AoD Beta6 (QXDS)
To be installed over 108 Beta (this package includes Beta 2-5 changes)
A fresh install would be vanilla AoD -> 108 Beta -> 108 Beta 6
Fixes:
AI allocates IC for reinforcements when it is needed
Hostile front attrition only if enemy land units nearby
Trade convoys are automatically merged if more than five with the same country
Flak firing animation no longer displayed in Fog of War
Fixed parameter "size" for "province_building" trigger
"max_AA_level" from AI files is now properly used
When a country is puppeted, remove embargos with the master and new allies
Fixed command "construct" with "where = -4"
IC no longer stuck in reinf/infra/upgr if 0 needed and at war
Reduce the amount of IC invested in CG if there is a money stockpile large enough
Exp forces manpower calculated against the original owner
Exp forces leaders should return to their original countries when units destroyed
Unit names are no longer truncated at production, resulting in duplicate unit names (new fix in Beta6)
Other stability fixes and various bugs resolved
New features:
Added Create Supply Dump function
Added Return Stockpile function
New game option "Enable historical leaders deaths" : every ten days the death date of a leader is checked against the current year and if it coincides there is a probability of death, chance being a linear formula from 0% on first day to 100% in the last day of the year
New game option "Historical events outcome" : when AI is presented an event with multiple options, the option with the highest probability is selected automatically
New filters in trade screen: allow to filter countries by resources
Added river tooltips
Added estimation of end research date in tech screen
Softcoded combat event effects in misc.txt
Added random modifier to research speed in misc.txt
Community fixes by Denniss, Pang Bingxun, Pioniere
Update:
Bugfix for river tooltip
Added possibility to make all messages pause the game by default in game options
Added Pang's #16 update
Update #2:
Softcoded shore bombardment cap in misc.txt
Added Pang's #17 update
Update #3:
Shore bombardment cap fix
Added Pang's #18 update
Update #4:
Strategic redep. leader's fix
Display range on naval and air unit plates
Added Pang's #19 update
Update #5:
Corrected paratrooper animation when bombed
Fixed air units larger than the stacking limit
Attrition reduced in provinces not at front or at peace
Added attrition for air units in severe conditions
Added Pang's #20 update
Update #6:
Added button to remove all leaders in commanding units for active player
Improved the way AI assigns leaders to units
Added Pang's #21 update
Update #7:
AI bombers may perform night missions against human opponent
Liberating countries no longer destroys infra / economy
Added Pang's #23 update
Update #8:
Fixed tooltip causing crash due to buffer overflow
Added Pang's #24 update
Update #9:
Added Pang's #30 update
To be installed over 108 Beta (this package includes Beta 2-5 changes)
A fresh install would be vanilla AoD -> 108 Beta -> 108 Beta 6
Fixes:
AI allocates IC for reinforcements when it is needed
Hostile front attrition only if enemy land units nearby
Trade convoys are automatically merged if more than five with the same country
Flak firing animation no longer displayed in Fog of War
Fixed parameter "size" for "province_building" trigger
"max_AA_level" from AI files is now properly used
When a country is puppeted, remove embargos with the master and new allies
Fixed command "construct" with "where = -4"
IC no longer stuck in reinf/infra/upgr if 0 needed and at war
Reduce the amount of IC invested in CG if there is a money stockpile large enough
Exp forces manpower calculated against the original owner
Exp forces leaders should return to their original countries when units destroyed
Unit names are no longer truncated at production, resulting in duplicate unit names (new fix in Beta6)
Other stability fixes and various bugs resolved
New features:
Added Create Supply Dump function
Added Return Stockpile function
New game option "Enable historical leaders deaths" : every ten days the death date of a leader is checked against the current year and if it coincides there is a probability of death, chance being a linear formula from 0% on first day to 100% in the last day of the year
New game option "Historical events outcome" : when AI is presented an event with multiple options, the option with the highest probability is selected automatically
New filters in trade screen: allow to filter countries by resources
Added river tooltips
Added estimation of end research date in tech screen
Softcoded combat event effects in misc.txt
Added random modifier to research speed in misc.txt
Community fixes by Denniss, Pang Bingxun, Pioniere
Update:
Bugfix for river tooltip
Added possibility to make all messages pause the game by default in game options
Added Pang's #16 update
Update #2:
Softcoded shore bombardment cap in misc.txt
Added Pang's #17 update
Update #3:
Shore bombardment cap fix
Added Pang's #18 update
Update #4:
Strategic redep. leader's fix
Display range on naval and air unit plates
Added Pang's #19 update
Update #5:
Corrected paratrooper animation when bombed
Fixed air units larger than the stacking limit
Attrition reduced in provinces not at front or at peace
Added attrition for air units in severe conditions
Added Pang's #20 update
Update #6:
Added button to remove all leaders in commanding units for active player
Improved the way AI assigns leaders to units
Added Pang's #21 update
Update #7:
AI bombers may perform night missions against human opponent
Liberating countries no longer destroys infra / economy
Added Pang's #23 update
Update #8:
Fixed tooltip causing crash due to buffer overflow
Added Pang's #24 update
Update #9:
Added Pang's #30 update
Attachments
Last edited: