Is this kind of thing allowed?
Anyway, I made previous bug threads, and some bugs are still around, as well as new ones, and I don't want to make a lot of threads
Old bugs yet to be fixed:
1) Holding in key for melee attack (keyboard only) does a strange animation, and causes contact damage until you do a regular melee attack
2) Forward cast prevention bug (no beams/rocks/ice/sprays) as well as a minor version that only prevents a single rock/ice spell
3) Water bonus on staves still does nothing
4) Descriptions on gear are misleading and flat-out leave out things sometimes; should simply list percents and melee damage numbers (hidden things like Rune Sword's arcane enchantment should be hinted at like the Stale Cinnamon Roll)
5) Magicks Drain All Focus artifact does nothing
6) "Restricted" Focus Regain (spells, melee, being damaged) are actually beneficial effects, since they don't disable natural focus regeneration. Is this intended? Edit: They seem to interact wierdly with Guardian, causing Guardian to decrease focus. Wierd
New bugs:
1) When wet, headgear of certain robes disappears (notably the Wuxia robe)
2) Robe skins that remove the headgear still show a glow in the shape of the headgear when using pure shield ward
3) Shield spells have strange interaction with Olde Root, Peace Treaty Staff, and Lok's Staff. Mines and elemental walls get triple the effect. Example: Olde Root has 0.5x effect for non-healing, but mines do 0.125x damage. Similarly, Lok's Staff does 3.375x damage with mines. I think these staves should be changed to not triple on shield spells.
Anyway, I made previous bug threads, and some bugs are still around, as well as new ones, and I don't want to make a lot of threads
Old bugs yet to be fixed:
1) Holding in key for melee attack (keyboard only) does a strange animation, and causes contact damage until you do a regular melee attack
2) Forward cast prevention bug (no beams/rocks/ice/sprays) as well as a minor version that only prevents a single rock/ice spell
3) Water bonus on staves still does nothing
4) Descriptions on gear are misleading and flat-out leave out things sometimes; should simply list percents and melee damage numbers (hidden things like Rune Sword's arcane enchantment should be hinted at like the Stale Cinnamon Roll)
5) Magicks Drain All Focus artifact does nothing
6) "Restricted" Focus Regain (spells, melee, being damaged) are actually beneficial effects, since they don't disable natural focus regeneration. Is this intended? Edit: They seem to interact wierdly with Guardian, causing Guardian to decrease focus. Wierd
New bugs:
1) When wet, headgear of certain robes disappears (notably the Wuxia robe)
2) Robe skins that remove the headgear still show a glow in the shape of the headgear when using pure shield ward
3) Shield spells have strange interaction with Olde Root, Peace Treaty Staff, and Lok's Staff. Mines and elemental walls get triple the effect. Example: Olde Root has 0.5x effect for non-healing, but mines do 0.125x damage. Similarly, Lok's Staff does 3.375x damage with mines. I think these staves should be changed to not triple on shield spells.
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