Hi there,
me and some friends are planning a 6 player MP LAN weekend.
As neither of us has experience with larger HoI2 MP games (only played 2 or 3 players sofar) we are wondering, which campaign would yield the best results/fun/balance for a three day game?
(I doubt it would ever be continued as the current plan involves quite a bit of travelling for the players and took allmost a year to get scheduled... :wacko: )
1936 - Seems the best way to assure that the axis can prepare properly thus giving the Axis the chance to actually stand a chance..
But it also involves years and years of boredom for Russia, USA etc. and includes the problem that everyone has to suffer through the Japano/Chinese war if Japan wants the game set to "slow" during that war.
1938 - has the adavantage of "getting the action started" earlier...
On the other hand the axis does seem to have a big dissadvantage, as one year of preparation is not nearly enough to compensate for "Mr. AI H's" mistakes in the first two years...
Advice would be apreciated (especially experience with the 1938 campaign)!
Other tips - such as vital house-rules are welcome too...
(If seen that there are some extremely complex rules out on this board - these would certainly go way beyond our purpose)
me and some friends are planning a 6 player MP LAN weekend.
As neither of us has experience with larger HoI2 MP games (only played 2 or 3 players sofar) we are wondering, which campaign would yield the best results/fun/balance for a three day game?
(I doubt it would ever be continued as the current plan involves quite a bit of travelling for the players and took allmost a year to get scheduled... :wacko: )
1936 - Seems the best way to assure that the axis can prepare properly thus giving the Axis the chance to actually stand a chance..
But it also involves years and years of boredom for Russia, USA etc. and includes the problem that everyone has to suffer through the Japano/Chinese war if Japan wants the game set to "slow" during that war.
1938 - has the adavantage of "getting the action started" earlier...
On the other hand the axis does seem to have a big dissadvantage, as one year of preparation is not nearly enough to compensate for "Mr. AI H's" mistakes in the first two years...
Advice would be apreciated (especially experience with the 1938 campaign)!
Other tips - such as vital house-rules are welcome too...
(If seen that there are some extremely complex rules out on this board - these would certainly go way beyond our purpose)