• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(15148)

Second Lieutenant
Feb 27, 2003
117
0
Visit site
Forestry/sawmill/brewery in the desert?

In the 1066 scenario I saw that on the muslim territories, in the desert and in the steppe in many counties there is a forestry or a sawmill. I think you should be able to build such province improvements only in counties where are mountains, forests or maybe plains.
Same thing for the brewery. To make beer you need many fresh water, etc... so the desert is not the ideal place for it + the muslims mustn't drink alcohol...
 
Upvote 0
Well, the best solution would be to have the bonus depend on the terrain.. but that's not a good solution for CK.

From the help text in the file :

required_terrain = {mountain = yes hills = yes}

for province improvements, thouh it doesn't seem to be used, so I don't know if it's an OR or AND requirement (mountain = yes hills = yet was probably a requirement for mine in beta or something.. with OR I guess, but not anymore).

However, there is a require_costal = yes for fishing and wharfs so perhaps they'll add a similar thing for the other terrain types?

/F
 
I'd say this is a good proposal, at least when it comes to forestries and sawmills in the desert.

I'm not certain of the brewery part, since as said there are oasises in the desert and I remember seeing wine made out of tatel (no idea if that's even a word let alone the right word in English) fruit. I'm no expert on Moslim drinking habits, but I'd presume breweries of CK represent lots of stuff like perhaps making juices or something.
 
Why not have mines in swamps and plains? You can get minerals in all kinds of places, not just hills and mountains. For example lakes were the main source of iron in the past in Finland.