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Well hmm from a quite stable 2.3.1 modded, am going into a very unstable 2.3.2 modded.

Gee I almost pitty the People of GoT. :( the events are cross firing randomly without explanations.
Without really understanding why are they targetting barrinstan as example for nightwatch :(
Why is some times a ruler semi AI controlled and player controlled, especially frustrating when they start to contradict eachothers actions.
Now way too many events just dissapears in limbo, even for buying slaves.

Some ages are totally unplayable, poor GoT.
Ah well back to modding this mod to be a acceptable level, seems patch again still didn't fix the randomly assigned commanders stacks and resign issue. (but atleast it doesn't CTD, and atleast it is beter then before 2,3 still not 2.1.4 level)
 
Relax, official AGOT version for 2.3.2 sholuld be soon.
As a betatester can say that test bulid is very stable(for most scanarios) and seems not suffer specific date ctd
Also for me run fine and alomst without lag even after 100 years campaign
 
Relax, official AGOT version for 2.3.2 sholuld be soon.
As a betatester can say that test bulid is very stable(for most scanarios) and seems not suffer specific date ctd
Also for me run fine and alomst without lag even after 100 years campaign

Cool, thanks for the info.
 
Relax, official AGOT version for 2.3.2 sholuld be soon.
As a betatester can say that test bulid is very stable(for most scanarios) and seems not suffer specific date ctd
Also for me run fine and alomst without lag even after 100 years campaign
You aren't supposed to spoil the surprise like that!
 
Relax, official AGOT version for 2.3.2 sholuld be soon.
As a betatester can say that test bulid is very stable(for most scanarios) and seems not suffer specific date ctd
Also for me run fine and alomst without lag even after 100 years campaign

Oh can't wait :D to see what they did with the way of life focuses.
Poor peeps who have to redo all those hunting events :p (sorry too lazy to reassign them new empires)

More important question is wonder what they did with all there targetted decisions :D
 
Have they done anything cool with Way of Life focus-modding or are they saving that for the future?

I'm not really interested about that; I'm far more interested about this:

Modders will be pleased at several powerful new scripting features that we’ve added. One is the new type of decision that we are introducing. They are scripted as “targetted_decision” and can be used to target another character, with fully scriptable triggers and effects. This has been used to create the new actions involving seduction etc in the expansion - but it also effectively allows modders to script almost any kind of character interaction that they need.

If I am not mistaken this opens up quite a few paths. :)

Did you nerf seduction?

The latest official vanilla patch (2.3.2) already did that.
 
Think, if anything, they'll need to jack it up a little since the last patch to get it back to Westerosi levels of sister-banging goodness.
Aw yeah! Can't wait to start screwing my brothers and sisters.... :D