type = build_division which = [division type] value = [brigade type]
This is one of the less well documented commands in the event commands.txt file. Ok, because of its name it's fairly obvious what it'll do. It has the nice effect that you can order - by using an event - the start of the construction of military units.
Sadly, it doesn't allow you to add the construction of buildings to the production queue. Out of curiosity I've exactly done that. Guess, what happenend?
starts the construction of a shiny new MEC!command = { type = build_division which = land_fort }
starts the construction of a shiny new MOT!command = { type = build_division which = coastal_fort }
starts the construction of a shiny new ARM!command = { type = build_division which = infrastructure }
...and so on...
Funny. This is not necessarily a bug since I've abused the command but is was quite interesting.
Please expand this command so that it allows us to add the construction of buildings to the production queue.
Last edited:
Upvote
0