Code:
#########################################################################
# Claim Constanta!
#########################################################################
event = {
id = 2710
random = no
country = BUL
trigger = {
control = { province = 423 data = ROM } # Constanta
}
name = "EVT_2710_NAME"
desc = "EVT_2710_DESC"
style = 0
picture = "romania"
date = { day = 7 month = september year = 1940 }
offset = 1
deathdate = { day = 8 month = september year = 1940 }
action_a = {
name = "EVT_2710_ACTA" # Bulgaria demands Constanta from Romania
ai_chance = 95
command = { type = trigger which = 2711 } #Romania's response
command = { type = relation which = ROM value = -50 }
command = { type = sleepevent which = 3424 }
}
action_b = {
name = "EVT_2710_ACTB" # Bulgaria does not demand Constanta from Romania
ai_chance = 5
command = { type = relation which = ROM value = 25 }
command = { type = domestic which = interventionism value = -1 }
command = { type = sleepevent which = 3424 }
}
}
#########################################################################
# Bulgaria demands Constanta
#########################################################################
event = {
id = 2711
random = no
country = ROM
# Triggered by BUL 2710A
name = "EVT_2710_NAME"
desc = "EVT_2710_DESC"
style = 0
picture = "romania"
action_a = {
name = "EVT_2711_ACTA" # Romania cedes Constanta to Bulgaria
ai_chance = 95
command = { type = secedeprovince which = BUL value = 423 } #Constanta
command = { type = construct which = naval_base where = 436 value = 1 }
command = { type = construct which = naval_base where = 423 value = -2 }
command = { type = dissent value = 5 }
}
action_b = {
name = "EVT_2711_ACTB" # Romania stands up to Bulgaria
ai_chance = 5
command = { type = leave_alliance }
command = { type = peace which = ENG value = 1 }
command = { type = peace which = USA value = 1 }
command = { type = peace which = CAN value = 1 }
command = { type = peace which = MEX value = 1 }
command = { type = peace which = VEN value = 1 }
command = { type = peace which = PAN value = 1 }
command = { type = peace which = LIB value = 1 }
command = { type = peace which = PHI value = 1 }
command = { type = peace which = JAP value = 1 }
command = { type = peace which = SOV value = 1 }
command = { type = peace which = CHI value = 1 }
command = { type = peace which = CHC value = 1 }
command = { type = peace which = CSX value = 1 }
command = { type = peace which = CGX value = 1 }
command = { type = peace which = CXB value = 1 }
command = { type = peace which = SIK value = 1 }
command = { type = peace which = CYN value = 1 }
command = { type = end_guarantee which = SOV where = ROM }
command = { type = end_guarantee which = GER where = ROM }
command = { type = set_relation which = BUL value = -150 }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = dissent value = -10 }
command = { type = trigger which = 2712 } #Bulgaria's Response
}
}
#########################################################################
# Romania defies Bulgaria
#########################################################################
event = {
id = 2712
random = no
country = BUL
# Triggered by ROM 2711B
name = "EVT_2712_NAME"
desc = "EVT_2712_DESC"
style = 0
picture = "romania_tank"
action_a = {
name = "EVT_2712_ACTA" # Bulgaria takes Constanta by force
ai_chance = 75
command = { type = leave_alliance }
command = { type = peace which = ENG value = 1 }
command = { type = end_guarantee which = SOV where = BUL }
command = { type = end_guarantee which = GER where = BUL }
command = { type = domestic which = defense_lobby value = 1 }
command = { type = war which = ROM }
}
action_b = {
name = "EVT_2712_ACTB" # Bulgaria stands down
ai_chance = 25
command = { type = domestic which = defense_lobby value = -1 }
command = { type = dissent value = 5 }
command = { type = sleepevent which = 2713 }
}
}
If BUL and ROM are in axis bulgaria cannot declare war on romania. A workaround could be to use command = { type = trigger which = 2712 value = 1 }.
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