This thread is written mainly for developers (I hope they will read this), although, of course, I will not refuse the comments of my fellow players either. Please rate, write your opinion, or add anything you wish. Perhaps the developers will add some of the above to the game, making it even better. Playing Crusader Kings 3 for a long time, I noticed various things that are not in the game. These are not errors or bugs, it would be correct to call them flaws (omissions) from the point of view of logic. I decided to write them down here on the forum because I see that the game is being actively patched and refined, as well as the game's meticulous attention to detail. I'm sorry if I wrote something that's already in the game - maybe I just didn't see it.
1. Why do characters without a hand (who lose it in battle) almost always die quickly in the game? Why are there no people without an ear, although there are one-eyed people, there are also no cross-eyed people, no dumb (for example, people without a tongue) and deaf characters? There are no following diseases: hemorrhoids, stomach ulcer, appendicitis ("intestinal disease"), toothache, amnesia - such diseases were common in the Middle Ages. Also, characters with a hump do not look hunchbacked.
2. You cannot offer or send your doctor to your vassal within the state to help with the treatment of the vassal or his family.
3. The money of deceased people disappears. The gold of the courtiers also disappears, although after the death of the courtier it could have been inherited by the family or given to the master of the court, because the money would have been found. The money of the deceased person is transferred to another character only if it was the ruler (for example, the mayor). If a person with money dies in prison, then his money also disappears, although it should go to the jailer and from him to the ruler who owns the prison.
4. Why does construction continue successfully in cities under siege and the garrison does not decrease at all, although even important characters may suffer and die during the siege?
5. Why can't the curator of antiquities take care of artifacts and repair artifacts of spouses and courtiers, even though they live nearby? As a result, the artifact simply collapses and nothing can be done about it.
6. There are no court positions in the game: steward (who serves food), barber, bed attendant (keeps rooms and bedrooms clean), messenger (who delivers messages, and the faster he is, the faster the answer comes), housekeeper, clerk, ambassador, wardrobe master, squire, herald
7. You can change the type of clothing, but not its color.
8. There is frost affecting supplies and army losses in winter, but what about the intense heat in summer?
9. There are no natural disasters (floods, volcanic eruptions, earthquakes) or historical events (signs with information about discoveries or omens) in the game. In the Middle Ages, people discovered a lot of interesting things, this era is filled with important dates, inventions, coronations, the emergence of new states and strange phenomena. In the game, there is a feeling that nothing is happening in the world except wars.
10. The towns and castles of baronies have no history. What's wrong with finding out who previously ruled them and how they were obtained?
11. Why are there no ultimatums and threats? Perhaps matters could have been resolved without war if the ruler had been afraid and agreed to the terms.
12. There are from 2 to 4 seats available in the council for various positions: a judge, the head of the chamber of commerce or an admiral could be put there (only for some reason there is no fleet in the game!!!)
13. Why can't you at any time offer your vassal a skilled person (or any of your courtiers) for some important position, and why can't you request someone from your vassal to serve at your court?
14. Why can't the characters ask for clemency and mercy?
15. There are no character traits: envy and avarice.
16. The characters' memories do not include an engagement, a break in an alliance with another power, a divorce from a spouse, the loss of a child during childbirth, facial disfigurement, loss of an arm, leg or eye. These are all important events! The same thing happens when baronies are taken through a siege (occupation is not remembered). The rulers do not remember how they executed a vassal, took away the title from the vassal and became a vassal themselves.
17. Why can't the courtiers be forbidden to leave the court? Even relatives can leave the yard, especially the wife of the deceased husband (grandmother to her children's children) and the wife of the son, if they are not given positions at the court or in the council.
18. Why does the game automatically install a random person after the death of the mayor of the city? Why not give the player a choice? Perhaps the player would have installed a more talented person in management for the position of mayor.
19. One of the most interesting events is the Royal Reception, which is held very rarely and for some reason only 3 people are always present at the reception. This wonderful event is happening very quickly! Historically, there could be five or more petitioners. In addition, a delegation of ambassadors arrives consisting of one person, although, as is known even from the films, several people arrive, including an entourage (from an interpreter and a scribe).
20. If the ruler dies and his heir receives titles, then prestige does not change, which of course is nonsense, because the coronation took place!
21. For some reason, siege guns are not involved in combat, although they can hit areas (onagers and scorpions, for example, were used against concentrations of infantry)
22. There are no moderate punishments for medium and small offenses, for which they are not executed: whipping, hitting with batons on the legs, collecting money
23. Why, if there are necessary territories, the AI can create new titles without gold requirements, that is, if the player needs to have gold in the treasury, then the AI creates titles with any amount in the treasury and when there is little gold, this ruler goes into negative territory!
24. Why is the negative treasury (debt) not inherited by a relative?
25. There is no famine and no urban population (densely populated, sparsely populated, and so on).
26. Why can't gold and artifacts be asked for or taken away if a person is in prison?
27. You cannot ask another ruler or vassal to somehow influence and terminate the betrothal of your children.
28. Why is it impossible to use influence on the enemy to make peace in the conduct of war and not to use it to incline to vassalage?
29. Wars and raids for the sake of robbery do not worsen the victim's opinion of the robber, although this is obvious hostility (the opinion is worsened only by taking titles and claiming titles). And there were cases when even a friend attacked.
30. After the wedding, the opinion of the wife's close relatives about the player's character does not change in any way (in theory, it should increase).
31. There are no general statistics on the war: how many soldiers and warriors lost in total.
32. You cannot recommend that your vassals replace, for example, their mayors with a more suitable candidate. Even as a king, a player cannot in any way influence the replacement of his vassal's vassals!
33. The successes of the privy councilor do not increase his skills in any way and do not give him even small useful modifiers (he does not gain any experience at all, regardless of the length of service and successfully completed assignments).
34. Armies pass through foreign lands without permission and even the opinion of the ruler does not affect it in any way!
35. You can disband the army, even if it is located on someone else's territory.
36. Why can't we try to free any prisoners who are being held in the prison of a vassal or in the dungeon of any other ruler? Most often, prisoners die, although they can be useful, for example, as courtiers. It is reasonable to pay for their release or negotiate their release using influence...
37. Why does the spouse not study languages?
38. Why do not all advisers receive a salary, but only the manager? How do they live on?
39. Jailing a courtier does not cause his spouse to have a negative opinion of the player's character. Friends also don't lose their opinion at all about who imprisoned their friend.
40. Why can't an artifact be demanded for strong influence? Why can't you offer to sell an existing artifact for gold to someone?
41. The amount of money that is calculated to the caravaneer as a salary and leaves the treasury at the start of the journey (usually 10 coins) it is not added to the caravan driver's pocket.
42. When a county with a different denomination is conquered, its temples on the territory are automatically converted into temples of the conqueror's religion (for example, how can a huge Christian cathedral quickly turn into a completely different type of temple without rebuilding?)
43. Why does the regency stop automatically after the trip (although there is a button to end it)?
44. Why to the king and is the emperor not addressed with the phrase "Your Majesty"?
45. Children (even small ones) often go their separate ways with their parents when traveling. When I married a court woman to my vassal's warrior, she went to his court, but her little child stayed at my court and did not leave with her. In addition, small children (even one-year-olds) can leave the yard on their own - they get a red round icon with a warning that they will leave the yard.
46. Why is it impossible to build any possessions at will? For construction, there is no button with an image of ownership to choose from, that is, the game forces the player to build what is optimal (he writes: first of all, the county needs a temple or a city if it is not already on the territory), but if you think about it, no one can forbid building castles alone. Yes, the county will lose a lot from this ill-considered decision, being completely without a temple or a city, it is physically possible to build if there is gold.
47. There is practically no reaction to the expansion or to a change in the status of their state (for example, to the formation of a new kingdom).
48. The birth of children does not strengthen the relationship of spouses in any way and does not affect their opinion of each other.
49. Why don't the baronies recruit their troops if the baron has extra money? Why doesn't the baron's wife help him in any way, even with her abilities?
50. After the conquest of a capital, one may notice that some of the courtiers remain in the old place (as can be seen from their location), including the children, while their father and the former ruler move to another of their possessions, that is, to another new capital - the children and his courtiers clearly would not have remained on the territory of the conqueror and They must follow the owner of the yard to a new place.
1. Why do characters without a hand (who lose it in battle) almost always die quickly in the game? Why are there no people without an ear, although there are one-eyed people, there are also no cross-eyed people, no dumb (for example, people without a tongue) and deaf characters? There are no following diseases: hemorrhoids, stomach ulcer, appendicitis ("intestinal disease"), toothache, amnesia - such diseases were common in the Middle Ages. Also, characters with a hump do not look hunchbacked.
2. You cannot offer or send your doctor to your vassal within the state to help with the treatment of the vassal or his family.
3. The money of deceased people disappears. The gold of the courtiers also disappears, although after the death of the courtier it could have been inherited by the family or given to the master of the court, because the money would have been found. The money of the deceased person is transferred to another character only if it was the ruler (for example, the mayor). If a person with money dies in prison, then his money also disappears, although it should go to the jailer and from him to the ruler who owns the prison.
4. Why does construction continue successfully in cities under siege and the garrison does not decrease at all, although even important characters may suffer and die during the siege?
5. Why can't the curator of antiquities take care of artifacts and repair artifacts of spouses and courtiers, even though they live nearby? As a result, the artifact simply collapses and nothing can be done about it.
6. There are no court positions in the game: steward (who serves food), barber, bed attendant (keeps rooms and bedrooms clean), messenger (who delivers messages, and the faster he is, the faster the answer comes), housekeeper, clerk, ambassador, wardrobe master, squire, herald
7. You can change the type of clothing, but not its color.
8. There is frost affecting supplies and army losses in winter, but what about the intense heat in summer?
9. There are no natural disasters (floods, volcanic eruptions, earthquakes) or historical events (signs with information about discoveries or omens) in the game. In the Middle Ages, people discovered a lot of interesting things, this era is filled with important dates, inventions, coronations, the emergence of new states and strange phenomena. In the game, there is a feeling that nothing is happening in the world except wars.
10. The towns and castles of baronies have no history. What's wrong with finding out who previously ruled them and how they were obtained?
11. Why are there no ultimatums and threats? Perhaps matters could have been resolved without war if the ruler had been afraid and agreed to the terms.
12. There are from 2 to 4 seats available in the council for various positions: a judge, the head of the chamber of commerce or an admiral could be put there (only for some reason there is no fleet in the game!!!)
13. Why can't you at any time offer your vassal a skilled person (or any of your courtiers) for some important position, and why can't you request someone from your vassal to serve at your court?
14. Why can't the characters ask for clemency and mercy?
15. There are no character traits: envy and avarice.
16. The characters' memories do not include an engagement, a break in an alliance with another power, a divorce from a spouse, the loss of a child during childbirth, facial disfigurement, loss of an arm, leg or eye. These are all important events! The same thing happens when baronies are taken through a siege (occupation is not remembered). The rulers do not remember how they executed a vassal, took away the title from the vassal and became a vassal themselves.
17. Why can't the courtiers be forbidden to leave the court? Even relatives can leave the yard, especially the wife of the deceased husband (grandmother to her children's children) and the wife of the son, if they are not given positions at the court or in the council.
18. Why does the game automatically install a random person after the death of the mayor of the city? Why not give the player a choice? Perhaps the player would have installed a more talented person in management for the position of mayor.
19. One of the most interesting events is the Royal Reception, which is held very rarely and for some reason only 3 people are always present at the reception. This wonderful event is happening very quickly! Historically, there could be five or more petitioners. In addition, a delegation of ambassadors arrives consisting of one person, although, as is known even from the films, several people arrive, including an entourage (from an interpreter and a scribe).
20. If the ruler dies and his heir receives titles, then prestige does not change, which of course is nonsense, because the coronation took place!
21. For some reason, siege guns are not involved in combat, although they can hit areas (onagers and scorpions, for example, were used against concentrations of infantry)
22. There are no moderate punishments for medium and small offenses, for which they are not executed: whipping, hitting with batons on the legs, collecting money
23. Why, if there are necessary territories, the AI can create new titles without gold requirements, that is, if the player needs to have gold in the treasury, then the AI creates titles with any amount in the treasury and when there is little gold, this ruler goes into negative territory!
24. Why is the negative treasury (debt) not inherited by a relative?
25. There is no famine and no urban population (densely populated, sparsely populated, and so on).
26. Why can't gold and artifacts be asked for or taken away if a person is in prison?
27. You cannot ask another ruler or vassal to somehow influence and terminate the betrothal of your children.
28. Why is it impossible to use influence on the enemy to make peace in the conduct of war and not to use it to incline to vassalage?
29. Wars and raids for the sake of robbery do not worsen the victim's opinion of the robber, although this is obvious hostility (the opinion is worsened only by taking titles and claiming titles). And there were cases when even a friend attacked.
30. After the wedding, the opinion of the wife's close relatives about the player's character does not change in any way (in theory, it should increase).
31. There are no general statistics on the war: how many soldiers and warriors lost in total.
32. You cannot recommend that your vassals replace, for example, their mayors with a more suitable candidate. Even as a king, a player cannot in any way influence the replacement of his vassal's vassals!
33. The successes of the privy councilor do not increase his skills in any way and do not give him even small useful modifiers (he does not gain any experience at all, regardless of the length of service and successfully completed assignments).
34. Armies pass through foreign lands without permission and even the opinion of the ruler does not affect it in any way!
35. You can disband the army, even if it is located on someone else's territory.
36. Why can't we try to free any prisoners who are being held in the prison of a vassal or in the dungeon of any other ruler? Most often, prisoners die, although they can be useful, for example, as courtiers. It is reasonable to pay for their release or negotiate their release using influence...
37. Why does the spouse not study languages?
38. Why do not all advisers receive a salary, but only the manager? How do they live on?
39. Jailing a courtier does not cause his spouse to have a negative opinion of the player's character. Friends also don't lose their opinion at all about who imprisoned their friend.
40. Why can't an artifact be demanded for strong influence? Why can't you offer to sell an existing artifact for gold to someone?
41. The amount of money that is calculated to the caravaneer as a salary and leaves the treasury at the start of the journey (usually 10 coins) it is not added to the caravan driver's pocket.
42. When a county with a different denomination is conquered, its temples on the territory are automatically converted into temples of the conqueror's religion (for example, how can a huge Christian cathedral quickly turn into a completely different type of temple without rebuilding?)
43. Why does the regency stop automatically after the trip (although there is a button to end it)?
44. Why to the king and is the emperor not addressed with the phrase "Your Majesty"?
45. Children (even small ones) often go their separate ways with their parents when traveling. When I married a court woman to my vassal's warrior, she went to his court, but her little child stayed at my court and did not leave with her. In addition, small children (even one-year-olds) can leave the yard on their own - they get a red round icon with a warning that they will leave the yard.
46. Why is it impossible to build any possessions at will? For construction, there is no button with an image of ownership to choose from, that is, the game forces the player to build what is optimal (he writes: first of all, the county needs a temple or a city if it is not already on the territory), but if you think about it, no one can forbid building castles alone. Yes, the county will lose a lot from this ill-considered decision, being completely without a temple or a city, it is physically possible to build if there is gold.
47. There is practically no reaction to the expansion or to a change in the status of their state (for example, to the formation of a new kingdom).
48. The birth of children does not strengthen the relationship of spouses in any way and does not affect their opinion of each other.
49. Why don't the baronies recruit their troops if the baron has extra money? Why doesn't the baron's wife help him in any way, even with her abilities?
50. After the conquest of a capital, one may notice that some of the courtiers remain in the old place (as can be seen from their location), including the children, while their father and the former ruler move to another of their possessions, that is, to another new capital - the children and his courtiers clearly would not have remained on the territory of the conqueror and They must follow the owner of the yard to a new place.
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