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Hey,

As a silly idea, why not have the war break out over an American uprising, like Hungary in 56 or Germany in 53?
 
You could have it set up so that in event of war or when say relations with Germany become negative Manchukuo "voluntarily" joins Japanese Empire in a show of Solidarity and have it give some bonus to Japan like a dissent reduction or something along those lines.

I tend to agree. Manchukuo wouldn't play a major role in the story and integrating part or all into Japan might be best way for that area to contribute to the future war with Germany.
 
Hey,

As a silly idea, why not have the war break out over an American uprising, like Hungary in 56 or Germany in 53?

This is not silly at all. In fact I'm planning several event chains that deal with the occupied USA. I was just going to do two, one in 46, and one in 48 however, I could expand this concept.

The first one is based on the "exodus" event chain. I finished it tonight and it works great :rofl: As this chain takes place in the first 6 months of the scenario (1946), The likelyhood of war by AI is low .

Next one is in 47, deals with uprising in the US, chance of war, low/med
Next one is in summer 48, deals with the state of Missouri which is currently divided evenly between Japan and Germany. Chance of war by AI med/high.

My goal is to create a situation where the chance of war is high by mid-1948 as that would be in keeping with the original game. However, a human German or Japanese player will have opportunities to lower to the risk of war.

One last thing, while the human player can declare war at anytime, doing so without casus belli will turn much of the remaining international community against you and push them in the arms of your opponent.

After mid-48, there will be the support for Pakistan which will have a high likelyhood for war. After that, I don't know.
 
Hey,

As a silly idea, why not have the war break out over an American uprising, like Hungary in 56 or Germany in 53?

This is not silly at all. In fact I'm planning several event chains that deal with the occupied USA. I was just going to do two, one in 46, and one in 48 however, I could expand this concept.

The first one is based on the "exodus" event chain. I finished it tonight and it works great :rofl: As this chain takes place in the first 6 months of the scenario (1946), The likelyhood of war by AI is low .

Next one is in 47, deals with uprising in the US, chance of war, low/med
Next one is in summer 48, deals with the state of Missouri which is currently divided evenly between Japan and Germany. Chance of war by AI med/high.

My goal is to create a situation where the chance of war is high by mid-1948 as that would be in keeping with the original game. However, a human German or Japanese player will have opportunities to lower to the risk of war.

One last thing, while the human player can declare war at anytime, doing so without casus belli will turn much of the remaining international community against you and push them in the arms of your opponent.

After mid-48, there will be the support for Pakistan which will have a high likelyhood for war. After that, I don't know.
 
You could have it set up so that in event of war or when say relations with Germany become negative Manchukuo "voluntarily" joins Japanese Empire in a show of Solidarity and have it give some bonus to Japan like a dissent reduction or something along those lines.

I like this idea. This would give the human player the choice as well. Union or Not.
 
I like this idea. This would give the human player the choice as well. Union or Not.

I guess it's that my feeling, playing so far, is that Germany is fairly strong as it is. Giving Japan Manchukuo from the get go, and the provinces it gets in default HOI when it beats China (Shanghai Nanjing, Hanoi, Guangzhou, etc.) might help rectify that.
 
Re: Manchukuo. The reason I asked is that Manchukuo is entitled to the leaders from Northern China, Mengkukuo, and Shanxi (minus Yan Xishan) based on its territorial coverage. The easy way is Empire of China. But a restored Qing Dynasty does not fit your story line so the best thing is to add the leaders manually in the inc file with the steal_leader command. Or if you are going to erase them anyway don't bother. Do you want the leader names?

Re: IC for Siberia, Russia and Turkestan. I think you're using defaults. The issue is that in the failed effort to repel the Germans, the USSR moved much of the IC to the East. This is represented by the game events 2633, 2634 and 2635. Normally the US builds additional Soviet IC through Lend-Lease but with an early Sealion, Lend Lease never becomes law. So at the top of Siberia it should read
province =
{ id = 1548
ic = { size = 19 current_size = 19 }
} # Novosibirsk
province =
{ id = 1416
ic = { size = 6 current_size = 6 }
} # Irkutsk
province =
{ id = 1560
ic = { size = 6 current_size = 6 }
} # Krasnoyarsk
province =
{ id = 1544
ic = { size = 5 current_size = 5 }
} # Tomsk
province =
{ id = 1520
ic = { size = 2 current_size = 2 }
} # Ulan Ude
Russia should read:
province =
{ id = 1552
ic = { size = 10 current_size = 10 }
} # Omsk
province =
{ id = 1574
ic = { size = 12 current_size = 12 }
} # Chelyabinsk
province =
{ id = 1572
ic = { size = 12 current_size = 12 }
} # Sverdlovsk
province =
{ id = 1567
ic = { size = 7 current_size = 7 }
} # Ufa
province =
{ id = 1515
ic = { size = 3 current_size = 3 }
} # Kurgan
and Turkestan should read
province =
{ id = 1422
ic = { size = 11 current_size = 11 }
} # Alma-Ata
province =
{ id = 1429
ic = { size = 7 current_size = 7 }
} # Frunze
province =
{ id = 1427
ic = { size = 7 current_size = 7 }
} # Tashkent
province =
{ id = 1550
ic = { size = 5 current_size = 5 }
} # Semipalatinsk
province =
{ id = 1490
ic = { size = 5 current_size = 5 }
} # Ashgabat
province =
{ id = 1485
ic = { size = 5 current_size = 5 }
} # Stalinabad
province =
{ id = 1554
ic = { size = 5 current_size = 3 }
} # Karaganda
province =
{ id = 1576
ic = { size = 5 current_size = 2 }
} # Kostanai
These figures represent 1941 scenario plus the 3 moving of industry events 2633 2634 and 2635. You might also consider subtracting the values in the German occupied Western Russia territories specified by the events. This will also help your game balance.
Also take a look at the game events for Chinese surrender. They cede certain territories to Japan outright, but not with cores.

Another issue--For China HOS/HOG as a Japanese puppet definitely would NOT be Chiang Kai Shek. The best people are:
HOS--Chen Gongbo 52014--he was the real life successor of Wang Jingwei who died in 1944
HOG--Wang Kemin 52032--he historically worked with the Japanese in previous puppet governments.
 
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Re: Manchukuo. The reason I asked is that Manchukuo is entitled to the leaders from Northern China, Mengkukuo, and Shanxi (minus Yan Xishan) based on its territorial coverage. The easy way is Empire of China. But a restored Qing Dynasty does not fit your story line so the best thing is to add the leaders manually in the inc file with the steal_leader command. Or if you are going to erase them anyway don't bother. Do you want the leader names?

Yes, absolutely. I think if Manchukuo is in the game, I agree with you that it should have the expanded leadership. As for their role in the story, being a Japanese puppet that does not border any potentially hostile countries, their contribution might be better reflected by being inncorporated into Japan proper. I will probably give the human the opportunity to make this happen if they want.

Re: IC for Siberia, Russia and Turkestan. I think you're using defaults. The issue is that in the failed effort to repel the Germans, the USSR moved much of the IC to the East. This is represented by the game events 2633, 2634 and 2635. Normally the US builds additional Soviet IC through Lend-Lease but with an early Sealion, Lend Lease never becomes law. So at the top of Siberia it should read....

Thanks! This makes perfect sense and I will incorporate into the next release.


Also take a look at the game events for Chinese surrender. They cede certain territories to Japan outright, but not with cores.

Not sure what you mean. I returned much of China's territorial integrity based on the fact that between 1938 and 1946, I would think that if China were a good puppet, Japan would return some of the key provinces that it gets during surrender.
However, this is not set in stone. Do you guys think Japan should retain the original territory it received during the surrender of Nat. China in 1938?

Another issue--For China HOS/HOG as a Japanese puppet definitely would NOT be Chiang Kai Shek. The best people are:
HOS--Chen Gongbo 52014--he was the real life successor of Wang Jingwei who died in 1944
HOG--Wang Kemin 52032--he historically worked with the Japanese in previous puppet governments.

Ha,ha, I agree. I just didn't get around to changing him nor did I know would I should put in his place. Thanks for the two options.
 
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your opinion

Wouldn't mind getting some input so I have some questions for you:

1. After a successful Sealion, would the UK be now, in 1946, a German puppet or is a friendly fascist state enough?

2. Any thoughts on what a pro-fascist South America would look like? Any states worthy of liberation? I'm not sure what to do with this area. I've based the current territory disposition and allies based on the area of influence that japan and germany had in the original game however, not sure where to take it further.

3. Turkestan politics, should it lean towards friendly relations with Japan, Germany, or neither?

4. I have Iraq as a Italian puppet however, would it be more appropriate as a German puppet. Does it matter?

5. Any ideas on what Italy's long term goals were? I mean the big dreamy stuff. I know that they wanted to control the med however, any thoughts on anything further?

6. Japan strategic bomber focus and Germany strategic missile focus?
 
1. Friendly Fascist state since the Germans considered the British their brothers...thus Rudolf Hess insanely thinking flying over there would convince them to join the Axis or at least make peace.

2. Argentina would be friendly to Germany and most likely have absorbed Brazil...other then that I'm not sure since if I remember correctly Chile and Brazil were the only pro allied states.

3. Neither in the beginning but maybe have them be effected by the choices of the AI's?

4. Definitely German Puppet

5. They simply wanted to expand and reclaim the med and become a naval power again...so perhaps the new dream is to out navy the Japanese and take all of their overseas ports?

6. I think the Japanese would have concentrated on a TAC air force over a strategic bomber focus but meh it's not that big a deal and Germany would definitely be missile focus, but they did like their strat bombers too :)

Wouldn't mind getting some input so I have some questions for you:

1. After a successful Sealion, would the UK be now, in 1946, a German puppet or is a friendly fascist state enough?

2. Any thoughts on what a pro-fascist South America would look like? Any states worthy of liberation? I'm not sure what to do with this area. I've based the current territory disposition and allies based on the area of influence that japan and germany had in the original game however, not sure where to take it further.

3. Turkestan politics, should it lean towards friendly relations with Japan, Germany, or neither?

4. I have Iraq as a Italian puppet however, would it be more appropriate as a German puppet. Does it matter?

5. Any ideas on what Italy's long term goals were? I mean the big dreamy stuff. I know that they wanted to control the med however, any thoughts on anything further?

6. Japan strategic bomber focus and Germany strategic missile focus?
 
Here are the extra Manchukuo military leaders
#Northern China leaders
steal_leader = 502301
steal_leader = 502302
steal_leader = 502303
steal_leader = 502304
steal_leader = 502305
steal_leader = 502306
steal_leader = 502307
steal_leader = 502308
steal_leader = 502309
steal_leader = 502310
steal_leader = 502311
steal_leader = 502312
steal_leader = 502313
steal_leader = 502314
steal_leader = 502315
steal_leader = 502316
steal_leader = 502317
steal_leader = 502319
# Not Wang Kemin--in CHI government (502318)
#Former Shanxi leaders
steal_leader = 503000
steal_leader = 503001
steal_leader = 503002
steal_leader = 503003
steal_leader = 503004
steal_leader = 503005
steal_leader = 503006
steal_leader = 503007
steal_leader = 503008
steal_leader = 503009
steal_leader = 503010
steal_leader = 503012
steal_leader = 503013
steal_leader = 503015
steal_leader = 503016
steal_leader = 503018
steal_leader = 503019
# not Yan Xishan 503011 503014 503017
#Mengkukuo leaders
steal_leader = 513000
steal_leader = 513001
steal_leader = 513002
steal_leader = 513003
steal_leader = 513004
steal_leader = 513005
steal_leader = 513006
steal_leader = 513007
steal_leader = 513008
steal_leader = 513009
steal_leader = 513010
steal_leader = 513011
steal_leader = 513012
steal_leader = 513013
steal_leader = 513014
steal_leader = 513015
steal_leader = 513016
steal_leader = 513017
steal_leader = 513018
steal_leader = 513019
steal_leader = 513020
steal_leader = 513021
steal_leader = 513022
steal_leader = 513023
steal_leader = 513024
steal_leader = 513025
steal_leader = 513026
steal_leader = 513027
steal_leader = 513028
steal_leader = 513029
steal_leader = 513030
steal_leader = 513033
In my mod which you are using there is an event 698790
which will fire under certain conditions setting off a series that turns Manchukuo into Empire of China. In your scenario it will automatically fire if Manchukuo is depuppeted and has the required territories. If you don't want this to occur put the event in the slept events section of your scenario. Since you have the extra leaders there's no point for Empire of China.

Russia is like Poland--it hates everyone and just wants to make the necessary friendships to recover Siberia and also the areas lost to Germany
Turkestan--probably pro-German based on Waffen-SS history of support and the desire to incorporate Xinjiang into its territory. This is one of the points of friction between Germany and Japan.
Siberia--pro-Japanese. One issue is that Siberia is VERY resource deficient for its industry so puppeting them is actually a burden on Japan. Consider freeing them so they can make the necessary trades. I'd make them pro-Japanese and allied but not a puppet.

I'd say strategic missile focus for both.
 
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Ohhh will your mod work with CCIP cause I've wanted to make an empire of China in it.

In my mod which you are using there is an event 698790
which will fire under certain conditions setting off a series that turns Manchukuo into Empire of China. In your scenario it will automatically fire if Manchukuo is depuppeted and has the required territories. If you don't want this to occur put the event in the slept events section of your scenario. Since you have the extra leaders there's no point for Empire of China.
 
steal_leader is not a command--it only works in inc files.
My mod incorporates a customized version of CCIP. Empire of China is not in official CCIP.
 
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This is not silly at all. In fact I'm planning several event chains that deal with the occupied USA. I was just going to do two, one in 46, and one in 48 however, I could expand this concept.

The first one is based on the "exodus" event chain. I finished it tonight and it works great :rofl: As this chain takes place in the first 6 months of the scenario (1946), The likelyhood of war by AI is low .

Next one is in 47, deals with uprising in the US, chance of war, low/med
Next one is in summer 48, deals with the state of Missouri which is currently divided evenly between Japan and Germany. Chance of war by AI med/high.

My goal is to create a situation where the chance of war is high by mid-1948 as that would be in keeping with the original game. However, a human German or Japanese player will have opportunities to lower to the risk of war.

One last thing, while the human player can declare war at anytime, doing so without casus belli will turn much of the remaining international community against you and push them in the arms of your opponent.

After mid-48, there will be the support for Pakistan which will have a high likelyhood for war. After that, I don't know.
That's nice. Resistence would be high then. Not just in USA, but in all ocupied nations and some Germany's puppets, like UK or Ocupied Russia.
Who will be their leaders? We're able to create historic figures here, like a citizen who decided to riot against germany and leadered a whole independence moviment in east USA. What you think about it?
 
I guess it's that my feeling, playing so far, is that Germany is fairly strong as it is. Giving Japan Manchukuo from the get go, and the provinces it gets in default HOI when it beats China (Shanghai Nanjing, Hanoi, Guangzhou, etc.) might help rectify that.

Just finished a set of events, lets call them scenario set up events, that allow Japan to Annex part of Manchukuo and keep the key coastal industrial areas of Japan. I will post an update mid-week.
 
6. Japan strategic bomber focus and Germany strategic missile focus?

I should elaborate here. I mean from a nuclear delivery point of view. I'm planning to have events to give both Japan and Germany the means to deliver nuclear weapons however, I'm trying to decide which means would be best. Bombers for both early on? Then missiles? I'm not familiar with Japanese rocket/missile historical development however, Germany's was impressive.

Uninterrupted and well funded, what do you think the Germans would have achieved in the immediate post war years. I remember reading that at the rate of technological growth in rocket technology, Germany, had it prevailed in the war and had the will to pursue it (financially), could have been to space before the end of the 40s.
 
Territories

After playing a few games and reading over the form here I've come up with some territorial adjustments. This are simply some suggestions from a combination of history and game balancing. I'd like to hear what you think.

Africa
-Spain should lose some territory here. Germany should come into possession of Fort-Lamy and everything south that is currently Spanish owned (except Bata), as well as Parakou and Porto-Novo in the west. Italy should also receive Largeau and Tibesti.
Americas Big shake up here...
-Independent "Greater" Venezuela encompassing all the territories currently owned by Spain in SA. German puppet
-A even larger Argentina encompassing all of Paraguay, eastern Bolivia (Perseverancia and Santa Cruz) and Mato Grosso from Brazil. German ally
-A smaller Chile that encompasses Chile Proper plus western Bolivia (Sucre, Riberalta, and La Paz). Japanese ally
-Independent "Grand" Peru encompassing Peru Proper, Equator, Colombia (expect Barranquilla which stays Japanese), western Brazil stopping at Porto Velho and Cobija from northern Bolivia. Japanese puppet
-Independent "punished" Brazil encompassing the remaining Brazilian land occupied by Japan and Germany (except Recife which stays German). Japanese ally
Europe
-Spain should lose colonial possessions in Caribbean (except Cuba) and Reunion (perhaps given to Italy)
-Independent "Greater" Croatia encompassing Bosnia. Events for a conference where Germany, Italy and Hungary argue for mastership of the puppeted Croatia.
-Germany claims Chur, perhaps even Trento. Italy renounces claim on Chur.
-Events for the partition, claiming or independence of Serbia. Eg. Germany grants independence or is given and governed by Croatia, Bulgaria, Italy or Romania.
-Should Italy feel that they have been significantly territorial stiffed (in Serbia or Croatia), Italy should leave the Axis.
Asia
-Japan should own some territory along the Chinese coast.
-Shanghai should be Japanese owned and should be a possible location for a independent Israel.
-Pakistan and Afghanistan should be owned by either India or Germany.
-India should perhaps even be depuppted as they severely lack resources.

This is what I've come up with so far just from looking over the map for a really long time. I'd like to hear what you think. I do realize that it could substantially change the game so I don't have an illusions that you'll agree with everything or even anything.
Cheers
 
Anyone know why this chain of events does not work? I load up as Spain and event 3001000 does not fire however, it the log I see 3001002 reference as "Spain had Unity Achieved" This is driving me crazy!!


############# spain_ttw.txt ##############
############# Tomorrow the World ##############

#########################################################################
# The Union of Spain and Portugal #
#########################################################################
event = {
id = 3001000
random = no
country = SPA

trigger = { ai = no }

date = { day = 1 month = january year = 1946 } #

name = "The Union of Spain and Portugal"
desc = "While Portugal has remained neutral throughout the conflict, it began being supportive of the Axis cause after the defeat of the UK in 1940; thousands of Portugees served in the Spanish Army. However, it did not benefit from this support and now the Portugees economy is weak. For the past two years, there have been calls on both side of the border for unification of the Iberian Peninsula and African territories in what has been called by some as the Strength Through Unity movement. The moment is ours to strengthen our position if we choose."

picture = "foreign_policy"

action_a = {
name = "Iberian Peninsula"
ai_chance = 98
command = { type = trigger which = 3001001 }

command = { type = addcore which = 335 }
command = { type = addcore which = 336 }
command = { type = addcore which = 337 }
command = { type = addcore which = 344 }
command = { type = addcore which = 345 }
command = { type = addcore which = 1867 }

command = { type = relation which = ENG value = -10 }
command = { type = relation which = VIC value = -5 }
command = { type = relation which = SCH value = -5 }
command = { type = relation which = GER value = -10 }
}
action_b = {
name = "Unity Not Needed"
ai_chance = 2
command = { type = belligerence which = SPA value = -2 }
command = { type = dissent value = 2 }
}
}


event = {
id = 3001001
random = no
country = POR

name = "Iberian Peninsula Proposal"
desc = "The people are demainding a union with Spain"

picture = "anchsluss"

action_a = {
name = "Become part of Spain (Game Over)"
ai_chance = 99
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = delete_unit which = -1 }
command = { type = trigger which = 3001002 } #
}
action_b = {
name = "Portugal shall remain independent"
ai_chance = 1
command = { type = dissent value = 40 }
command = { type = relation which = SPA value = -125 }
command = { type = relation which = GER value = 15 }
command = { type = relation which = ITA value = 5 }
command = { type = set_domestic which = democratic value = 1 }
command = { type = set_domestic which = political_left value = 2 }
}
}

event = {
id = 3001002
random = no
country = SPA

name = "Unity Achieved"
desc = "The populations of both Spain and Portugal are excited obout the prospects ahead"

picture = "foreign_policy"

action_a = {
name = "OK"
command = { type = inherit which = POR }
command = { type = manpowerpool value = 50 }
command = { type = dissent value = -10 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = domestic which = interventionism value = 1 }
command = { type = transport_pool which = SPA value = 200 }
command = { type = escort_pool which = SPA value = 10 }
}
}