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Johan

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TWEAK PACK for 1.05 - 5th September 2003
Please note, that this is just a tweak/beta package, and this is not an official patch. Just install if you know what you are doing. This only works on top of a correctly installed, clean 1.05 without any modifications, or one where you have applied the previous 1.05b. Eventually, this will make it into a 1.06 when everything works fine.


File Is HERE

Install instructions: by Castellon
1) Install 1.05
2) Download 1.05C.
3) Beta files do not have an auto installer. Therfore you must unzip them into the HOI folder.
4) You should select "overwrite All" option when unziping.
5) Also select "Maintain Directory structure" or "keep directory names" however it is worded on your program that unzips files. If using XPs built in unzipper, then this is automatic.
6) THat's it you are done, enjoy playing the new patch. :)

*******************
* Gamebalance Tweaks
********************
- You can now hold SHIFT on the worldmarket interface, and it will increase/decrease by 10 instead.
- You can now go through The Sund if you control Malmö.
- You can now liberate puppets. (button at diplo screen if own country selected /or at default)
- Halved the encirclement penalty.
- Airunits should no longer be blocked passing through the blockable straits.
- Introduced a severe stack penalty on any air-stack above 12 airunits.
- A naval taskforce with more than 12 non-transport ships will now face severe penalties.
- Allied taskforces are indepently calculated towards that penalty.
- A division or ship at org 0 can no longer fire at an opponent.
- Naval Bombardments and Naval Combat now have a 50% chance to target the weakest ship instead of random target.
- You can no longer retreat immeditately at the start of a battle. A battle lasts at least a few hours no matter what when engaged. (Naval battles lasts longer than air/land.)
- You will no longer lose your resources on a failed trade at the worldmarket.
- Increased experience gains for land and naval commanders...



********************
* Bugfixes
********************
- Asking to join an alliance should now work properly.
- Countries created from "independence" command are now created out of territory controlled, not owned.
- Aircombat should no longer damage fortresses.
- The game should now identify the difference between forest and jungle at all times.
- The impossible to reinforce combat bug is now fixed.



********************
* AI changes
********************

- The AI will now balance their transport fleets slightly better
- The AI will now attempt to escort their bombing missions better.
- Fixed a serious bug in the AI-admiral which made it 1) disregard preferences for seazone bases. 2) miscalculate distances.
- Made some improvement to fix lockups in the invasion AI.
- Fixed a problem which caused the invasion AI to disregard what happened after a beachhead was taken.
- AI Invasions should now be slightly larger.
- All Russian AI's will now also ignore borders with the UK


********************
* Event Changes
********************

- There is now a new event file, increased_spheres.txt, that makes declaring war ahistorically early, or exploiting alot harder.
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis have now a trigger that checks if their government is either PA, FA or NS
- VARIOUS [AI Event] - The AI Events that cause some nations to join Axis now checks if they aren't in any other alliance already
- DEN [US Occupation of Greenland and Iceland] - The USA gets Iceland and Greenland event now has a more complex trigger
- GER [Germany claims the Memel] - If Lithuania refuses the Memel claims now, Germany will DOW Lithuania
- GER [Assassination on Hitler Succeeded] - List of sleepleaders/sleepminister commands added for leader/ministers that would have been forced to resign or killed should the conspirators have succeeded
- GER [Assassination Attempt Failed!] - List of sleepleaders/sleepminister commands added for leaders that were killed, forced to resign or forced to commit suicide
- JAP [Japan demands bases in Indochine] - Some redundant convoys that were created by event once Japan got Indochinese colonies were deleted
- JAP [Japan demands bases in Indochine] - Japan demands Vichy bases in Indochina event now checks if Japan and France were not at war at the time of the event
- ROM [AI Event] - The AI Event that makes Romania join the Axis now checks if Romania and the Axis are not at war due to Vienna Diktat being refused
- SIA [Japanese Pressure] - Siam now lays claims on parts of the Malayan peninsula when it accepts the Japanese pressure
- SOV [Stalin Sues for Peace] - The trigger for this event is slightly reworked
- SOV [AI Event] - There is now an AI event for the USSR annexing Tannu Tuva in which it also gains a claim on their territory
- SOV [End of Finnish Winter War] - USSR now gains Arctic Warfare Equipment at the end of the Winter War
- SPA [Victory!] - Now has a date allowing it to trigger correctly
- VIC [The Vichy Regime] - Reintroduced the Vichy event (lets get it to work correctly)
- the french vichy event now reduces the maginot line


********************
* Unit changes
********************

- Fixed some inconsistenties in the motor, mech and panzer texts
- Advanced light tanks have now a speed 12
- Reworked combat values of high level fighters
- minor rebalancing of the cost of the panzer models
- minor rebalancing of the cost of the fighter models
- completly reowrked naval units



********************
* oob/country setup fixes
********************

- GERMANY 36: one of the two "Scharnhorsts" under construction is now named correctly Gneisenau, added the needed naval guns for impoved ships
- USA 36: USS Quincy, USS Vincennes and USS Yorktown are now under construction, added the needed naval guns for impoved ships
- UK 36: added the needed naval guns for impoved ships
- Ita 36: added the needed naval guns for a impoved battleship,
- Jap 36: added pre war combat testing (air) and blitz bombing
- removed battalion size units for the german oobs
- france has now better armor techs but worse inf techs in 36
- removed all Div off/Div def organisation doctrines where approriate
Removed transport planes from:
- ARG, CHI, ROM in 36
- ROM, SPA, CHI in 39
- ROM, SPA, CHI, AST in 41
- Moved all german north atlantic subs in 41 to #921.




********************
* tech changes
********************
- Advanced light tanks will now require Tech ID #11305 (Motorized Logistics Organization).
- Basic Heavy tanks will now also require Tech ID #11407 (Armoured spearhead Doctrine).
- Early, Basic and Improved Halftrack Troop Carrier are now prerequisites for Mechanized HQ's
- APDU ammo will now give boni to antitank brigades, *not* to artillery. APDU has always been a dedicated antitank round, not for artillery use.
- Added some more prerequisites in the infantry, armor, artillery and air doctrine tech trees
- Paratroopers don't benefit from the 90mm Howitzer and 100mm Infantry Gun anymore (too heavy) but do benefit from the 40mm AA Gun now
- Cavalry now benefits from a few of the earlier artillery techs
- Moved the benefits of the 30 mm inf gun to maneuvre artillery doctrine
- Divisional Offensive Organization now deactivates Divisional Deffensive Organization.
- Moved the benefits of the 30 mm at gun to both div off and div def org.
- Divisional Offensive Organization now gives an additional +1 sa for mot, mech, arm
- Moved the benefits of the 30 mm anti air gun to Synchronized Artillery Doctrine
- Moved the benefits of the 100 mm inf gun to Forward Area Logistics Organization (better amm supply -> higher SA)
- Moved the benefits of the 70 mm Field gun Forward Area Logistics (better amm supply -> higher SA)
- Added +1 air attack to combat training team doctrine
- Added +1 air attack to wingman doctrine
- Added +1 air attack to air superiority doctrine
- Added +2 hard attack to armoured spearhead doctrine ( Removed 2 hard attack from all panzer models)
- Moved 1 GD from elastic defence doctrine to force concentration doctrine
- Elastic defence now also gives +1 defence to armor and mechanized
- Terror Bombing gives +1 strat attack for strat bombers
- Wolfpack now gives +2 naval attack for submarines ( Removed 2 naval attack from all sub models)
- Flamethrowers now give +5 fort attack




********************
* scenario changes
********************
- Reworked claims: Kars (USSR), Burns - Spokane - San Antonio (USA), Macao - Hong Kong (CHI/CHC), Pristina (ALB), Asmara - Djibouti - Berbera (ETH), Panama City - Colon (COL), Belize (GUA), Mahdia (VEN), Antofagasta (BOL), Quetta - Gilgit (AFG)
- Added Anti Aircraft batteries all over the map. Bigger cities have more batteries
- Added and redistributed VP over the map to make annexations a bit harder
- All manpower pools cut by 3. THis to make monthly gains more important
- Oman, Yemen, Bhutan and Nepal are now given some manpower in all scenarios


********************
* province changes
********************
- Quite alot of seazones and provinces should now be linked correctly (e.g. Sea of Pago Pago)
- Iraqi provinces now have manpower
- Miami beach and port moved northward to the Jacksonville region
- Some forgotten provinces in Europe with 0 IC now have at least 1 IC allowing them to be upgraded
- Lübeck now rightfully has a port
- Alot of provinces had an additional space behind their name in province.csv, making it impossible to find them through the ingame search function. Fixed now
- Fixed the port exit seazones for Charlotte, Akureyri, Constanta, Toyohara, Sapporo, Petropavlovsk-Kamsjatskij and a few others. Ships should now exit in the right seazone when docked there
- Lots of esthetic map changes: moved beaches/ports/capitals/vp to make it more visible. Kuddos to PMAN :D
- And a bunch of province changes too numerous to list here: changed/added IC/manpower/resources/infrastructure


********************
* graphic changes
********************
- Belgium, Czechoslovakia, Yugoslavia and Poland will now use French sprites
- Holland, China now use MIN sprites
- Lithuania, Latvia and Estonia now use German sprites
- Afghanistan and Greece now use British sprites
- If Iceland is created by revolt they should have their flag showing up now
 
Last edited by a moderator:
1.05b fixes, also included.



###########################
###GENERAL TWEAKS
###############################

### GAME BALANCE

- The correct aircraft capacity depending on technology is now used for carriers.
- Transport planes now get 0 organisation AFTER dropping the paratroopers, not before.
- Strategical redeployment now takes 7 days.
- Strategically redeploying a unit will now half its current organisation, instead of setting it to 0.



### PROVINCE CHANGES

- The Seychelles islands now have 34 infra
- Indonesian provinces now have some manpower
- Chinese provinces have now a little more resources
- Some of the Chinese IC has been moved east
- There is now a little oil in Burma. It was, historically, one of the reasons for the Japanese to invade Burma
- There now is more IC in Tallinn and Rezekne
- All beach placement errors are now gone.
- Movement errors to Muscat and San Antonio are now gone as well.
- Karachi now has a beach and a port
- Province Bures (#6) now is correctly labelled Burns and is clear
- Province Spokane (#5) now is clear
- There is now more coal in Korean and Japanese soil
- There is now some more coal and steel in Slovakia

### MINISTER AND LEADER CHANGES

- More and updated leaders and ministers.
- Better Bulgarian Randomleader names.
- USSR Foreign Minister Litvinov is now a Biased Intellectual
- United Kingdom's Antony Eden is now an Ideological Crusader

### GRAPHICAL CHANGES

- Liberia now uses the correct flag and no longer the Libya flag

### TECHNOLOGY CHANGES

- Added some extra commands to three infantry techs (the Field Hospital series)
- Infantry tech - Modern Flamethrowers - now has fort_attack bonusses
- Infantry, Marines, Paratroopers and Mountaineers now all benefit from the techs that raise river_attack
- Basic and Improved Assault Rifle techs now have a more consequent result
- Special Operations Warfare Doctrine now no longer gives two times an ORG boos to bergsjaeger, but instead gives one boost to marines

### UNIT CHANGES

- Marines should now benefit from some more techs that were forgotten accidentally
- Paratroopers now have a higher default ORG
- Transport planes now have a lower default ORG
- Marines are now a bit more expensive (6--8) and take a little longer (120--140) to build
- Dive Bombers now have a naval attack rating
- Small shore bombardment values added to destroyers and cruisers
- Fuel consumption and speed edited for mechanized, motorized and tanks. The speed of a tank division was determined by its slowest part, not by the actual tank speed.
Since HOI simulates warfare on divisional level, it makes sense to move back the speeds alot. HOI simumlates strategic movement, not tactical.



###############################
###SCENARIOS AND EVENTS
###############################

### EVENT CHANGES

- Sweden can now no longer choose to continue the Winter War if Finland has accepted peace with the USSR
- AI event that makes the USSR move its capital when Moscow is threatened
- AI event that makes France switch is capital is removed
- The 'Japan demands Vichy Indochine' events now have commands that set up Japanese convoys to and from Indochine
- The 'End of the Winter War' event now has some more triggers
- Re-included two AI_Events for a coup in Yugoslavia and Yugoslavia joining the Allies
- Spanish Civil War will now almost always occur
- German claims on Western Poland (except Danzig) have been removed and are now added in the Molotov-Ribbentrop Pact
- Hopefully the lockup on Dec 13 1941 is gone
- Vienna Diktat Event now checks if Romania controls the ceded provinces
- Quite some sleepevent commands were added to the USA elections so that certain elections don't trigger anymore when another has happened
- Japan leans on Siam events now check if Japan and Siam are not at war
- Event 2627 (End of the Finnish Winter War) now has some more logical triggers
- Anarchist Movement Crushed event for Republican Spain can now only trigger after the Spanish Civil War to prevent agressive behaviour by USSR and Italy
- Danish DOW event for Germany is now gone
- Germany receives it claims even in the limited M-R pact now
- SOV´s moving of industries to Siberia events now move a little more ics and relocate victory points as well
- fixed some major crashbugs in the bitterpeace


### SCENARIO SETUP CHANGES

####### CLAIMS

- Afghanistan now has claims on Karachi
- Albania now has claims on province #755 - Skopje
- Panama now has claims on province #288 - Panama Canal

####### DIPLOMACY CHANGES

- Liberia now also grants Military Control in all scenarios to the USA
- Liberia is now part of the Allies in 1941
- Yemen and Oman are now part of the Allies in all scenarios

####### MINISTER SETUPS

- Germany now has correct minister setups in 1939 and 1941
- Fixed a typo which caused UK in 1941 to have 1057 (Winston Churchill) as Head of Military Intelligence instead of 1075 (Robert Menzies)

####### OOB CHANGES

- Only French mechanized division is now rightfully motorized
- Afghani Faizabad division is now militia, added Royal Household
- Bulgaria now has a corrected and more historical OOB in 1936, 1939 and 1941
- Fixed some discrepancies in the German naval OOB's
- Latvian Army now has the correct divisions
- USA carrier stationed planes (1941) are now put in the province of the port, not on the ships themselves. Makes for easier naval management (vis-a-vis merging)
- Spanish Naval OOB is now more correct (double ship w/ other name deleted)
- Corrected German Air OOB in 1936
- Added Schlesien and Schleswig-Holstein in German 1936 Naval OOB to correspond with the 1939 and 1941 OOB
- Corrected Australian OOB in all scenarios
- Romania received a missing tech in 39

####### OTHER CHANGES

- Indonesia now has some convoys in 1941
- Bulgaria now owns and controls Dobrich (ID#868) in 1941
- There now is AA in Leningrad, Moscow (quite alot) and Stalingrad (less) in all scenarios
- There now is some AA in Berlin in 1941 scenario to represent the famous Flaktürme
- There now are historical coastal forts in some Australian provinces



###############################
###AI CHANGES
###############################

- Rewrote AI for determening Unit strength for Front AI and exported several variables.
- Exported a huge amount of variables for odds calculations for the Front AI.
- Exported another variable for the Front AI, to tweak across-river-attack penalty.
- Added another functionality to make sure the invasion AI does not lose its fleets.

- The Russo-Japanese front should now be more passive
- Germany should now garrison the Danish border a little more and is a little more aggressive
+++ AI PROJECT INCLUDED:
- New Australia_Peace.ai and Australia_War.ai files. First one used in 36, other in 39 and 41
- Almost all naval nations now have admiral sections in their AI files
- Lots of nations now have bomber sections added to their AI files
- Reworked Invasion and Garrison parameters for quite some nations
- Australia, New Zealand, South Africa, Brazil and Canada now switch from a Peace AI to a War AI when at war with the Axis
- USA has the same invasion commands as Japan, hoping to make them invade a bit more
- USA now has severely raised specific invasion spots
- Italy now has a higher recklessness and more specific invasion commands to stimulate invasions of Greece and some Mediterranean islands
- United Kingdom should now garrison keypoints better.
- United Kingdom has changed invasion commands that hopefully encourage invasions more
- United Kingdom's invasion priorities for some points have been raised significantly
 
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