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Skullbeco

Second Lieutenant
18 Badges
Aug 13, 2014
114
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Is this kind of thing allowed?

Anyway, I made previous bug threads, and some bugs are still around, as well as new ones, and I don't want to make a lot of threads

Old bugs yet to be fixed:
1) Holding in key for melee attack (keyboard only) does a strange animation, and causes contact damage until you do a regular melee attack
2) Forward cast prevention bug (no beams/rocks/ice/sprays) as well as a minor version that only prevents a single rock/ice spell
3) Water bonus on staves still does nothing
4) Descriptions on gear are misleading and flat-out leave out things sometimes; should simply list percents and melee damage numbers (hidden things like Rune Sword's arcane enchantment should be hinted at like the Stale Cinnamon Roll)
5) Magicks Drain All Focus artifact does nothing
6) "Restricted" Focus Regain (spells, melee, being damaged) are actually beneficial effects, since they don't disable natural focus regeneration. Is this intended? Edit: They seem to interact wierdly with Guardian, causing Guardian to decrease focus. Wierd

New bugs:
1) When wet, headgear of certain robes disappears (notably the Wuxia robe)
2) Robe skins that remove the headgear still show a glow in the shape of the headgear when using pure shield ward
3) Shield spells have strange interaction with Olde Root, Peace Treaty Staff, and Lok's Staff. Mines and elemental walls get triple the effect. Example: Olde Root has 0.5x effect for non-healing, but mines do 0.125x damage. Similarly, Lok's Staff does 3.375x damage with mines. I think these staves should be changed to not triple on shield spells.
 
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Wow, just found a new bug (unsure if specific to 1.1). I paused at the beginning of Phase 20 of Aldatraz challenge, and when I unpaused, it spawned EVERY SINGLE ENEMY AT ONCE.

I guess I gotta run it again.
 
Killing bombers with fire beams, anything with novas still don't award you score. Howewer killing summoned soldiers do award. You can score as much score as you want if you keep summoning and killing them.
 
When using walls, arcane-lightning-ice, and arcane-poison-rock/ice don't cause explosions, but the rest do

Also, Guardian heals you for the same amount regardless of using different robes, having a healing ward on, or a shield ward on... yet it's affected by the friendly fire artifact

And why is the Icebreaker staff a much worse version of Toy Bjarv? Both double cold & ice, but Toy Bjarv has half fire & steam and half focus recharge time, but the Icebreaker has 1/20th fire & steam power and no upside other than making penguin noises.

Edit: heal-lightning-ice walls don't pulse/detonate for lightning damage, heal-rock-fire/steam walls don't pulse for healing (but they do detonate for healing), arcane-fire-rock walls don't pulse/detonate for arcane damage, and arcane-steam-rock walls don't detonate for arcane damage (but they do pulse arcane damage)
 
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