Hey,
As a silly idea, why not have the war break out over an American uprising, like Hungary in 56 or Germany in 53?
As a silly idea, why not have the war break out over an American uprising, like Hungary in 56 or Germany in 53?
I tend to agree. Manchukuo wouldn't play a major role in the story and integrating part or all into Japan might be best way for that area to contribute to the future war with Germany.
Hey,
As a silly idea, why not have the war break out over an American uprising, like Hungary in 56 or Germany in 53?
Hey,
As a silly idea, why not have the war break out over an American uprising, like Hungary in 56 or Germany in 53?
You could have it set up so that in event of war or when say relations with Germany become negative Manchukuo "voluntarily" joins Japanese Empire in a show of Solidarity and have it give some bonus to Japan like a dissent reduction or something along those lines.
I like this idea. This would give the human player the choice as well. Union or Not.
Re: Manchukuo. The reason I asked is that Manchukuo is entitled to the leaders from Northern China, Mengkukuo, and Shanxi (minus Yan Xishan) based on its territorial coverage. The easy way is Empire of China. But a restored Qing Dynasty does not fit your story line so the best thing is to add the leaders manually in the inc file with the steal_leader command. Or if you are going to erase them anyway don't bother. Do you want the leader names?
Re: IC for Siberia, Russia and Turkestan. I think you're using defaults. The issue is that in the failed effort to repel the Germans, the USSR moved much of the IC to the East. This is represented by the game events 2633, 2634 and 2635. Normally the US builds additional Soviet IC through Lend-Lease but with an early Sealion, Lend Lease never becomes law. So at the top of Siberia it should read....
Also take a look at the game events for Chinese surrender. They cede certain territories to Japan outright, but not with cores.
Another issue--For China HOS/HOG as a Japanese puppet definitely would NOT be Chiang Kai Shek. The best people are:
HOS--Chen Gongbo 52014--he was the real life successor of Wang Jingwei who died in 1944
HOG--Wang Kemin 52032--he historically worked with the Japanese in previous puppet governments.
Wouldn't mind getting some input so I have some questions for you:
1. After a successful Sealion, would the UK be now, in 1946, a German puppet or is a friendly fascist state enough?
2. Any thoughts on what a pro-fascist South America would look like? Any states worthy of liberation? I'm not sure what to do with this area. I've based the current territory disposition and allies based on the area of influence that japan and germany had in the original game however, not sure where to take it further.
3. Turkestan politics, should it lean towards friendly relations with Japan, Germany, or neither?
4. I have Iraq as a Italian puppet however, would it be more appropriate as a German puppet. Does it matter?
5. Any ideas on what Italy's long term goals were? I mean the big dreamy stuff. I know that they wanted to control the med however, any thoughts on anything further?
6. Japan strategic bomber focus and Germany strategic missile focus?
In my mod which you are using there is an event 698790
which will fire under certain conditions setting off a series that turns Manchukuo into Empire of China. In your scenario it will automatically fire if Manchukuo is depuppeted and has the required territories. If you don't want this to occur put the event in the slept events section of your scenario. Since you have the extra leaders there's no point for Empire of China.
That's nice. Resistence would be high then. Not just in USA, but in all ocupied nations and some Germany's puppets, like UK or Ocupied Russia.This is not silly at all. In fact I'm planning several event chains that deal with the occupied USA. I was just going to do two, one in 46, and one in 48 however, I could expand this concept.
The first one is based on the "exodus" event chain. I finished it tonight and it works great :rofl: As this chain takes place in the first 6 months of the scenario (1946), The likelyhood of war by AI is low .
Next one is in 47, deals with uprising in the US, chance of war, low/med
Next one is in summer 48, deals with the state of Missouri which is currently divided evenly between Japan and Germany. Chance of war by AI med/high.
My goal is to create a situation where the chance of war is high by mid-1948 as that would be in keeping with the original game. However, a human German or Japanese player will have opportunities to lower to the risk of war.
One last thing, while the human player can declare war at anytime, doing so without casus belli will turn much of the remaining international community against you and push them in the arms of your opponent.
After mid-48, there will be the support for Pakistan which will have a high likelyhood for war. After that, I don't know.
I guess it's that my feeling, playing so far, is that Germany is fairly strong as it is. Giving Japan Manchukuo from the get go, and the provinces it gets in default HOI when it beats China (Shanghai Nanjing, Hanoi, Guangzhou, etc.) might help rectify that.
6. Japan strategic bomber focus and Germany strategic missile focus?