Health events with health <1
In character_health_events.txt, Death by Illness (1001 and 1128) have a MTTH modifier for health = 1. However, health is fractional and can be less than 1, and there is no MTTH modifier for that range. Thus characters with health between 0 and 1 are *less* likely to die from illness.
Same thing with events for Illness (1158) and Stress (1159). They have MTTH modifiers for health from 1 to less than 2, but not for health less than 1. So characters with really low health have less chance to get illness or stress.
Richvh might explain it better than I do.
In character_health_events.txt, Death by Illness (1001 and 1128) have a MTTH modifier for health = 1. However, health is fractional and can be less than 1, and there is no MTTH modifier for that range. Thus characters with health between 0 and 1 are *less* likely to die from illness.
Same thing with events for Illness (1158) and Stress (1159). They have MTTH modifiers for health from 1 to less than 2, but not for health less than 1. So characters with really low health have less chance to get illness or stress.
Richvh might explain it better than I do.
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