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Pioniere

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May 29, 2006
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1.9 AOD Beta 7
It contains Pangs set30 and my latest work on Italy, RSI an greater Colombia.
I know this is a very ahistorical situation - but it would be great to see another leader for RSI if Germany is invading Mussolini's Italy. It was weird seeing Mussolini both at war with, and a puppet of, Germany.
 
Also, if you could edit Japan's 2-2-6 Head of Government trait from Smiling Oilman (id 5033) to a more appropriate one based on his military background I'd me much obliged. And I'm sure many Japan players would be too :D

The same goes for Republican Spain's HoG Caballero (id 11062). His unionist past suggests he was anything but a 'smiling oilman'.
 
Also, if you could edit Japan's 2-2-6 Head of Government trait from Smiling Oilman (id 5033) to a more appropriate one based on his I'd me much obliged. And I'm sure many Japan players would be too :D

The same goes for Republican Spain's HoG Caballero (id 11062). suggests he was anything but a 'smiling oilman'.

I look into it. you want generalissimos, but what if he is the only smiling oilman? large nations needs oilman he he.
57_new.gif

As for the Mussolini thing Germany cant liberate RSI. RSI is setup by an event when Italy surrenders to the Allies only.
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I made 5255;Head of Government;Seigo Nakano;40;NS;Smiling Oilman;Medium;M_JAP_Nakano;x so that the fare-right has hog that has this trait its not historical but, more of game-balance.

I made ;Head of Government;Francisco Largo Caballero;36;LWR;Backroom Backstabber;High;M11039;x spr has a LWR that is a unionist from before.
 
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Spain has no oil fiels, Japan has one very small oil field of size 2. That is half of what greater germany has. The ministers are truely useless.
 
I look into it. you want generalissimos, but what if he is the only smiling oilman? large nations needs oilman he he.
Spain has no oil fiels, Japan has one very small oil field of size 2. That is half of what greater germany has. The ministers are truely useless.
Pang beat me too it! I had already typed it so might as well include it: Thankyou. To be honest, it's a nice flavour trait but I'm not sure of it's in-game value. Particularly for Japan. I'm sure there are other people that can be used, such as this guy

As for the Mussolini thing Germany cant liberate RSI. RSI is setup by an event when Italy surrenders to the Allies only.
Ah, that must be due to 1.08 or 1.09 as I remember puppeting it a while back as Germany.
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I made 5255;Head of Government;Seigo Nakano;40;NS;Smiling Oilman;Medium;M_JAP_Nakano;x so that the fare-right has hog that has this trait its not historical but, more of game-balance.
Thankyou :D
 
Spain has no oil fiels, Japan has one very small oil field of size 2. That is half of what greater Germany has. The ministers are truly useless.

ok, but we do capture oilfields in AOD when we play is it OK that I add Idemitsu Sazō as smiling oilman? he is bit a-his. but he was from what I can snap up from my tiny German knowledge interested in politics.

http://de.wikipedia.org/wiki/Idemitsu_Sazō
 
ok, but we do capture oilfields in AOD when we play is it OK that I add Idemitsu Sazō as smiling oilman? he is bit a-his. but he was from what I can snap up from my tiny German knowledge interested in politics.

http://de.wikipedia.org/wiki/Idemitsu_Sazō
Strictly speaking any AoD minister that was never in power is a-historical. I'd say give people traits based on their background (and also based on game-play) - AFAIK no nation was led by someone resembling a 'Smiling Oilman' in 1936, but I'm sure there are plenty of people you can add to keep that trait going.

But surely it's better to focus on the ministers plays can actually chose - the Japanese leader I mentioned can be attained within 2 months of starting the 1936 scenario and the Spanish leader comes into play in late-1936 (at least in the Improved Mod). I think there are some minors which have 'Smiling Oilman' as their leader, which have even less use for it then Japan.

Also I know someone who's eager for the Indochina puppet to have historic ministers, so if that could be done I'd be highly grateful.
 
ok, but we do capture oilfields in AOD

As both Japan and Spain using puppets at those oilfields seems the proper choice. In order to make some not totaly insignificant use of the minister trait Japan and Spain would need to own oil fields. Even if annexing Venezuela and not puppeting it Japan would only get 65.78 oil out of it without the minister at 200% Infra and 6.578 oil more than this with the minister. Together with the increase of 0.299 oil at Akita at 200% Infra that is a difference of 6.8777 oil worth 1.3754 $. This is very little. Choosing the smiling oilman seems only reasonable when oil production in national territory is great compared to ic in national territory. That is the case in Venezuala(110 base oil / 6 factories), Persia(40 base oil / 6 factories), USA(604 base oil / 281 factories), Iraq(12+40 base oil / 6 factories), Saudiarabia(12 base oil / 6 factories) and possibly Romania(40 base oil / 30 factories) and USSR(210 base oil / 177+38 factories). Some puppets like Azerbaidchan and Texas can use the minister trait, too.

PS: At techlevel 1938 and the initial ideas and ministers the USA can master more than 993 oil per day. At tech level 1963 it increases to more than 1252 oil per day. 200 Arm-SpArt consume only 1480 oil per day during movement or battle, but cause a tc load of over 3000 during battle. As USA it is near impossibly to consume all oil without causing severe tc overload. The USA must trade off a great deal of oil or use it up in rare plants.
 
Australian chief of armys, Leslie Morshead and Sydney Rowell seem to have the same picture.

And may I remind you about the outrageous situation in the cabinet of Brunei, removing the random long-dead foreign ministers, and replacing them with, for example, minister variants of the two sultans who ruled during the time period would be a good improvement.

I agree with the previous posts about the uselessness of the various smiling oilmen, also Mongolia and Tannu Tuva has them. Its fine if the persons really had something to do with oil industry, but persons who had nothing to do with with oil, people with military background or the like, certainly should not be made oilmen just for the sake of diversity in minister options.

Also, Indochina, I guess it is to represent the short-lived Japanese puppet nation but I fail to see usefullness of it. The governors of French Indochina are already within in the game, as ministers for Nationalist Vietnam. It would be much better if Laos, Nationalist Vietnam and Cambodia had their national-only ministers, and Indochina would specifically represent the French administration of the area, doing a minister shuffle for the nations involved would fix this.
 
Also, can 1.09 please change the political colour for the Nanjing puppet government (U87)? Since it is most likely to be a Japanese-puppet, it makes little sense to give it the exact same colour as Nationalist China on the political map.

Since all the warlords disappear quite quickly, I'd recommend it be changed to Xibei's Green colour.
 
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Gameplaywise Indochina is one of the better puppets.

Strength-wise certainly, but looking at its ministers, it doesent make much sense. I am not saying it should be somehow weakened, just made to specifically represent the French Indochina, not some strange political mixture of Laotian, Vietnamese and Cambodian national ministers.
 
Brunei and errors

Australian chief of armys, Leslie Morshead and Sydney Rowell seem to have the same picture.

And may I remind you about the outrageous situation in the cabinet of Brunei, removing the random long-dead foreign ministers, and replacing them with, for example, minister variants of the two sultans who ruled during the time period would be a good improvement.
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Ok, can you post me some Wikipedia links and net pages if you know about it. I can later take look at some of them in end of the week.
If you do have some work that fits well with AOD we might add that to the patch, but its know important to fix errors and bugs. Its fine to fix horrible cabinets like Brunei so we might mend a little there. Adding new files can be ok, but the need to be tested.
Not sure how much time we got.
 
Ok, can you post me some Wikipedia links and net pages if you know about it. I can later take look at some of them in end of the week.
If you do have some work that fits well with AOD we might add that to the patch, but its know important to fix errors and bugs. Its fine to fix horrible cabinets like Brunei so we might mend a little there. Adding new files can be ok, but the need to be tested.
Not sure how much time we got.

Sounds great, I did some preliminary research on them, found quite a few chaps who certainly shouldnt be anywhere near Brunei. Will post some suggestions when I have the time.
 
3 of the Soviet ministers that come into power via the 2 March 1938 events are Paternal Autocrats. Is this WAD?
 
Thread closed - please see thread for current beta instead.
 
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