Hey,
me and a friend have been struggling every game with desync as have many others. We are aware of the potential beta opt in soon, and hoping for the best. Meanwhile we still want to play and here are some observations from our game experience.
1: with vanilla game for us a fresh new game does not desync. The desyncs only started happening for us after the first save and quit, or if either of us had to rejoin for network issues. Obviously in Stellaris you can't play the whole game in one sitting so a bit of a problem. This is not noted in the excel as we only started logging our last run in the middle.
2: when a desync occurs if it is a random_count/num_species/species_index desync, it is significantly better for the host to save, restart the game, host as observer, save again, rehost, wait for everybody to join and start.
If you rejoin and everybody did not quit to desktop in between we tend to get xx_modifiers desyncs.
3: if you get a xxx_modifier desync saving the game as observer is no longer enough and you have to go back to an earlier save.
4: Game speed. The most significant gamespeed effect is that if you change game speed within a few days of starting the game, it will desync with a xxx_modifier error. We had good results with turning game speed to "fast" *before* starting the game.
5. If you have desynced, its not worth it to continue playing. Best to rehost right away to avoid ending up with a save that is impossible to play.
6. Firewall combinations that we tried had no effect, same with port forwarding
6. Impossible to say for sure, but it might help sometimes to avoid clicking things just before and at monthshift
7. Strangely, for us the original host was not the host with longer time to desync. Minor point but whoever hosted the game originally definitely isnt guaranteed to be the better host in this regard
Linked is an excel sheet of our most recent run, started logging some variables after we had enough of speculating on what works better. May or may not be useful
Also, we both have i9-9900k CPU. We played on the largest galaxy size although smaller sizes help, but to us that defeats the point
me and a friend have been struggling every game with desync as have many others. We are aware of the potential beta opt in soon, and hoping for the best. Meanwhile we still want to play and here are some observations from our game experience.
1: with vanilla game for us a fresh new game does not desync. The desyncs only started happening for us after the first save and quit, or if either of us had to rejoin for network issues. Obviously in Stellaris you can't play the whole game in one sitting so a bit of a problem. This is not noted in the excel as we only started logging our last run in the middle.
2: when a desync occurs if it is a random_count/num_species/species_index desync, it is significantly better for the host to save, restart the game, host as observer, save again, rehost, wait for everybody to join and start.
If you rejoin and everybody did not quit to desktop in between we tend to get xx_modifiers desyncs.
3: if you get a xxx_modifier desync saving the game as observer is no longer enough and you have to go back to an earlier save.
4: Game speed. The most significant gamespeed effect is that if you change game speed within a few days of starting the game, it will desync with a xxx_modifier error. We had good results with turning game speed to "fast" *before* starting the game.
5. If you have desynced, its not worth it to continue playing. Best to rehost right away to avoid ending up with a save that is impossible to play.
6. Firewall combinations that we tried had no effect, same with port forwarding
6. Impossible to say for sure, but it might help sometimes to avoid clicking things just before and at monthshift
7. Strangely, for us the original host was not the host with longer time to desync. Minor point but whoever hosted the game originally definitely isnt guaranteed to be the better host in this regard
Linked is an excel sheet of our most recent run, started logging some variables after we had enough of speculating on what works better. May or may not be useful
Also, we both have i9-9900k CPU. We played on the largest galaxy size although smaller sizes help, but to us that defeats the point
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