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Solmyr

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Mar 12, 2001
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Event 1195 misdirected effect

Event 1195 (A Chance for Intrigue) in claims_events.txt has the following effects:

Code:
	action_a = {#Intrigue against your liege
		ai_chance = 33
		effect = { type = loyalty for = liege value = -0.1 }
		effect = { type = prestige value = -10 }
	}

	action_b = {#Do nothing
		ai_chance = 34
		effect = { type = prestige value = -5 } 
	}
	action_c = {#Reveal plotters to your liege
		ai_chance = 33
		effect = { type = loyalty for = liege value = 0.1 }
		effect = { type = prestige value = 10 }
}

Specifically, in actions A and C you have the "for = liege" redirection in the loyalty effect. However, what this does is affect the loyalty of your liege to HIS liege, not your loyalty to your liege as it probably should. The "for = liege" should be removed so that your own loyalty to your liege is affected by this event.
 
Upvote 0
I guess it depends on how Johan intended it to work. Use charevent 1195 in the console as a count to try this out. It does indeed work as Solmyr describes:

Choice A: My liege loses 10% loyalty rating to the King while I get -10 prestige.

Choice B: I get -5 prestige.

Choice C: I get 10 prestige but my liege gets 10% added to his loyalty rating to the King.

The way the text reads it *should* be your character that loses and gains the loyalty. Removing the "for = liege" would fix this.

~CaBhaal