• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Zan Thrax

Rebel Scum
91 Badges
Mar 4, 2001
530
49
  • Sword of the Stars II
  • King Arthur II
  • Magicka
  • Europa Universalis III Complete
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Crusader Kings II
  • Sengoku
  • Europa Universalis: Rome
  • Victoria 2: A House Divided
  • Warlock: Master of the Arcane
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Impire
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Rome: Vae Victis
  • Stellaris: Necroids
Now, I'm not certain that this always happens in 1654, but it is definately always close to that time. (I think it may have something to do with one of the religious events... I can't recall the name, but it is always at 101% when this happens)

Once the game reaches this point, a very loud, very distorted musical (I think - its hard to tell) sound begins to play, continously. I've played beyond 1654 a couple times by muting my sound card (changing the sfx slider in game has no effect, and neither does the music toggle.)
 
Here are my system specs.

I am running US version 1.07c

Athlon 700 with 256 ram.
MSI motherboard, the bios is at the latest update.
GeForce DDR (Nvidia 6.31 drivers)
Sound Blaster Live Platinum (most recent drivers)
Windows 98
DirectX 8.0a
DVD Rom
HP 9100 CD read/writer

I have run it in both drives with no effect on the bug.
 
Nice to know I'm not alone...

PII 400
128 ram
geForce 32Meg
SoundBlaster 128 PCI
Win 98
DirectX 8.0a
HP cdwriter 7200 (using this drive because thats the one I hooked up the sound card to)

Now that you mention it Edige, I've only noticed this in Fantasia, because that's the only one I've played very long.
 
I had the same experience in Fantasia. It happened on Jan. 1, 1647, when the computer autosaved. After the autosave, I was bombarded by noise, although the game continued to play. I went back to my previous save game of the scenario, about 1641, turned off autosave, and had the same thing happen. The game autosaved even though I had turned autosave off and the noise started. This repeated three times. I finally gave up and decided to start a GC, which I was about ready to do anyway. I have not had this occur with the GC, but I'm only in the 1500s. I'm running a factory standard Dell Celeron 433 with 96 MB RAM. I tried to turn off most of the background programs and still had the same result with FAntasia.
 
Music Distortion

Yep, the same thing happened to me playing the Fantasia campaign as the Iroquois (can't remember exactly but it was around the 1650s). All of a sudden it sounded like tinny music or a distorted sound effect that wouldn't shut off. I have a P3-800, Windows 98, 256MB memory, GeForce 2 video card, X-gamer sound card, generic CD drive, Direct X 8.0.

This seems like a bug to me--so what is the fix for it? Can the distorted music/sound be eliminated from the saved game?
 
Has anyone seen this bug outside of Fantasia? Is it a property of the scenario set-up? I'm wondering if it might be something we could edit out. The IGC project has been changing these text files, has anyone there run into an audio bug like this?

For me (and my wife) the Fantasia scenario is a great sandbox/training scenario for the game, I'd like to get comfortable (in a scenario I can save) before moving on to either multi-player or the regular scenarios. The audio bug makes play very difficult if not impossible.
 
I have the same exact problem. I saved the game after the problem started, figuring that the game or Windows 98 had crapped out on me. After rebooting my computer, the reloaded save game still has that damn obnoxious sound.

Does anyone know if the sound ever stops? Is anyone looking in to this?
 
No, it keeps going right until the end of the game. I played through a game with my sound shut off completely. I checked in 1790 and it was still going.
 
In reading through the IGC bug threads, I haven't seen anybody mentioning sound bugs occuring becuase of the changes they are making to the scenario text files. I had been hoping that such a parallel might point to a way to fix the 'Fantasia' scenario's sound bug.

As for playing with the sound off, you're a stronger player than I. I rely heavily on the sounds as a crutch for my play.
 
I found a fix!!!

This problem was really irritating me. Since the problem does get saved in the save game file, I knew that the answer must lie somewhere within that massive text file. I took a previous, non-noisy save and compared it to the save with the sound bug from hell.

I found a line of counters in the section called globaldata. The line:

progress = { 0.000000 101.000000 101.000000 101.000000 0.000000 100.083351 }

was in the bad (noisy) file, while the line:

progress = { 0.000000 101.000000 101.000000 101.000000 0.000000 97.750000 }

was found in the good (quiet) file.

When the last counter in the line exceeds 100, that damn noisy sound starts playing unabated. The solution would appear to be quite simple. Edit the progress line to reduce the last status counter to zero. (or 0.000000 to be precise)

I have absolutely no idea what effect this will have in the game. There may be some event that is supposed to take place when the counter exceeds 100. I did not observe any ill effects from the change on my save game. You should make a backup copy of your save game just to be safe.

Does anyone know what this line controls? My guess would be historical religious events. Maybe someone at Paradox could answer this for us.
 
Got hit by the sound bug in 1648. I simply pretended some European powers were having a major party to celebrate the end of the Thirty Years War - but that excuse is starting to wear a bit thin, seeing as it is 1723 right now. :)