issue, let’s take a look at them in detail.
Starting with Negotiate with Rebels, it is the only action not required in order to end the disaster, but a useful tool to counteract the rising rebels.
Looking now at the actions that the country will have to perform to end the disaster, Reform the Cabinet will be available if the country has all the estates satisfied, they have high crown power, or are employing at least three very capable cabinet members.
The Revise the Tax Code is special, in that to be able to perform it, you need to have done first a specific Cabinet Action:
As you can see, the cabinet action will be a bit painful while being performed, but once finished we will get the results:
To be able to perform the action of Restore Stability in the Dynasty we will first need to raise the stability of the country.
Finally, to perform Strengthen the Throne, we will need to raise the legitimacy:
All these actions can be performed in whatever order you want (or can), but, as you can see, they all help each other a bit. Once a country has performed them all, they will have managed to successfully avoid the crisis, and the disaster will end.
And that is all for today, putting an end to this Chinese block. Join us on Friday when we will continue with a Tinto Flavour about Ayutthaya, Dai Viet, and Khmer. Cheers!
And remember: Wishlist Europa Universalis V now!
The Red Turbans Rebellion is a very turbulent time that historically brought the fall of the Yuán dynasty and the rise of the Míng dynasty. In the game, the situation can start after 1350 if Yuán has low stability, low legitimacy, the Commoners' estate has low satisfaction, at least two of the other two states have low satisfaction, or if they have arrested Hán Shāntóng. As such, it is very difficult for Yuán to avoid it. Once it starts, the following event will fire:







Some of these warlords may take the side of the emperor, though, if allowed:




With all the rebels, China will be quite fractured:


There is definitely war in
Besides the historical ones, there’s also the option of generic cultural rebellions happening, as well as many other events that can fire during the situation, including some representing the loss of authority over the farthest territories.
















In case Yuán is the winner, they will receive the following event:





And the cycle starts anew…
Let’s now take a look at another set of troubles that can happen to China if they are not careful: the Crisis of the Chinese Dynasty disaster. This is a dynamic disaster that can happen to any ruling dynasty of China (and therefore, the localization will be slightly different; ‘Chinese Dynasty’ is just the generic name we use to talk about it, not the in-game one, as you may see). Any time outside when the Red Turbans situation is active in which the leader of the Middle Kingdom has low celestial authority and either low stability or low legitimacy, the disaster can start. When it does, the following event will fire:



Starting with Negotiate with Rebels, it is the only action not required in order to end the disaster, but a useful tool to counteract the rising rebels.








To be able to perform the action of Restore Stability in the Dynasty we will first need to raise the stability of the country.





And remember: Wishlist Europa Universalis V now!