Hi,
I played this game alot and found some Bugs I want to describe, although they could be known already.
1. The game crashed during renaming the spacefleet.
2. In some cases during a fleet to fleet attack my own fleet stopped to attack and stuck on a spot. This happens mostly when I attacked first a spacebuilding and the enemie fleet tries to interrupt me. My fleet did nothing and I had to withdraw.
3. After spawning the Crysis like the Forbidden and all the others. The A.I. didt not interact to help fighting the Crysis. They did not even tried to defent themself. In all, the A.I is really weak. They dont interact in any strategic way.
4. In Multiplayer, after a Player leaves the game and die A.I. takes over, the space-, planetary-, overalldevelopment stops. Hes doing nothing.
5. When you are sharing ressources for your sectores and you give them more as they can hold because of the limitation of the capacity, you can still put some more minerals into it and they are lost. You should stop that by saying, the sector cant take any more, to avoid the loss of ressources.
6. Giving ressources to any other race over the diplomacy trade is in some way buged. We testet it in a multiplayer session and although he had free room for 20k minerals I could not gave him more than 6-8k. Every amount over 10k did not poped off his screen to accept the trade. I could still gave him 5k although he had no free room. A small hint to say, your tradingpartner cant take that amount would be helpfull.
7. The overall mid-, endgame crysis are buged. You cant finish the Elderquest, or destroy infected planets during the Prethoryn Swarm. In some cases the Queen didnt spawned during 300 years.
8. The automatic sector management needs some balancing. I had planets they focused still food although I put the focus on industry and the planet had already more as 10 food.
9. In the empire settings, the settings for the planetary developement are overlapping and cant be really good read.
There are alot of more bugs but they are not that bad and I guess they will be fixed.
Overall it is a quiet good game, but still needs alot of balancing like the range for Bombers and fighters, range for rails, lasers, missiles.
I guess, all the other stuff, like the lack of shipmodels, racemodles etc will fixed through the community like always. Im looking really forward to the Star Trek mod.
So far, thats all, thanks for this great game.
P.S: The germany translation is really weak
I played this game alot and found some Bugs I want to describe, although they could be known already.
1. The game crashed during renaming the spacefleet.
2. In some cases during a fleet to fleet attack my own fleet stopped to attack and stuck on a spot. This happens mostly when I attacked first a spacebuilding and the enemie fleet tries to interrupt me. My fleet did nothing and I had to withdraw.
3. After spawning the Crysis like the Forbidden and all the others. The A.I. didt not interact to help fighting the Crysis. They did not even tried to defent themself. In all, the A.I is really weak. They dont interact in any strategic way.
4. In Multiplayer, after a Player leaves the game and die A.I. takes over, the space-, planetary-, overalldevelopment stops. Hes doing nothing.
5. When you are sharing ressources for your sectores and you give them more as they can hold because of the limitation of the capacity, you can still put some more minerals into it and they are lost. You should stop that by saying, the sector cant take any more, to avoid the loss of ressources.
6. Giving ressources to any other race over the diplomacy trade is in some way buged. We testet it in a multiplayer session and although he had free room for 20k minerals I could not gave him more than 6-8k. Every amount over 10k did not poped off his screen to accept the trade. I could still gave him 5k although he had no free room. A small hint to say, your tradingpartner cant take that amount would be helpfull.
7. The overall mid-, endgame crysis are buged. You cant finish the Elderquest, or destroy infected planets during the Prethoryn Swarm. In some cases the Queen didnt spawned during 300 years.
8. The automatic sector management needs some balancing. I had planets they focused still food although I put the focus on industry and the planet had already more as 10 food.
9. In the empire settings, the settings for the planetary developement are overlapping and cant be really good read.
There are alot of more bugs but they are not that bad and I guess they will be fixed.
Overall it is a quiet good game, but still needs alot of balancing like the range for Bombers and fighters, range for rails, lasers, missiles.
I guess, all the other stuff, like the lack of shipmodels, racemodles etc will fixed through the community like always. Im looking really forward to the Star Trek mod.
So far, thats all, thanks for this great game.
P.S: The germany translation is really weak
- 2