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I don't think you'll ever see that in HoI1, maybe 2 but even then... anyways, moving you to Scenarios, maybe Santa'll pass by and grant your wish...

*moved
 
Funny how that all comes together

I've wanted to see something like that for the Napoleonic (including 1812) Wars or the Seven Years War (technically that was the 'first' world war stretching from India and the Philippines to North America aside from Europe) but no one else here seemed interested in it. I think it could be done just change some things around (yeah I know, easier said than done) - airpower could become irregular forces (tactical bombers become arsonists or saboteurs, naval bombers become light coastal forces, either paratroops or transport aircraft should be disabled - I'd prefer the latter, and the heavy bomber is made so expensive and long to build as to be impractical, either that or disabled if there's some way, so that 'nukes' can be used as another 'variable' resource.)

Coal = Cloth
Steel = Iron
Oil = Gold
Rubber = Food
Atomic Bombs = victory points or something, basically like Risk Cards w/c u can spend at certain times to get an advantage

Battleships = ships of the line from 100+ gunners to 50 gun ships
Cruisers = frigates from razees (ex-ships of the line reduced by a deck to become large super frigates) and the American Humphrey design to the maids of all work (32 and 38 gunners).
Submarines = light forces including sloops and later Fulton subs.
Carriers or Destroyers (probably carriers) = captured enemy ships (the problems are the names mainly - I don't want to mix them up with the regular ships) - what happens is ships that are sunk are assumed to be captured probably but they are used mainly as transports or prison hulks w/c require you to activate them if you need to (costing you men, resources and some 'vp')

The time period would run from 1792 to about 1832 or from the death of Louis XVI to just around the ascencion of Queen Victoria and would naturally provide for a Napoleonic victory. Instead of nukes or electronics social and philosophical issues such as those in Victoria would be researchable. The way I see it, the conflict here is you want to bring you country into the Industrial Era and make them progressive BUT each advance in philosophy or technology can potentially upset your power base (something like what Napoleon III struggled with - trying to be a 'liberal' ruler but maintain his power just the same). The biggest problem I see here is most of the cool action takes place on a tiny portion of the map (Europe) but of course you have the Portuguese and Spanish Empire's dissolution, the struggle for India vs the French/Mahrattas/Sikhs/etc. the War of 1812, a bit of the early Texas-Mexico struggle, the rise of the Zulu and fall of the Songhai... but it's the Napoleonic Wars and, as Napoleon himself once said, something to the effect that, 'This Europe is too small for my glory'.

I like HoI 1 over Victoria mainly because it's primarily a wargame, doesn't bother with POPs etc, has a neat-o research system and, most importantly, you can utilize commanders without needing to retire them (Victoria makes you keep a commander in his current billet forever). I do like Vickys map more for the most part. I think HoI could really do with more land areas not less.

About 'strategic redeployment' it could be explained away as fog of war - divisional troops or other light forces or deception made the enemy believe the units were still there. Well thats the best excuse I can think of right now. There's no way to shut if off I believe.

I've been able to find pretty good info on the Napoleonic era navies and I'm compiling ship lists actually on Super First Rates (100+), First Rates (90-100), Large Second Rate (90-74), Second Rate (74 the mainstay of the fleet), Third Rates (64s-50s), Super Frigates (56-44s), Frigates (40-20) though the last two have been surprisingly hard to find.

Well, I don't think anyone else here's interested so I'm probably just spitballing and I'm not particularly thrilled by the thought of taking on a major project myself but in my spare time I tinker around with the Platinum Edition and Core + No Time Limit and see what can be done... no it's not downloadable, it's barely even working, I'm just playing around with variables now.

But I can dream can't I?

Cheers,
Richmond
 
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Richmond you have awesome ideas. I would love to see it done. I would like to see America always at war with the British, Spanish, and Mexicans. Plus the Louisiana purchase. America not a super power :)
 
I agree, I like your ideas, Richmond, except regaurding the airforce. It would probably be best if all types of aircraft were disabled, in my opinion.
 
so would I!

Bacon King said:
I agree, I like your ideas, Richmond, except regaurding the airforce. It would probably be best if all types of aircraft were disabled, in my opinion.

So would I actually except it seems you can't disable certain unit types w/c includes aircraft. You're stuck with them so you gotta do something with em. Anyway they function very well as raiders, vedettes and saboteurs, just reduce speed to 'riding' or 'coach' speed hehehe! One particular type I'd like to be rid of is the strategic bomber because it carries the nuke. No such luck unfortunately. I want to use the nuke as a variable rather than as a weapon.

Anyways I'm still researching the period in detail with Osprey and other books. No promises at all though I was pleasantly surprised to see others with similar interests. I broached the idea a couple of years ago for a Seven Years War to the American Revolution mod (around the time the NTL patch came out actually) but no luck there. No one was interested and they quibbled over the (to be fair, quite relevant) differences in period (strategic redeployment for one, aircraft for another).

While it would be best if Pdox would do the game themselves (they'll certainly do it better than I can!) I hope they use the HoI ONE engine for it - its really got the most promise for it. Just expand the map with more regions like in Vicky, tweak some things here and there (naval warfare particularly) and I think it could be done.

Cheers,
Richmond
 
Morian and Bacon King

Just curious though... even at the risk of merely spitballing... if you could change around HoI as it is (no hope of new features etc) to make a Napoleonic wars game spanning 1792 to 1822 what would you do? I'd just like to get your input. What features would make it fun? Who knows maybe the Pdox people might check out this thread and get some ideas ;)

Cheers,
Richmond
 
It wouldn't be impossible to get rid of the airforce, you'd just have to make all the air units activated by a tech that requires 100000 days or so of research.
 
The only problem is there aren't enough tags...