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Question

Field Marshal
Jun 11, 2019
3.417
6.752

Information​

I have verifed my game files (Steam only)​

Yes

I have disabled all mods​

Yes

I am running the latest game update​

Yes

Required​

Summary​

1.9.2.1 : House Feud events can trigger even if the killer is not known

Description​

The house feud events that trigger when a character dies, do not check if the killer is known. So for example, if a character dies to "mysterious circumstances" (aka murdered without the killer being known), the house feud event can trigger, giving the house head the opportunity to start a feud against the killer...even though the killer is not known.

Steps to reproduce​

The reason is simple, the scripted trigger house_head_can_start_feud_against_trigger in 03_bp1_scripted_triggers.txt does not check if the killer is known.

You can filter out these situations by including a check like this :

Code:
NOR = {
		# Is not part of same family as target House Head
		is_close_family_of = $TARGET$.house.house_head
		# Is not friendly with target House Head
		has_any_good_relationship_with_character_trigger = { CHARACTER = $TARGET$.house.house_head }
		# Target House must be different
		house = $TARGET$.house
		scope:house_feud_victim = {
			OR = { 
				death_reason = death_mysterious
				death_reason = death_vanished
			}
		}
	}

In the above code, i am checking if the victim died due to mysterious circumstances or vanished. I'm not sure if there are more death reasons that should be filtered out like this.

Game Version​

1.9.2.1

Platform​

Windows

Additional Information​

Affected Feature​

  • Events

Save Game​



Other Attachments​



 
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But does revealing the secret murderer also give you a potential chance to launch a feud ?
 
But does revealing the secret murderer also give you a potential chance to launch a feud ?
You mean, if you find the secret via other means and then choose to reveal it? I didnt test that. You would have to see if revealing a secret triggers the house feud event or anything similar. Would probably be an on_action.
 
Last edited: