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songee87

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Oct 12, 2008
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I am new to mp online, though i have played a lot in singleplayer.

I would like a 'grand campaign', currently playing HoI 2 doomsday armageddon 1.1, but that's not impossible to change.
I can play either weekdays evenings (GMT +1, sweden) or mornings weekends.
I could play any of the major nations. I've understood there are sets of rules (aussie rules, for instance?) and i'm not very familiar with them. I would suggest not too rigid rules, but refrain from exploits (such as GB entering spanish civil war, dragging it out to -39 to avoid peacetime effect on IC)
any other topics we can discuss... maybe 4-6 players, preferably evenly distributed among axis and non axis.

Germany
SU
GB
Italy
Japan
US
possibly france, we can figure some solution out if vichy-event is fired.

don't know all the dangers in mp, but maybe we should also refrain from taking controll over the AIs troops .. suggestions? anyone interested?

Regards
 
If time is Sweden i can play live in finland so teh clock is one hour more.
So should not be such of a problem.
I can suggest the finish rules but you may not like all of them.
But exploits like the uk thing are FORBIDEN in them. ;)
 
lazuka said:
If time is Sweden i can play live in finland so teh clock is one hour more.
So should not be such of a problem.
I can suggest the finish rules but you may not like all of them.
But exploits like the uk thing are FORBIDEN in them. ;)

ok =)

we got alexgorik and a friend of his, you and me. that's perfect for me, i think 4 players might be very interesting! i suggest two go Axis and the other ones could go either UK + Soviet, or maybe if they're self-confident UK and France. Could be very interesting fight for France if both France and UK are human-controlled and do their best to defend it. Maybe french player could change country if we want to play on after Vichy-event.

i currently play a game as UK, and my industry is riddiculously high, effective IC around 300, and with full market economy, that is A LOT! so i think they'd be seriously overpowered if they can get around the peacetime modifier too. Where can i read those finnish rules? (and in swedish/english :) )

also we should decide on a startup day i think. how about thursday (30th of October) evening, 18.00 or 19.00 swedish time (GMT+1)

or is that too early? we could go for sunday evening instead, have more time to discuss rules.
 
oh more thoughts...

contact me on msn: vidde87@hotmail.com, or email at the same address.
i don't have icq, suppose i could get it if that is what you guys use.

i think it would be good to have some kind of ingame communication too, as the in-game messaging might be missed (too bad if someone has to go away from the computer and comes back to find nobody heard him, and he is invaded or something... also if the teams want to cooperate better... i got a microphone, but i don't know what program is better to use it through. i have had problems with skype (my computer doesn't seem to like it), but there's another program, Ventrillo, we could use, if you guys think it's a good idea.

about rules... my general idea is that we want a funny, enjoyable game. that's kind of the point of gameing i guess ;) so that's what we aim for. and it one side knows a lot of loopholes or stuff, to beat the other team easily, then it won't be fun. so that's what we should be aiming for. I don't really like tons of rules, i think if we're all in for the fair play we won't have problems. i don't know what rules say about pausing the game for instance, but here's my idea: this game requires to do a lot of stuff, for some countries more than others. we don't want to be stressed, pausing is okay, and the one that paused the game is the one that decides when to start again, preferably after telling everyone something like "now i'm gonna start the game again"...

any thoughts?

regards
 
HOI.fi Rules:
Diplomacy and Trade

-All trades whit people made in start by the game cant be cancelled.

-Allied and SU can´t buy too much rare materials.(Exploit that germany doesn´t get rare materials at all.)

-The alliances should be historical USA+UK vs Germany+Italy+Japan vs SU.But whit little countries you can get them to your alliance.

-Europe´s countriers and SU can´t take alliese until the Dazing-event.(Event allies allowed.)

-No war until Dazing-event.(Event wars are allowed like Japan vs China)

-Large countries can´t be made puppets.Usually about China.

-Human players are not influenced or coupped unless its ok whit the player.

-USA can join the war when 1)The date is 1.1.1942 or 2)Japan has started a war 6 months ago event wars don´t count 3)England has been invaded sucsesfully(Troops get on land.)(After this its no matter if the are pushed back to the sea from that point.)

WAR

-When your in a war you must annex as soon as possible.(This is a Consumer Goods exploit. Like the etiophia war whit Italy.)

-Straight redeploing from the line is a NO(Exploit troops teleport from a closing pocket).When you redeploy there must be at least one own or a neutral province before a enemy province.

-Troops can´t also be redeployed away from bombings.Exploit,that troops teleport to safety.

-A Capital is to surender after a 3 moths of siege.The counter is zeroed if the siege is broken in some province.

-Landings have these rules:You can land in whit 6 divisions a day on a small port, and 12 on a large port.This is for those 100 division teleports on a land province.You can bring same amount of reinforcements in the province every day like: Day 1:6 , Day 2:6 and so on.Paratroopers and forces attacking by ground don´t coun´t on the 6 and 12 divisions.

-Allieds can´t move their forces to Soviet territory and SU can´t move them to Allied territory

-Allieds can´t take european countries to mitallery control.Large countries like USA/SU/Germany/Japan etc. Can´t be taken to mitallery control.Germany can take it´s own allies to mitallery control.(This rule kind of cancels the Uk and france defence. But if it is on germany will run out of rares and can´t get them enywere unles you have a huge stock pile.)

-All means that surronded troops get suply but they shuoldn´t get(etc. moving ships to a port constanly) are the games bugs abusy and this is not tollarated.This is mostly about the balck see if there is Axis troops there and SU or Allieds have close the bospor chanel(or if you have no convoys left not likely to happen but this is an exsample).

Intelligence

-In peace no attack measures are allowed.You can send spies but attack actions only in war time.

-Not even in a war you cant use attack actions againts Allied AI,cause they can´t defend againts it.

And you can chat in valkyrienet before the game and there you can be told the Host IP.
The game chat is good whit me you just have to write.
 
songee87, there is a chat available inside the game. activated by pressing tab. about voicechat- i think it could be very usefull too. if your computer do not like skype i still can suggest icq - easy in use , well known IMS. using icq we can always see others online and comunicate mu easily.

Starting date: any day from today after 18.00 GMT (19.00 CET)

Game rules: i would suggest playing four nations USSR, UK, Germany, Japan using hiensen rules:
http://forums.ederon.net/default.aspx?g=posts&t=623
(playing 36 campaing , by the historic way as it was, no mayor war before danzig event, accept for japan they can declare a war on China as it happened historicaly)
in general i do not like too many rules too, just expect fair and honest game, with NO cheating,supply tricks and other exploits from everybody and of course from myself. let's do not spoil our game experience.

Pausing: as all of us is new for MP everybody can pause game whenever they want, personally I do not have any problems on this issue at all. if someone pause the game - use it for yourself as well: adjust sliders, merge armies, plan your research in advance, give orders, etc.
just would like to advice you guys read this post:http://forum.paradoxplaza.com/forum/showthread.php?t=225334
as it was said in previous post - ones you paused the game - only you can unpause it with prior informing of all other players.

Game modding suggestions:
I read couple of post on paradoxforum about game modding, an example:
http://forum.paradoxplaza.com/forum/showthread.php?t=349236
and would like to suggest nex modes been made:
1. increase combined arms bonus in off from 5% to 30% and deff bonus from 15% to 20% le as it much more closer to historic values. and will make players think how to fight by quality not by quantity.
2. increase max limit on air stucks to 8 (optional i can live without it)
3. increase deffensiveness i toughtness let's say by 1,5 to panzers as they obviously underestimated and not worthy to build under current game settings.
Any other suggestions? Lazuka, give us more information about yuor finish rules.
my icq 240-466-556
skype: alexgorik
 
thanks Lazuka, it's much the same as in hiensen rules it just more detalised in there. i agree with most of said above fro accept nex things:

"-All trades whit people made in start by the game cant be cancelled."
if i trade with other person why i can not cancel it when it's suitable for me? did i missunderstood this rule?


"-Troops can´t also be redeployed away from bombings.Exploit,that troops teleport to safety."
there only gar div which could be redeployed and it's natural that if my gar dis under constant attack from air i will redeploy it instead of letting it to die. i would prefer to change this rule for: no troops can be disbanded when retreating(to save MP) and under air attack. this rule present in hiensen rules


"-Landings have these rules:You can land in whit 6 divisions a day on a small port, and 12 on a large port.This is for those 100 division teleports on a land province.You can bring same amount of reinforcements in the province every day like: Day 1:6 , Day 2:6 and so on.Paratroopers and forces attacking by ground don´t coun´t on the 6 and 12 divisions."

I understand your point but to transfer 100div you have to have 100 transports! and ... 1 day.. its hell a lot of time...example: UK land in france with 12 div. in one day i would be able playing by germany to transport up to 24 div to the landing area. on other words - UK doomed! the same thing for ger invading UK - no chance to survive for invaders! disband this rule or increase number of div to 12/24. besides that its very hard to control this rule. hope everybody will play honest game.
 
lazuka said:
HOI.fi Rules:
Diplomacy and Trade

-All trades whit people made in start by the game cant be cancelled.

-Allied and SU can´t buy too much rare materials.(Exploit that germany doesn´t get rare materials at all.)

-The alliances should be historical USA+UK vs Germany+Italy+Japan vs SU.But whit little countries you can get them to your alliance.

-Europe´s countriers and SU can´t take alliese until the Dazing-event.(Event allies allowed.)

-No war until Dazing-event.(Event wars are allowed like Japan vs China)

-Large countries can´t be made puppets.Usually about China.

-Human players are not influenced or coupped unless its ok whit the player.

-USA can join the war when 1)The date is 1.1.1942 or 2)Japan has started a war 6 months ago event wars don´t count 3)England has been invaded sucsesfully(Troops get on land.)(After this its no matter if the are pushed back to the sea from that point.)

WAR

-When your in a war you must annex as soon as possible.(This is a Consumer Goods exploit. Like the etiophia war whit Italy.)

-Straight redeploing from the line is a NO(Exploit troops teleport from a closing pocket).When you redeploy there must be at least one own or a neutral province before a enemy province.

-Troops can´t also be redeployed away from bombings.Exploit,that troops teleport to safety.

-A Capital is to surender after a 3 moths of siege.The counter is zeroed if the siege is broken in some province.

-Landings have these rules:You can land in whit 6 divisions a day on a small port, and 12 on a large port.This is for those 100 division teleports on a land province.You can bring same amount of reinforcements in the province every day like: Day 1:6 , Day 2:6 and so on.Paratroopers and forces attacking by ground don´t coun´t on the 6 and 12 divisions.

-Allieds can´t move their forces to Soviet territory and SU can´t move them to Allied territory

-Allieds can´t take european countries to mitallery control.Large countries like USA/SU/Germany/Japan etc. Can´t be taken to mitallery control.Germany can take it´s own allies to mitallery control.(This rule kind of cancels the Uk and france defence. But if it is on germany will run out of rares and can´t get them enywere unles you have a huge stock pile.)

-All means that surronded troops get suply but they shuoldn´t get(etc. moving ships to a port constanly) are the games bugs abusy and this is not tollarated.This is mostly about the balck see if there is Axis troops there and SU or Allieds have close the bospor chanel(or if you have no convoys left not likely to happen but this is an exsample).

Intelligence

-In peace no attack measures are allowed.You can send spies but attack actions only in war time.

-Not even in a war you cant use attack actions againts Allied AI,cause they can´t defend againts it.

And you can chat in valkyrienet before the game and there you can be told the Host IP.
The game chat is good whit me you just have to write.

these sound like clever rules, though maybe difficult to control. but if we all agree to follow them, sounds simpel enough.
i have a few questions:

-Allieds can´t take european countries to mitallery control.Large countries like USA/SU/Germany/Japan etc. Can´t be taken to mitallery control.Germany can take it´s own allies to mitallery control.(This rule kind of cancels the Uk and france defence. But if it is on germany will run out of rares and can´t get them enywere unles you have a huge stock pile.)

can you clearify this a little? do you mean no taking military control over major powers ? (like UK taking charge of france defence) but allowing Germany to control Hungrary and Rumania? if that is so, it's ok with me. I think maybe we should refrain from control of allied troops at all, to avoid gamey things such as stacking 40 polish divisions in warzawa... then you'd just have to use those granted by the AI as expeditionary troops. the main drawback is that this affects UK and Germany a lot, and SU not at all, therefore it kind of changes the balance a bit. not taking control of major powers (and poland ;) ) sounds ok to me.

-Allied and SU can´t buy too much rare materials.(Exploit that germany doesn´t get rare materials at all.) sounds very good to me. i would like to add:
NO BUYING OR SELLING TROOPS OR UNITS whatsoever. (i don't want to see someone bying the japanese fleet b4 the war, or something like that) Goes for territory as well. Making puppets is nice and all, giving them all your non-profitable provinces is not as good.

about china: is a bit of a problem, since if japan wins, keeping all of china will mess the TC up for the rest of the game But i think we should play firstly the european powers, so we can just leave japan be this time. if we have a lot of fun, and plays another time, and want to include japan, we can discuss this further then.

anyone think these rules are too difficult to control or too much? more thoughts?

about the strategic re-deployment to "teleport" troops to safety, from being surrounded or bombed... defeating Soviet Union will be _very_ difficult if SU can always avoid getting surrounded and bomed. i'm not sure i like it though, it feels like forcing people to sacrifice troops. i'm divided.

we can try in game messaging, and if it works, then that's fine with me too.

what about start dates?
 
songee87 for china there is an surrender event when its devided at small warlord countries which all controled by japan. personaly for me it is not really matter to save or to disband this rule.
strategic redeployment - i'm agree with you. we need to disband this rule.

songee87 said:
these sound like clever rules, though maybe difficult to control. but if we all agree to follow them, sounds simpel enough.
i have a few questions:

-Allieds can´t take european countries to mitallery control.Large countries like USA/SU/Germany/Japan etc. Can´t be taken to mitallery control.Germany

about china: is a bit of a problem, since if japan wins, keeping all of china will mess the TC up for the rest of the game But i think we should play firstly the european powers, so we can just leave japan be this time. if we have a lot of fun, and plays another time, and want to include japan, we can discuss this further then.

about the strategic re-deployment to "teleport" troops to safety, from being surrounded or bombed... defeating Soviet Union will be _very_ difficult if SU can always avoid getting surrounded and bomed. i'm not sure i like it though, it feels like forcing people to sacrifice troops. i'm divided.

we can try in game messaging, and if it works, then that's fine with me too.

what about start dates?
 
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HIensen Rules

Game rules for 36 campaign :


IMPORTANT !!!!

0.0 : This ruleset doesn't cover all aspects and holes of the game engine.It does just show the historical way to follow.So instead of creating dozens of new rules,the players must agree in playing fair,respecting their opponents and the gameplay,so any unfair action done or going to be done shall be discussed with players that will take the right decision in order to keep a nice way of playing.


IMPROVEMENTS AND DOCTRINES

0.1 : Coastal/land forts level max is 5 exempt - Magino line
0.2 : It's forbidden to switch to another land doctrines tree, exception for axis minors that can start with Spearhead doctrine
0.3 : Improvements like airbases, naval bases and radars have to be built in the province concerned by right click on it and not from the production board.Exception : the Flak can be produced in serials and placed freely


SPECIAL RULES

0.4 : Factions Sphere of Influence: They cannot grant each other military access. Their units also cannot behave in function of the other nor operate in theathers which are too close to the other Faction due to political reasons.EU Axis-ASIA Axis and Allies-USSR are the factions mentioned.


TRADES

1.0 : No free trades between ALL humans until both concerned sides are at war, otherwise all trades must be fair and at +60%
1.1 : The well known Supply Trick on AI nations is forbidden
1.2 : The 2nd day of the game Allies and Comintern cannot trade with the following nations (in order to not cripple Axis economics): Holland, Siam, Turkey, Portugal, Yugoslavia, Bulgaria, Hungaria, Romania, Finland, Sweden, Switzerland, Austria, Denmark.
1.3 : Allies cannot trade for rares during the first month of the game
1.4 :The first trades already in place must be respected till the war between the two sides concerned
1.5 : Allies and Comintern must accept trade deals offered by Axis powers as long as Axis offers supplies
1.6 : Allies and Comintern can ask for supplies providing a ratio of materials also, as stated above or better – but Axis is free to refuse.
1.7 :The Allies/Komintern are allowed to cancel some trades when their new factories put their ressource growth in the negative daily.


SPYS

2.1 : Coups are not allowed on humans players
2.2 : Stealing techs are the only intelligence operation authorized on AI and MINOR nations (AI isn't able to kill correctly the spies – and having a human minor taking over the AI still means they’ve low anti espionage capability.)


UNITS IN THE FRONT

3.1 : Urban Limit for stacking units is 36
3.2 : No SR through a territory that contain enemies ground units which are not retreating,or when you're bombed by air
3.3 : Recycling units(disband) is allowed only if they aren't already encircled,outflanked or being bombed to death
3.4 : Paradroping mission in order to kill retreating units is forbidden
3.5 : During peace time you must supplie ALL your OWN divisions,air and fleet in your OWNED provincesThe owning nation MUST pay the full supply needed for them. --- Planes and Ships must be kept in supplied bases. Ships cannot be sailed out, planes cannot be kept in airbases without a supply line.


DIPLOMACY

4.1 : No war till Danzig except for events
4.2 : Phoney wars isn't allowed,and when you are able to take last Victory Points or Anex do it quickly
4.3 : You must respect peace treaties and no agression pacts.Cancelling them is forbidden.
4.4 : Selling units is forbiden exception done for starting units in a very limited amount.France or ussr selling armies to anyone, Japan selling BB or CV fleet is considered as an exploit.
4.5 : When you join one Alliance you must stay in till the end
4.6 : Allies-Kommintern cannot grant military access to each other
4.7 : One human cannot influence other human without his permission
4.9 : American Nations, aside USA and Canada, must stay neutral until USA joins the Allies. Then Allies and Axis can try to ally them up.

GERMANY RULES

5.1 : Axis alliances allowed :
-Hungary,Romania,Bulgary( at any give time),Austria,Italy,Argentina,Nationalist Spain( after Vichy),Finland(after the end of Winter War event),Japan(at Pearl Harbour event)

5.2 : Germany must claim Danzig at the event. If by chances, the Poles folds (1%) the game proceeds normally until Axis or Allies DoW the other.

5.3 : R/M pact go historical,germany is allowed to dow ussr from april 41

5.4 : Germany can break the R/M pact,if he do it bring forward USA entry by 6 months


ITALY RULES


6.1 : Italy can join axis at anytime after anexation of Ethiopia

6.4 : Italy mustn't accept surrender event when his homeland is invaded(event bugged)

JAPAN RULES

7.1 : Japan independent alliances :
-Japan can't ally any Chinese warlord country in the middle earth,Siam is allowed to join Japan at anytime

7.2 : Japan must DOW Nat China at Marco polo bridge event

7.3 : Japan must accept no agression pact with SU at Khalkin Ghol event

7.4 : Sinkiang and Tibet must remain neutral

7.5 : Japan cannot DOW Netherlands unless this country is in Allies

7.6 : Japan can DOW Allies at anytime after Vichy event.DoW to Allies, has to be followed by a DoW on USA as well, and vice versa.

7.7 : Japan may not DOW the SU until it has achieved the following strategic objectives: Capture of Guam. Capture of Singapore.Annexation of Philippines. Annexation of Holland.Annexation of Australia.New Zealand, and capture of Hawaii Islands -----OR-----Occupying whole Burma and continental India up to Karachi.

7.8 : Japan must accept surrender event when his homeland is invaded

UK RULES

8.1 : Allies alliances allowed :
-All the countries Axis dow.
-All American Minors after USA joins.

8.2 : Canada, South Afrika, Australian, New Zealand units – of all kind, land air and navy - must stay into their respective homelands until march 40.

8.3 : France Army, Airforce and Navy will be deleted after Vichy Event aside the 3 Divisions which should be created as Free France Force.

8.6 : France units cannot be bought.

8.5 : France must accept Vichy. France player has to disband all its surviving fleet, land units and airforce after the Vichy event, except the 3 divisions created in Afrika.

8.6 : Allies cannot invade Italy until they occupy all Italian holdings in Africa

8.7 : If Allies invade Germany early in game (sept 39->march 40), USA entry date is delayed by 6 months

8.8 : UK is not allowed to have mil access to the pacific minors(Netherland Indies,Australia, New Zealand) and rest of Indonesia until japan enters in war


USA RULES

9.1 : USA cannot be played by an human until it is allowed to join allies,Japan declare war on Allies, 1rst Jan 1942 or earlier if axis break historical line

9.2 : USA conditions to enter the Allies :

-USA may join immediatelly the Allies if UK is invaded by Axis
-USA may join immediatelly after Japanese DOW on Allies
-USA may join immediatelly or as soon as his intervetionism allow to do so if axis put a feet in south america,take Bermuda or Greenland
-USA entry is put back by 6 months and +1interventionism by edit if one of the following countries are attacked by Axis->Spain,Sweden ,Turkey,Arabi Saudia and Persia
-USA entry is put back by 6 months and +1 interventionism by edit if Germany break R/M Pact
-USA entry is delayed by 6 months if Germany is invaded early in game sept 39->march 40

9.3 : USA mustn't accept Yamamoto assassination if Pearl Harbour is under Japan hands


USSR RULES


10.1 : SU must accept and honnor R/M Pact

10.2 : R/M go historical(full pact),USSR can dow germany from jan 42

10.3 : Soviet Union is not allowed to dow any minor except Finland by event, baltics minors have to be anexed by territory claims

10.4 : SU must wait and accept End of Winter WAR event and take his owned provinces,in the other hand if SU want to Bring Socialism,NAP is broken and germany can DOW USSR from april 40 without any penalty

10.5 : Su must accept Bitter Peace event and honor terms of treaty


NAT CHINA RULES

11.1 : China must accept peace event with Clan Guangxi

11.2 : China must not DOW chinese warlords in purpose to increase his IC before or during war with Japan

11.3 : China must go for historical human wave land doctrine

11.4 : China must not recieve any units,supplies or mass ressources via trades or negociations by players


NB

If one of these rules isn't respected by one player the game will be SAVED and this player will get DISSENT by the edit of the save – plus the exploit could be fixed, and other punishment could be found for game crippling rule breaking issues or clear exploiting (like selling VP provs to avoid annexation, or like a Poland landing in Tripoli)

R/M ->ribbentrop molotov pact in 24 august 39
DOW->declaration of war
SR->strategic redeployment
NAP->no agression pact

As YOU CAN SEE MUCH THE SAME TO FINISH BUT MORE DETAILISED.
Guys what do you think about making some gamemodding i mentioned above?
 
Hiensen rules looks good to me, maybe they're very deep into diplomatic restrictions, but on the other hand, they look balanced enough.

about the mp problem:
since i'm the initiator, i think i will start hosting. if this is an issue for you guys, we can take turns. also we can change this if my connection isn't enough (2mb, going to upgrade it to 8mb, but haven't done yet)
but as of now,

"You know when you are behind a NAT enabled router, when the IP number of your PC starts with 10. or 192.168."

my ip doesn't, so i'm not behind a NAT enabled router. therefore, we shouldn't experience this problem.

modding:
i'm in for changing airstacks to 8, right now i don't have time to read the modding thread. will be back in an hour or so, i can get icq and add u then.
i'm more sceptic about tweaking def values and such, but we can always discuss it.

regards
 
lazuka said:
So it is ok whit you that germany is getting a pocket of 60 SU divs.
And sudenly they have teleported to safety is this fair in your mind?

wait.. if it's pocket fully encircled of course it could not be redeployed. if this pocket by the sea and transports got moved them to safety it's ok.
probably we misundestood each other . my opinion about that is:

no Strategic Redeployment through a territory that contain enemies ground units which are not retreating,or when you're bombed by air
recycling units(disband) is allowed only if they aren't already encircled,outflanked or being bombed to death
Paradroping mission in order to kill retreating units is forbidden

lazuka do you have any IMS like icq?how can we contact each other out of paradoxforum?
 
read the uberthread about modding.

i guess we can also talk about this on icq, but here's my punchline for lazuka and your moscow friend, the reason i'm kind of against modding:

game balance!

i agree that a lot of things in the engine does not represent reality. for one, the complete uselessness of a failing defence (in almost all cases it is better to immediately withdraw from a combat that you are losing), the fact that tanks do not have higher attackvalues (rather than like now only taking less losses when fighting infantry). but a massive bonus change (you suggested 5% off bonus --> 30%, and def from 15% -->20%) for combined arms forces (or any other type for that matter) might change the balance of the game, and i cannot really foresee how much. In order to really understand the impact, i would have to make those changes, and play the game a couple of times implenting different tactics, as different countries. As it is now, i believe tanks are worth buying, especially for the IC-rich, manpower-low countries, though maybe they're not as Über as in reality. I would rather get our game going then doing lots of mods and trying them out myself to evaluate them.

If we get this game working (get through that firewall problem, for instance :S) and enjoy it, for maybe another session we can take this discussion again.

lazuka, could you please get in touch with us on icq/msn? or maybe we can all meet in valkyrie-net channel?

regards

ps. apparently i was wrong about the NAT thing, and i actually remember myself port-forwaring for a torrent-client long ago. hopefully we can solve this matter soon.
 
lazuka said:
I have msn and we can meet in valkyrienets hoi2 chat lobby.
msn:lazuka12@hotmail.com
And i would really like to be SU.

the three of us are online now. accept me on msn please, i added you.. and get into the game :) :) armageddon 1.2 version.

hope you see this..

regards
 
I added you on msn.
It would be a lot easier if we played whit the hiesen rules.
And how many people are there 5?

This is the email i send to you songe:
HI!
Hmm we really didn´t put up a cirten date and we haven´t got the time when we play.
And there are more players joining the game.
And do we play whit Hiesen rules?
I can play 16.00-18.00 Swedish time.
If we start 18.00 Swedish time i can play 2 hours.
Have to go to sleep early cause of scool.
Mayby in weekends i can play an hour later or 2 hours.
I can also play in weekend mornings(sarturday,sunday) If we start 9.00 swedish time.
--------------------------------------------------
PS. i had no idea that we should have palyed yesterday
 
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