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unmerged(19915)

Aspiring Warmonger
Sep 21, 2003
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Hello

Playing CORE 0.30 as the US using purpose built CAG aiccraft, I have become stymied in my quest for the 1947 TJ CAG upgrade prerequisite techs.

I have researched super carriers, all the radars, all the CAG doctrines, all the other 1 tier CAG techs, missiles, rockets, planes and all manner of techs.

None open the 1947 TJ CAG prerequisite tech. Perhaps this is a bug?

Thanks!
 
I can't find anything in my changelog for next version, but I have a distinct memory of the requirements for the first CAG being wrong for that first model (requiring converted CAGs). Can you look in the mod-CORE2\db\tech\secret_weapons_tech.txt file, tech 7520 (search for "id = 7520") and copy/paste here the lines "required" and "or_required"?
They should be (as they are in next version):
Code:
	required = { 7170 7510 7530 3420 }	# Functional Turbojet Engine AND TJ Multi-role Fighter 1 AND TJ Close Air Support 1 AND Large Carrier
	OR_required = { 4940 4980 }	# Late-war CAG, converted OR purpose-designed

You should be able to replace your current lines with the two I posted above and reload the game to allow research of that CAG unit. In either case, can you post what you have in your file now? Because if there's an error here I want to note it in the changelog for next version that its been fixed (I suspect I've just missed it)?
 
Thanks for the reply!

Here's the TJ CAG tech in full, as per vanilla CORE 0.30
application = { # Turbojet Carrier Air Group 1
id = 7520
name = TECH_APP_SW_52_NAME
desc = TECH_APP_SW_52_DESC

position = { x = 30 y = 370 }
year = 1947

component = { # Airframe Design and Engine Fitting
id = 7521
name = TECH_CMP_SW_52_1_NAME
type = rocketry
difficulty = 5
}
component = { # Prototype Development and Testing
id = 7522
name = TECH_CMP_SW_52_2_NAME
type = technical_efficiency
difficulty = 5
double_time = yes
}
component = { # Armament Fitting
id = 7523
name = TECH_CMP_SW_52_3_NAME
type = carrier_tactics
difficulty = 5
}
component = { # Equipment Installation
id = 7524
name = TECH_CMP_SW_52_4_NAME
type = electronics
difficulty = 5
}
component = { # Production Model Development
id = 7525
name = TECH_CMP_SW_52_5_NAME
type = aeronautics
difficulty = 5
}
required = { 7170 4930 7530 3420 } # Functional Turbojet Engine AND Mid-war Carrier Air Group AND TJ Close Air Support 1 AND Large Carrier
OR_required = { 7500 7510 } # TJ Interceptor 1 OR TJ Multi-role Fighter 1
effects = {
command = { type = new_model which = cag value = 5 }
command = { type = scrap_model which = cag value = 3 }
}
}

I replaced the required region with the one you specify and reloaded the game; the tech was active. Soon the Germans will fear the wrath of my CAGs!

Thanks!
 
Actually... what version are you playing? I discovered I had this fix noted for 0.3.1.1 (which evolved to 0.3.1.5 before it was released). Are you still on 0.3.0? Unfortunately when we released 0.3.1 I forgot to update the desktop shortcut's name so that can't be used to discover what version you're playing - you'll need to open the changelog and scroll all the way to the bottom and see what the last changelog entry is.
 
Baylox, if you'll accept a friendly suggestion, in the future you should write change logs in reverse-chronological order (latest changes at the top). Most mod change logs are written in this way to make it easy to see what has most recently been changed (as well as see what the latest version is).
 
ShadoWarrior said:
Baylox, if you'll accept a friendly suggestion, in the future you should write change logs in reverse-chronological order (latest changes at the top). Most mod change logs are written in this way to make it easy to see what has most recently been changed (as well as see what the latest version is).
I would like this too, but when I took over this job (for 0.3.0) it was already as it was since 0.1 and I didn't feel like copy/pasting it all in reverse order. :) If I have any volunteers for doing this I would be very grateful.
 
baylox said:
I would like this too, but when I took over this job (for 0.3.0) it was already as it was since 0.1 and I didn't feel like copy/pasting it all in reverse order. :) If I have any volunteers for doing this I would be very grateful.
Here it is

Took me all of ten minutes to do the work.
 
You're quite welcome.
 
baylox said:
Actually... what version are you playing? I discovered I had this fix noted for 0.3.1.1 (which evolved to 0.3.1.5 before it was released). Are you still on 0.3.0? Unfortunately when we released 0.3.1 I forgot to update the desktop shortcut's name so that can't be used to discover what version you're playing - you'll need to open the changelog and scroll all the way to the bottom and see what the last changelog entry is.

As was stated above, I'm using 0.30.

And from what I gather in this thread the changelog is updated so that 0.31 was listed further down in the thread. Ok, cool, but in any case when I DL'd the mod a month or so ago from the main CORE site it gave me 0.30. Perhaps you need to update something?

Thanks!