• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Peter Ebbesen

the Conqueror
61 Badges
Mar 3, 2001
17.832
11.149
  • Imperator: Rome Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • BATTLETECH
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Warlock 2: The Exiled
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
Building costs tooltip does not list full price, only gold not prestige & piety

Buildings can cost gold, prestige, and piety to build, the price being deducted when the build order is given and returned if the order is rescinded.

However, the tooltip only displays the gold cost, which means that the player will be unaware of the additional costs.

Two buildings currently cost piety to produce, theatres and moneylenders, at 50 piety each. There is no excuse whatsoever for only listing their gold cost in the tooltip, given that a lack of piety will prevent the player from building the building given a sufficiency of gold but a lack of piety: The player will see the red "cannot build" outline without ANY sort of feedback as to what is wrong.

Should be a simple case of sprintf'ing two extra %d's with appropriate captions in the tooltip.
 
Upvote 0
Theaters cost 100 piety

Every construction of a theater costs 100 piety. This isn't listed on the improvement tooltip, so it's either a tooltip error, or (more likely in my opinion) a bug.

Edit: This is very strange, but after loading my game back up, theaters now seem to cost 50 piety instead of 100. Hmm.....
 
Last edited:
How can they reduce piety if all piety and prestige effects of buildings have been reported as broken? Are you certain it was the theatre that reduced the piety?
 
Grosshaus said:
How can they reduce piety if all piety and prestige effects of buildings have been reported as broken? Are you certain it was the theatre that reduced the piety?
They do reduce piety.Rather annoying to see a tooltip claim to add 50 to prestige, only to start it, and notice your piety taking a -50 hit!

Edit: Well, I just checked the "provinceimprovments" file, it does state that theaters take 50 piety.But the tooltip ingame claims it give prestige. :wacko: And no, it doesn't give any prestige, at all.
 
Last edited:
Why would theathres even affect piety in the first place and especially with such extreme values? I'm thinking of logging the whole existance of the piety effect as a bug.
 
In the appropriate text file (provinceimprovements.txt) there is a cost line in the theater description:

cost = { gold = 200 prestige = 0 piety = 50 }

I believe that this means that there is two potential problems:
1) The non-gold costs don't show up in tooltips
2) Theaters have a piety cost

The only other building that has a non-gold cost is moneylenders which also costs 50 piety. It would be nice for the tooltip to mention this, or for the cost to be moved into a (working) onetime_bonus line.
 
Last edited:
Grosshaus said:
Why would theathres even affect piety in the first place and especially with such extreme values? I'm thinking of logging the whole existance of the piety effect as a bug.
It is part of the cost and clearly intended in the improvements file. However, this issue is already logged as bug 201