Since the SPQR subforum started, there were 25 weeks that @Elmaz highlighted the most weekly submitted suggestions. After it was discontinued, 13 weeks more of suggestions have been voted by the Community.
IMHO this is the main competitive advantage of PDS games. The Community suggestions help to improve their games to new heights, something that could not be done without both, PDS and the Community. The prove is that 9% of most voted suggestions were implemented or partially implemented in the game:
@GloryGloryByzantium asked me to help consolidate the often-asked features by the players on the forum. I know that many players will be curious of what has been demanded during these weeks (@Todie et al). For this reason I present you the following graphics. If anyone is interested in the excel file with all the links of each suggestion classified, I can send a wetransfer link via DM as I am not sure about the PDX policy on this kind of external links here.
Thanks everyone and keep suggesting if you feel like doing so, the modding community is listening.
IMHO this is the main competitive advantage of PDS games. The Community suggestions help to improve their games to new heights, something that could not be done without both, PDS and the Community. The prove is that 9% of most voted suggestions were implemented or partially implemented in the game:

@GloryGloryByzantium asked me to help consolidate the often-asked features by the players on the forum. I know that many players will be curious of what has been demanded during these weeks (@Todie et al). For this reason I present you the following graphics. If anyone is interested in the excel file with all the links of each suggestion classified, I can send a wetransfer link via DM as I am not sure about the PDX policy on this kind of external links here.
Thanks everyone and keep suggesting if you feel like doing so, the modding community is listening.


Category | Feature | Count of Suggestion |
---|---|---|
AI | 1 | |
remove the hidden trigger that prevents ai empires collapse | 1 | |
Assimilation/Conversion | 3 | |
assimilation and conversion rethink | 1 | |
Let pops assimilate to integrated cultures | 1 | |
Choosing which culture unintegrated cultures asimilate to | 1 | |
Automation | 2 | |
Regional auto-trade | 1 | |
Autonomous governors | 1 | |
Buildings | 3 | |
Buildings and trade goods synergies | 1 | |
Forts in cities should be walls | 1 | |
Buildings synergies | 1 | |
Characters | 11 | |
improve friend event | 1 | |
ambassadors | 1 | |
reduce player agency on characters | 1 | |
Champions | 1 | |
family tree | 1 | |
character history | 1 | |
Jobs for characters | 1 | |
character ideals | 1 | |
scripted historical characters | 1 | |
Character should interact on positions only | 1 | |
Dynamic Great/Minor Families | 1 | |
Content | 11 | |
Plague events | 1 | |
add more variety to portraits | 1 | |
tribes and greek scripted content | 1 | |
Celtic world | 1 | |
Later end date | 1 | |
Differentiate natural harbors than artificial ports | 1 | |
Republican cursus honorum | 1 | |
events suggestions | 1 | |
Wonders of Persia | 1 | |
extend the end date | 1 | |
Indian religions | 1 | |
Diplomacy | 7 | |
Ask money for war retribution | 1 | |
Selling territories | 1 | |
Include non-territorial peace deal conditions | 1 | |
diplomacy affected by characters | 1 | |
tribal vassal rework | 1 | |
Dynamic diplomacy | 1 | |
Dynamic relations | 1 | |
Economy | 3 | |
loans from characters | 1 | |
Tax reform | 1 | |
realistic debts | 1 | |
Food | 1 | |
Increase food scarcety | 1 | |
Game customization | 1 | |
Custom difficulties | 1 | |
Game development | 1 | |
Keep IR development alive | 1 | |
Game Span | ||
Time ticks | ||
Government | 9 | |
tribes rework | 1 | |
Tribal identity and reform | 1 | |
Approval driven events | 1 | |
HRE for the Greek World | 1 | |
tribes federation | 1 | |
New types of governments | 1 | |
Variable political weight | 1 | |
Politics affects missions | 1 | |
senate voting rework | 1 | |
Governorship | 1 | |
custom governorns territories | 1 | |
I:R Forum | 1 | |
reform the SPQR | 1 | |
I:R Mods | 1 | |
Great wonders refined mod limitation request | 1 | |
Inventions | 3 | |
Inventions rework | 3 | |
Migration | 1 | |
migration reform | 1 | |
Military | 20 | |
Levies | 2 | |
Battle rework | 2 | |
Army formations | 1 | |
reform warfare | 1 | |
Military traditions rework | 1 | |
spy support unit | 1 | |
army reorganization gives food | 1 | |
Legacy of Alexander flips provinces not territories | 1 | |
Legions Legacy | 1 | |
calculating manpower | 1 | |
Military traditions earned faster | 1 | |
Dynamic Mercenaries and Pirates | 1 | |
Mustering points and home regions | 1 | |
Formations for battles | 1 | |
Rulers lead legions | 1 | |
have provence loyalty affect siege times | 1 | |
Alexander CB for all | 1 | |
Imperial challenge should anex province | 1 | |
Missions | 3 | |
Dynamic missions trees | 1 | |
Missions rework | 1 | |
improve generic missions | 1 | |
New Mechanics | 5 | |
Squalor | 1 | |
Diseases | 1 | |
Statesmanship as a currency | 1 | |
Philosophy schools | 1 | |
Seasons, famine and devastation | 1 | |
Promotion/Demotion | 1 | |
Social mobility for POPs | 1 | |
Tall/wide | 1 | |
Large Empires diminishing returns | 1 | |
Trade | 11 | |
Trade rework | 2 | |
World commerce | 1 | |
trade based on migration system | 1 | |
sell slaves | 1 | |
POPs production and demand | 1 | |
Demand by POPs, change supply goods | 1 | |
trade merchan job | 1 | |
ports as trade hubs | 1 | |
auto trade | 1 | |
Ports rework | 1 | |
UI | 27 | |
UI and nation matching colors | 2 | |
QOL changes, interface etc.. | 1 | |
Make persia blue | 1 | |
Split Egypt from Ptolemaic Kingdom | 1 | |
Add shroud, better colonization | 1 | |
more stats available | 1 | |
Architectural graphics after civilized barbs | 1 | |
Rename territories in Germania | 1 | |
army stances button | 1 | |
add population over time comparison to ledger | 1 | |
Trade UI redesign | 1 | |
City, cohorts/ships naming | 1 | |
More mountains in Iberia | 1 | |
correct lakes | 1 | |
name of the researcher in the tech tab | 1 | |
Cultural UI | 1 | |
Release subjects per territory | 1 | |
Custom unit 3d builder | 1 | |
Settlements depicted graphically on the mapp | 1 | |
Fix roads accros major river crossings/straits | 1 | |
Terra incognita | 1 | |
Government bonus in window | 1 | |
traits in character tooltip | 1 | |
Graphic models | 1 | |
ability to delete road | 1 | |
Levies remember tactic | 1 |
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