Performance:
Better than exected (9700x, 6000MT @32GB, 9700XT) but not as good as i had hoped before the patch went life.
fleets and the planet UI unfortunately remain major sources of lag although planet lag has gone done. 400 old pops planets used to lag quite badly and i had a prison world with 50k pops in my last game (all the civilian were resettled to it) and it was just starting to become slightly noticeable
The Patch:
- played stellaris with and without the expansion and for the first time the vanilla game has scratched an itch that only mods could fullfill before. there are some things id change but i really like the new planet and job system
- i like how iron man isnt a requirement for achievments anymore, i didnt even save scum and got a bunch
The expansion:
- Very fun, although ive not yet messed around with the new authorities
- i wish empires could start using bioships after researching some tech/ unlocking the bio ascenion
- wilderness is really fun
Problems:
- the vanilla UI doesnt look good in 3440x1440 and stellaris doesnt even respect any frame rate limit
- the shipyard allocation is a mess still
- some origins, districts and authorities are still broken (rogue servitor run into a hilarious amount of district and job bugs)
Changes id like to see
- the fallen empire repeatables are the worst, the buildings are super expensive and somehow an advaced empire forgets how to build these. they also crowd out good repeatables
- i strongly dislike how much dlc content is locked behind APs, looking at u utopia and apocalypse, 10AP slots should be the minimum
- 9 traditions would be great to0
- decisions should be situations, looking at you ECUs
- it's very annoying that we cant dismantle starbases and deep space citadels during a total war.
- the megastructure build limit is redundant when alloys should be the only limit
- ring worlds are hilariously underpowered compared to ECUs, they should be stronger
- please add a search bar to the ship designer or let us hide unwanted ship types (looking at u space fauna ships)
- id love to play as a cosmogenesis newcomer (super overpowered start) (but an option to make the galaxy super hostile) (or go for a year 50 25x crisis)
- i'd be cool if planetary rings could be expanded more and had access to research buffing buildings
Better than exected (9700x, 6000MT @32GB, 9700XT) but not as good as i had hoped before the patch went life.
fleets and the planet UI unfortunately remain major sources of lag although planet lag has gone done. 400 old pops planets used to lag quite badly and i had a prison world with 50k pops in my last game (all the civilian were resettled to it) and it was just starting to become slightly noticeable
The Patch:
- played stellaris with and without the expansion and for the first time the vanilla game has scratched an itch that only mods could fullfill before. there are some things id change but i really like the new planet and job system
- i like how iron man isnt a requirement for achievments anymore, i didnt even save scum and got a bunch
The expansion:
- Very fun, although ive not yet messed around with the new authorities
- i wish empires could start using bioships after researching some tech/ unlocking the bio ascenion
- wilderness is really fun
Problems:
- the vanilla UI doesnt look good in 3440x1440 and stellaris doesnt even respect any frame rate limit
- the shipyard allocation is a mess still
- some origins, districts and authorities are still broken (rogue servitor run into a hilarious amount of district and job bugs)
Changes id like to see
- the fallen empire repeatables are the worst, the buildings are super expensive and somehow an advaced empire forgets how to build these. they also crowd out good repeatables
- i strongly dislike how much dlc content is locked behind APs, looking at u utopia and apocalypse, 10AP slots should be the minimum
- 9 traditions would be great to0
- decisions should be situations, looking at you ECUs
- it's very annoying that we cant dismantle starbases and deep space citadels during a total war.
- the megastructure build limit is redundant when alloys should be the only limit
- ring worlds are hilariously underpowered compared to ECUs, they should be stronger
- please add a search bar to the ship designer or let us hide unwanted ship types (looking at u space fauna ships)
- id love to play as a cosmogenesis newcomer (super overpowered start) (but an option to make the galaxy super hostile) (or go for a year 50 25x crisis)
- i'd be cool if planetary rings could be expanded more and had access to research buffing buildings
- 4
- 3
- 1