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richvh

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The flock does not return to the fold, or neverending heresy

A few people have been commenting on heresy, so I took a look at the heresy events in provincial_conversion_events.txt. Event 1087, The Flock Returns to the Fold, I think isn't designed right. The triggers are:
Code:
		condition = {
			type = has_province_effect
			value = { heretic = yes }
		}
(good, what you'd expect)
Code:
		condition = {
			type = not
			value = {
				type = same_religion
			}
		}
(bad, since then they'll only return to the true faith if ruled by an infidel or schismatic)
Wouldn't these be a better set of triggers?
Code:
		condition = {
			type = same_religion
		}
		condition = {
			type = has_province_effect
			value = { heretic = yes }
		}
                condition = {
                        type = not
                        value = {
                                type = trait
                                value = heretic
                        }
               }
(province is heretical, and is of the same faith as the ruler, who is not a heretic.)
 
Upvote 0
Mmmh, I will log it as a bug, but this event seems to be very suspicious to me anyway, as it will happen very quickly if corrected, so what would be the point of having heresy ?

And also a "just" trait factor and no "zealous" trait factor doesn't seem right to me...

Cat
 
This is a rather odd event but it is WAD. Essentially, the idea is that when a province has the effect "heresy" there is a limitted window for that province to convert. This event is supposed to close that window. The trouble is that the conversion events lacked the modifier for provincial heresy so this had no real impact. This will be corrected in 1.03.
 
MrT said:
This is a rather odd event but it is WAD. Essentially, the idea is that when a province has the effect "heresy" there is a limitted window for that province to convert. This event is supposed to close that window. The trouble is that the conversion events lacked the modifier for provincial heresy so this had no real impact. This will be corrected in 1.03.

Couldnt there be a increase in probobility for that even if u got the Inquisition-Tech?(if it is doable). Just a though...