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unmerged(81370)

Recruit
Jul 31, 2007
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Am using CCIP mode, eagerly looking forward to new updates ;)

However....how do I effect the Xi'an Incident to only become "active for trigger" after Dec 1936 which is the historic month? Sick of the event triggering right before I was about to wipe the commies in April-May 1936 !! :mad:

In my opinion the commies are way overpowered in the game. According to their military strength during the 1930s, the commies should start with majority militias and maybe some 1918 army due to the Nanchang Uprising; and not some experienced mountain troops and majority 1936 army.
 
footefanatic said:
Am using CCIP mode, eagerly looking forward to new updates ;)

However....how do I effect the Xi'an Incident to only become "active for trigger" after Dec 1936 which is the historic month? Sick of the event triggering right before I was about to wipe the commies in April-May 1936 !! :mad:

In my opinion the commies are way overpowered in the game. According to their military strength during the 1930s, the commies should start with majority militias and maybe some 1918 army due to the Nanchang Uprising; and not some experienced mountain troops and majority 1936 army.

Perhaps ask that Q in their thread instead of here would give you an answer...
 
footefanatic said:
Am using CCIP mode, eagerly looking forward to new updates ;)

However....how do I effect the Xi'an Incident to only become "active for trigger" after Dec 1936 which is the historic month? Sick of the event triggering right before I was about to wipe the commies in April-May 1936 !! :mad:

In my opinion the commies are way overpowered in the game. According to their military strength during the 1930s, the commies should start with majority militias and maybe some 1918 army due to the Nanchang Uprising; and not some experienced mountain troops and majority 1936 army.

That's true. The Communists had less than 7000 men at the beginning of 1936, which wasn't even "ONE" division of troops. But in game it's got 12 divisions that are elites of China's troops.

But all those are to keep Communist China alive from Nationalist onslaught. Otherwise it is impossible to ever win a game in 1936 as Communist China.
 
Historically, the local generals more or less agreed to a cease-fire with the Communists in May 1936 since they considered Japan to be the real threat. Chiang wanted to finish off the Communists before facing Japan.

Xi'an incident firing in May is an approximation of the actual events, but extra events would be needed to follow history more closely.
 
Yes, lets remember what the Xi'an incident represents. Warlord Zhang has made Chiang a prisoner, and wants to make a deal with the communists so that they will all fight the Japanese.

The ineffectiveness of the Nationalist army in fighting the communists is impossible to render in the game, unless you also had most of the Nationalist Chinese armies starting out as militias too. The reality is that there was no Nationalist Chinese army, not in the form expressed in the game. What there were were local warlords, leading their locally raised armies against the Chinese Communists. These were funded by the Nationalist governement, and the reality is that on many occassions the local warlords simply pocketed the money, made deals with the communists, or simply let them move on.

If it were possible to have the AI to direct the Nationalist Armies to do things completely in contradiction to what they were being ordered to do by the player playing Nationalist China as the "central" government... break off attacks... simply not move... or go in the complete opposite direction of the Communist armies, you might be close to simulating the activities of the Nationalist Chinese Army of 1936.