- Dec 14, 1999
- 21.792
- 241.940
TWEAK PACK for 1.05 - 5th September 2003
Please note, that this is just a tweak/beta package, and this is not an official patch. Just install if you know what you are doing. This only works on top of a correctly installed, clean 1.05 without any modifications, or one where you have applied the previous 1.05b. Eventually, this will make it into a 1.06 when everything works fine.
File Is HERE
Install instructions: by Castellon
1) Install 1.05
2) Download 1.05C.
3) Beta files do not have an auto installer. Therfore you must unzip them into the HOI folder.
4) You should select "overwrite All" option when unziping.
5) Also select "Maintain Directory structure" or "keep directory names" however it is worded on your program that unzips files. If using XPs built in unzipper, then this is automatic.
6) THat's it you are done, enjoy playing the new patch.
*******************
* Gamebalance Tweaks
********************
- You can now hold SHIFT on the worldmarket interface, and it will increase/decrease by 10 instead.
- You can now go through The Sund if you control Malmö.
- You can now liberate puppets. (button at diplo screen if own country selected /or at default)
- Halved the encirclement penalty.
- Airunits should no longer be blocked passing through the blockable straits.
- Introduced a severe stack penalty on any air-stack above 12 airunits.
- A naval taskforce with more than 12 non-transport ships will now face severe penalties.
- Allied taskforces are indepently calculated towards that penalty.
- A division or ship at org 0 can no longer fire at an opponent.
- Naval Bombardments and Naval Combat now have a 50% chance to target the weakest ship instead of random target.
- You can no longer retreat immeditately at the start of a battle. A battle lasts at least a few hours no matter what when engaged. (Naval battles lasts longer than air/land.)
- You will no longer lose your resources on a failed trade at the worldmarket.
- Increased experience gains for land and naval commanders...
********************
* Bugfixes
********************
- Asking to join an alliance should now work properly.
- Countries created from "independence" command are now created out of territory controlled, not owned.
- Aircombat should no longer damage fortresses.
- The game should now identify the difference between forest and jungle at all times.
- The impossible to reinforce combat bug is now fixed.
********************
* AI changes
********************
- The AI will now balance their transport fleets slightly better
- The AI will now attempt to escort their bombing missions better.
- Fixed a serious bug in the AI-admiral which made it 1) disregard preferences for seazone bases. 2) miscalculate distances.
- Made some improvement to fix lockups in the invasion AI.
- Fixed a problem which caused the invasion AI to disregard what happened after a beachhead was taken.
- AI Invasions should now be slightly larger.
- All Russian AI's will now also ignore borders with the UK
********************
* Event Changes
********************
- There is now a new event file, increased_spheres.txt, that makes declaring war ahistorically early, or exploiting alot harder.
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis have now a trigger that checks if their government is either PA, FA or NS
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis now checks if they aren't in any other alliance already
- DEN [US Occupation of Greenland and Iceland] - The USA gets Iceland and Greenland event now has a more complex trigger
- GER [Germany claims the Memel] - If Lithuania refuses the Memel claims now, Germany will DOW Lithuania
- GER [Assassination on Hitler Succeeded] - List of sleepleaders/sleepminister commands added for leader/ministers that would have been forced to resign or killed should the conspirators have succeeded
- GER [Assassination Attempt Failed!] - List of sleepleaders/sleepminister commands added for leaders that were killed, forced to resign or forced to commit suicide
- JAP [Japan demands bases in Indochine] - Some redundant convoys that were created by event once Japan got Indochinese colonies were deleted
- JAP [Japan demands bases in Indochine] - Japan demands Vichy bases in Indochina event now checks if Japan and France were not at war at the time of the event
- ROM [AI Event] - The AI Event that makes Romania join the Axis now checks if Romania and the Axis are not at war due to Vienna Diktat being refused
- SIA [Japanese Pressure] - Siam now lays claims on parts of the Malayan peninsula when it accepts the Japanese pressure
- SOV [Stalin Sues for Peace] - The trigger for this event is slightly reworked
- SOV [AI Event] - There is now an AI event for the USSR annexing Tannu Tuva in which it also gains a claim on their territory
- SOV [End of Finnish Winter War] - USSR now gains Arctic Warfare Equipment at the end of the Winter War
- SPA [Victory!] - Now has a date allowing it to trigger correctly
- VIC [The Vichy Regime] - Reintroduced the Vichy event (lets get it to work correctly)
- the french vichy event now reduces the maginot line
********************
* Unit changes
********************
- Fixed some inconsistenties in the motor, mech and panzer texts
- Advanced light tanks have now a speed 12
- Reworked combat values of high level fighters
- minor rebalancing of the cost of the panzer models
- minor rebalancing of the cost of the fighter models
- completly reowrked naval units
********************
* oob/country setup fixes
********************
- GERMANY 36: one of the two "Scharnhorsts" under construction is now named correctly Gneisenau, added the needed naval guns for impoved ships
- USA 36: USS Quincy, USS Vincennes and USS Yorktown are now under construction, added the needed naval guns for impoved ships
- UK 36: added the needed naval guns for impoved ships
- Ita 36: added the needed naval guns for a impoved battleship,
- Jap 36: added pre war combat testing (air) and blitz bombing
- removed battalion size units for the german oobs
- france has now better armor techs but worse inf techs in 36
- removed all Div off/Div def organisation doctrines where approriate
Removed transport planes from:
- ARG, CHI, ROM in 36
- ROM, SPA, CHI in 39
- ROM, SPA, CHI, AST in 41
- Moved all german north atlantic subs in 41 to #921.
********************
* tech changes
********************
- Advanced light tanks will now require Tech ID #11305 (Motorized Logistics Organization).
- Basic Heavy tanks will now also require Tech ID #11407 (Armoured spearhead Doctrine).
- Early, Basic and Improved Halftrack Troop Carrier are now prerequisites for Mechanized HQ's
- APDU ammo will now give boni to antitank brigades, *not* to artillery. APDU has always been a dedicated antitank round, not for artillery use.
- Added some more prerequisites in the infantry, armor, artillery and air doctrine tech trees
- Paratroopers don't benefit from the 90mm Howitzer and 100mm Infantry Gun anymore (too heavy) but do benefit from the 40mm AA Gun now
- Cavalry now benefits from a few of the earlier artillery techs
- Moved the benefits of the 30 mm inf gun to maneuvre artillery doctrine
- Divisional Offensive Organization now deactivates Divisional Deffensive Organization.
- Moved the benefits of the 30 mm at gun to both div off and div def org.
- Divisional Offensive Organization now gives an additional +1 sa for mot, mech, arm
- Moved the benefits of the 30 mm anti air gun to Synchronized Artillery Doctrine
- Moved the benefits of the 100 mm inf gun to Forward Area Logistics Organization (better amm supply -> higher SA)
- Moved the benefits of the 70 mm Field gun Forward Area Logistics (better amm supply -> higher SA)
- Added +1 air attack to combat training team doctrine
- Added +1 air attack to wingman doctrine
- Added +1 air attack to air superiority doctrine
- Added +2 hard attack to armoured spearhead doctrine ( Removed 2 hard attack from all panzer models)
- Moved 1 GD from elastic defence doctrine to force concentration doctrine
- Elastic defence now also gives +1 defence to armor and mechanized
- Terror Bombing gives +1 strat attack for strat bombers
- Wolfpack now gives +2 naval attack for submarines ( Removed 2 naval attack from all sub models)
- Flamethrowers now give +5 fort attack
********************
* scenario changes
********************
- Reworked claims: Kars (USSR), Burns - Spokane - San Antonio (USA), Macao - Hong Kong (CHI/CHC), Pristina (ALB), Asmara - Djibouti - Berbera (ETH), Panama City - Colon (COL), Belize (GUA), Mahdia (VEN), Antofagasta (BOL), Quetta - Gilgit (AFG)
- Added Anti Aircraft batteries all over the map. Bigger cities have more batteries
- Added and redistributed VP over the map to make annexations a bit harder
- All manpower pools cut by 3. THis to make monthly gains more important
- Oman, Yemen, Bhutan and Nepal are now given some manpower in all scenarios
********************
* province changes
********************
- Quite alot of seazones and provinces should now be linked correctly (e.g. Sea of Pago Pago)
- Iraqi provinces now have manpower
- Miami beach and port moved northward to the Jacksonville region
- Some forgotten provinces in Europe with 0 IC now have at least 1 IC allowing them to be upgraded
- Lübeck now rightfully has a port
- Alot of provinces had an additional space behind their name in province.csv, making it impossible to find them through the ingame search function. Fixed now
- Fixed the port exit seazones for Charlotte, Akureyri, Constanta, Toyohara, Sapporo, Petropavlovsk-Kamsjatskij and a few others. Ships should now exit in the right seazone when docked there
- Lots of esthetic map changes: moved beaches/ports/capitals/vp to make it more visible. Kuddos to PMAN
- And a bunch of province changes too numerous to list here: changed/added IC/manpower/resources/infrastructure
********************
* graphic changes
********************
- Belgium, Czechoslovakia, Yugoslavia and Poland will now use French sprites
- Holland, China now use MIN sprites
- Lithuania, Latvia and Estonia now use German sprites
- Afghanistan and Greece now use British sprites
- If Iceland is created by revolt they should have their flag showing up now
Please note, that this is just a tweak/beta package, and this is not an official patch. Just install if you know what you are doing. This only works on top of a correctly installed, clean 1.05 without any modifications, or one where you have applied the previous 1.05b. Eventually, this will make it into a 1.06 when everything works fine.
File Is HERE
Install instructions: by Castellon
1) Install 1.05
2) Download 1.05C.
3) Beta files do not have an auto installer. Therfore you must unzip them into the HOI folder.
4) You should select "overwrite All" option when unziping.
5) Also select "Maintain Directory structure" or "keep directory names" however it is worded on your program that unzips files. If using XPs built in unzipper, then this is automatic.
6) THat's it you are done, enjoy playing the new patch.
*******************
* Gamebalance Tweaks
********************
- You can now hold SHIFT on the worldmarket interface, and it will increase/decrease by 10 instead.
- You can now go through The Sund if you control Malmö.
- You can now liberate puppets. (button at diplo screen if own country selected /or at default)
- Halved the encirclement penalty.
- Airunits should no longer be blocked passing through the blockable straits.
- Introduced a severe stack penalty on any air-stack above 12 airunits.
- A naval taskforce with more than 12 non-transport ships will now face severe penalties.
- Allied taskforces are indepently calculated towards that penalty.
- A division or ship at org 0 can no longer fire at an opponent.
- Naval Bombardments and Naval Combat now have a 50% chance to target the weakest ship instead of random target.
- You can no longer retreat immeditately at the start of a battle. A battle lasts at least a few hours no matter what when engaged. (Naval battles lasts longer than air/land.)
- You will no longer lose your resources on a failed trade at the worldmarket.
- Increased experience gains for land and naval commanders...
********************
* Bugfixes
********************
- Asking to join an alliance should now work properly.
- Countries created from "independence" command are now created out of territory controlled, not owned.
- Aircombat should no longer damage fortresses.
- The game should now identify the difference between forest and jungle at all times.
- The impossible to reinforce combat bug is now fixed.
********************
* AI changes
********************
- The AI will now balance their transport fleets slightly better
- The AI will now attempt to escort their bombing missions better.
- Fixed a serious bug in the AI-admiral which made it 1) disregard preferences for seazone bases. 2) miscalculate distances.
- Made some improvement to fix lockups in the invasion AI.
- Fixed a problem which caused the invasion AI to disregard what happened after a beachhead was taken.
- AI Invasions should now be slightly larger.
- All Russian AI's will now also ignore borders with the UK
********************
* Event Changes
********************
- There is now a new event file, increased_spheres.txt, that makes declaring war ahistorically early, or exploiting alot harder.
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis have now a trigger that checks if their government is either PA, FA or NS
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis now checks if they aren't in any other alliance already
- DEN [US Occupation of Greenland and Iceland] - The USA gets Iceland and Greenland event now has a more complex trigger
- GER [Germany claims the Memel] - If Lithuania refuses the Memel claims now, Germany will DOW Lithuania
- GER [Assassination on Hitler Succeeded] - List of sleepleaders/sleepminister commands added for leader/ministers that would have been forced to resign or killed should the conspirators have succeeded
- GER [Assassination Attempt Failed!] - List of sleepleaders/sleepminister commands added for leaders that were killed, forced to resign or forced to commit suicide
- JAP [Japan demands bases in Indochine] - Some redundant convoys that were created by event once Japan got Indochinese colonies were deleted
- JAP [Japan demands bases in Indochine] - Japan demands Vichy bases in Indochina event now checks if Japan and France were not at war at the time of the event
- ROM [AI Event] - The AI Event that makes Romania join the Axis now checks if Romania and the Axis are not at war due to Vienna Diktat being refused
- SIA [Japanese Pressure] - Siam now lays claims on parts of the Malayan peninsula when it accepts the Japanese pressure
- SOV [Stalin Sues for Peace] - The trigger for this event is slightly reworked
- SOV [AI Event] - There is now an AI event for the USSR annexing Tannu Tuva in which it also gains a claim on their territory
- SOV [End of Finnish Winter War] - USSR now gains Arctic Warfare Equipment at the end of the Winter War
- SPA [Victory!] - Now has a date allowing it to trigger correctly
- VIC [The Vichy Regime] - Reintroduced the Vichy event (lets get it to work correctly)
- the french vichy event now reduces the maginot line
********************
* Unit changes
********************
- Fixed some inconsistenties in the motor, mech and panzer texts
- Advanced light tanks have now a speed 12
- Reworked combat values of high level fighters
- minor rebalancing of the cost of the panzer models
- minor rebalancing of the cost of the fighter models
- completly reowrked naval units
********************
* oob/country setup fixes
********************
- GERMANY 36: one of the two "Scharnhorsts" under construction is now named correctly Gneisenau, added the needed naval guns for impoved ships
- USA 36: USS Quincy, USS Vincennes and USS Yorktown are now under construction, added the needed naval guns for impoved ships
- UK 36: added the needed naval guns for impoved ships
- Ita 36: added the needed naval guns for a impoved battleship,
- Jap 36: added pre war combat testing (air) and blitz bombing
- removed battalion size units for the german oobs
- france has now better armor techs but worse inf techs in 36
- removed all Div off/Div def organisation doctrines where approriate
Removed transport planes from:
- ARG, CHI, ROM in 36
- ROM, SPA, CHI in 39
- ROM, SPA, CHI, AST in 41
- Moved all german north atlantic subs in 41 to #921.
********************
* tech changes
********************
- Advanced light tanks will now require Tech ID #11305 (Motorized Logistics Organization).
- Basic Heavy tanks will now also require Tech ID #11407 (Armoured spearhead Doctrine).
- Early, Basic and Improved Halftrack Troop Carrier are now prerequisites for Mechanized HQ's
- APDU ammo will now give boni to antitank brigades, *not* to artillery. APDU has always been a dedicated antitank round, not for artillery use.
- Added some more prerequisites in the infantry, armor, artillery and air doctrine tech trees
- Paratroopers don't benefit from the 90mm Howitzer and 100mm Infantry Gun anymore (too heavy) but do benefit from the 40mm AA Gun now
- Cavalry now benefits from a few of the earlier artillery techs
- Moved the benefits of the 30 mm inf gun to maneuvre artillery doctrine
- Divisional Offensive Organization now deactivates Divisional Deffensive Organization.
- Moved the benefits of the 30 mm at gun to both div off and div def org.
- Divisional Offensive Organization now gives an additional +1 sa for mot, mech, arm
- Moved the benefits of the 30 mm anti air gun to Synchronized Artillery Doctrine
- Moved the benefits of the 100 mm inf gun to Forward Area Logistics Organization (better amm supply -> higher SA)
- Moved the benefits of the 70 mm Field gun Forward Area Logistics (better amm supply -> higher SA)
- Added +1 air attack to combat training team doctrine
- Added +1 air attack to wingman doctrine
- Added +1 air attack to air superiority doctrine
- Added +2 hard attack to armoured spearhead doctrine ( Removed 2 hard attack from all panzer models)
- Moved 1 GD from elastic defence doctrine to force concentration doctrine
- Elastic defence now also gives +1 defence to armor and mechanized
- Terror Bombing gives +1 strat attack for strat bombers
- Wolfpack now gives +2 naval attack for submarines ( Removed 2 naval attack from all sub models)
- Flamethrowers now give +5 fort attack
********************
* scenario changes
********************
- Reworked claims: Kars (USSR), Burns - Spokane - San Antonio (USA), Macao - Hong Kong (CHI/CHC), Pristina (ALB), Asmara - Djibouti - Berbera (ETH), Panama City - Colon (COL), Belize (GUA), Mahdia (VEN), Antofagasta (BOL), Quetta - Gilgit (AFG)
- Added Anti Aircraft batteries all over the map. Bigger cities have more batteries
- Added and redistributed VP over the map to make annexations a bit harder
- All manpower pools cut by 3. THis to make monthly gains more important
- Oman, Yemen, Bhutan and Nepal are now given some manpower in all scenarios
********************
* province changes
********************
- Quite alot of seazones and provinces should now be linked correctly (e.g. Sea of Pago Pago)
- Iraqi provinces now have manpower
- Miami beach and port moved northward to the Jacksonville region
- Some forgotten provinces in Europe with 0 IC now have at least 1 IC allowing them to be upgraded
- Lübeck now rightfully has a port
- Alot of provinces had an additional space behind their name in province.csv, making it impossible to find them through the ingame search function. Fixed now
- Fixed the port exit seazones for Charlotte, Akureyri, Constanta, Toyohara, Sapporo, Petropavlovsk-Kamsjatskij and a few others. Ships should now exit in the right seazone when docked there
- Lots of esthetic map changes: moved beaches/ports/capitals/vp to make it more visible. Kuddos to PMAN
- And a bunch of province changes too numerous to list here: changed/added IC/manpower/resources/infrastructure
********************
* graphic changes
********************
- Belgium, Czechoslovakia, Yugoslavia and Poland will now use French sprites
- Holland, China now use MIN sprites
- Lithuania, Latvia and Estonia now use German sprites
- Afghanistan and Greece now use British sprites
- If Iceland is created by revolt they should have their flag showing up now
Last edited by a moderator: