• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cloaked

Sergeant
13 Badges
Apr 21, 2012
65
0
  • Crusader Kings II
  • Europa Universalis III
  • Divine Wind
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • 500k Club
  • Europa Universalis III: Collection
Damn, they're banging these updates out.

2.0.24759.5
Critical fixes:
- Fixed end turn CTD
- Fixed combat CTD
- Fixed CTD when System Killer destroys a planet
- Fixed gem worlds being capped at 2 billion civilians
- Fixed node line factions slow boating when retreating from a system

Other fixes:
- Prevent AI from invading or striking a system with no enemies present
- Fixed systems not able to support fleets when the cruiser equivalents were the exact same as the max support limits
 
Yes they react realy fast to small complains right now. Thats why i hope that my hivers will start next to there gates soon. Rightnow gates are undefendable becos the fleets i send to protect them start at the other site of the system ;/
 
I'm curious when they will implement Loa pathing. It's really weird having to build direct routes to everywhere...
It would be quite playable without mission system - slowboating enormous cube of doom from system to system. I used to do it in sots1, create enormous Morrigi fleet, with 200 ships (and with speed 20 :)) and conquer the universe!

Also, it would be supercool if we could change compositon in battle - imagine many Loa cruisers and dreadnoughts breaking down into cubes and reforming into massive Leviathans :)