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Sarissofor777

Recruit
Jul 17, 2024
3
14
This thread is written mainly for developers (I hope they will read this), although, of course, I will not refuse the comments of my fellow players either. Please rate, write your opinion, or add anything you wish. Perhaps the developers will add some of the above to the game, making it even better. Playing Crusader Kings 3 for a long time, I noticed various things that are not in the game. These are not errors or bugs, it would be correct to call them flaws (omissions) from the point of view of logic. I decided to write them down here on the forum because I see that the game is being actively patched and refined, as well as the game's meticulous attention to detail. I'm sorry if I wrote something that's already in the game - maybe I just didn't see it.

1. Why do characters without a hand (who lose it in battle) almost always die quickly in the game? Why are there no people without an ear, although there are one-eyed people, there are also no cross-eyed people, no dumb (for example, people without a tongue) and deaf characters? There are no following diseases: hemorrhoids, stomach ulcer, appendicitis ("intestinal disease"), toothache, amnesia - such diseases were common in the Middle Ages. Also, characters with a hump do not look hunchbacked.
2. You cannot offer or send your doctor to your vassal within the state to help with the treatment of the vassal or his family.
3. The money of deceased people disappears. The gold of the courtiers also disappears, although after the death of the courtier it could have been inherited by the family or given to the master of the court, because the money would have been found. The money of the deceased person is transferred to another character only if it was the ruler (for example, the mayor). If a person with money dies in prison, then his money also disappears, although it should go to the jailer and from him to the ruler who owns the prison.
4. Why does construction continue successfully in cities under siege and the garrison does not decrease at all, although even important characters may suffer and die during the siege?
5. Why can't the curator of antiquities take care of artifacts and repair artifacts of spouses and courtiers, even though they live nearby? As a result, the artifact simply collapses and nothing can be done about it.
6. There are no court positions in the game: steward (who serves food), barber, bed attendant (keeps rooms and bedrooms clean), messenger (who delivers messages, and the faster he is, the faster the answer comes), housekeeper, clerk, ambassador, wardrobe master, squire, herald
7. You can change the type of clothing, but not its color.
8. There is frost affecting supplies and army losses in winter, but what about the intense heat in summer?
9. There are no natural disasters (floods, volcanic eruptions, earthquakes) or historical events (signs with information about discoveries or omens) in the game. In the Middle Ages, people discovered a lot of interesting things, this era is filled with important dates, inventions, coronations, the emergence of new states and strange phenomena. In the game, there is a feeling that nothing is happening in the world except wars.
10. The towns and castles of baronies have no history. What's wrong with finding out who previously ruled them and how they were obtained?
11. Why are there no ultimatums and threats? Perhaps matters could have been resolved without war if the ruler had been afraid and agreed to the terms.
12. There are from 2 to 4 seats available in the council for various positions: a judge, the head of the chamber of commerce or an admiral could be put there (only for some reason there is no fleet in the game!!!)
13. Why can't you at any time offer your vassal a skilled person (or any of your courtiers) for some important position, and why can't you request someone from your vassal to serve at your court?
14. Why can't the characters ask for clemency and mercy?
15. There are no character traits: envy and avarice.
16. The characters' memories do not include an engagement, a break in an alliance with another power, a divorce from a spouse, the loss of a child during childbirth, facial disfigurement, loss of an arm, leg or eye. These are all important events! The same thing happens when baronies are taken through a siege (occupation is not remembered). The rulers do not remember how they executed a vassal, took away the title from the vassal and became a vassal themselves.
17. Why can't the courtiers be forbidden to leave the court? Even relatives can leave the yard, especially the wife of the deceased husband (grandmother to her children's children) and the wife of the son, if they are not given positions at the court or in the council.
18. Why does the game automatically install a random person after the death of the mayor of the city? Why not give the player a choice? Perhaps the player would have installed a more talented person in management for the position of mayor.
19. One of the most interesting events is the Royal Reception, which is held very rarely and for some reason only 3 people are always present at the reception. This wonderful event is happening very quickly! Historically, there could be five or more petitioners. In addition, a delegation of ambassadors arrives consisting of one person, although, as is known even from the films, several people arrive, including an entourage (from an interpreter and a scribe).
20. If the ruler dies and his heir receives titles, then prestige does not change, which of course is nonsense, because the coronation took place!
21. For some reason, siege guns are not involved in combat, although they can hit areas (onagers and scorpions, for example, were used against concentrations of infantry)
22. There are no moderate punishments for medium and small offenses, for which they are not executed: whipping, hitting with batons on the legs, collecting money
23. Why, if there are necessary territories, the AI can create new titles without gold requirements, that is, if the player needs to have gold in the treasury, then the AI creates titles with any amount in the treasury and when there is little gold, this ruler goes into negative territory!
24. Why is the negative treasury (debt) not inherited by a relative?
25. There is no famine and no urban population (densely populated, sparsely populated, and so on).
26. Why can't gold and artifacts be asked for or taken away if a person is in prison?
27. You cannot ask another ruler or vassal to somehow influence and terminate the betrothal of your children.
28. Why is it impossible to use influence on the enemy to make peace in the conduct of war and not to use it to incline to vassalage?
29. Wars and raids for the sake of robbery do not worsen the victim's opinion of the robber, although this is obvious hostility (the opinion is worsened only by taking titles and claiming titles). And there were cases when even a friend attacked.
30. After the wedding, the opinion of the wife's close relatives about the player's character does not change in any way (in theory, it should increase).
31. There are no general statistics on the war: how many soldiers and warriors lost in total.
32. You cannot recommend that your vassals replace, for example, their mayors with a more suitable candidate. Even as a king, a player cannot in any way influence the replacement of his vassal's vassals!
33. The successes of the privy councilor do not increase his skills in any way and do not give him even small useful modifiers (he does not gain any experience at all, regardless of the length of service and successfully completed assignments).
34. Armies pass through foreign lands without permission and even the opinion of the ruler does not affect it in any way!
35. You can disband the army, even if it is located on someone else's territory.
36. Why can't we try to free any prisoners who are being held in the prison of a vassal or in the dungeon of any other ruler? Most often, prisoners die, although they can be useful, for example, as courtiers. It is reasonable to pay for their release or negotiate their release using influence...
37. Why does the spouse not study languages?
38. Why do not all advisers receive a salary, but only the manager? How do they live on?
39. Jailing a courtier does not cause his spouse to have a negative opinion of the player's character. Friends also don't lose their opinion at all about who imprisoned their friend.
40. Why can't an artifact be demanded for strong influence? Why can't you offer to sell an existing artifact for gold to someone?
41. The amount of money that is calculated to the caravaneer as a salary and leaves the treasury at the start of the journey (usually 10 coins) it is not added to the caravan driver's pocket.
42. When a county with a different denomination is conquered, its temples on the territory are automatically converted into temples of the conqueror's religion (for example, how can a huge Christian cathedral quickly turn into a completely different type of temple without rebuilding?)
43. Why does the regency stop automatically after the trip (although there is a button to end it)?
44. Why to the king and is the emperor not addressed with the phrase "Your Majesty"?
45. Children (even small ones) often go their separate ways with their parents when traveling. When I married a court woman to my vassal's warrior, she went to his court, but her little child stayed at my court and did not leave with her. In addition, small children (even one-year-olds) can leave the yard on their own - they get a red round icon with a warning that they will leave the yard.
46. Why is it impossible to build any possessions at will? For construction, there is no button with an image of ownership to choose from, that is, the game forces the player to build what is optimal (he writes: first of all, the county needs a temple or a city if it is not already on the territory), but if you think about it, no one can forbid building castles alone. Yes, the county will lose a lot from this ill-considered decision, being completely without a temple or a city, it is physically possible to build if there is gold.
47. There is practically no reaction to the expansion or to a change in the status of their state (for example, to the formation of a new kingdom).
48. The birth of children does not strengthen the relationship of spouses in any way and does not affect their opinion of each other.
49. Why don't the baronies recruit their troops if the baron has extra money? Why doesn't the baron's wife help him in any way, even with her abilities?
50. After the conquest of a capital, one may notice that some of the courtiers remain in the old place (as can be seen from their location), including the children, while their father and the former ruler move to another of their possessions, that is, to another new capital - the children and his courtiers clearly would not have remained on the territory of the conqueror and They must follow the owner of the yard to a new place.
 
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1. Often characters who lose a limb have the maimed trait causing a big health dip and they can die from low health.
3. You do get to seize their gold if they are banished. For most people, their gold isn't on their person - especially a foreign king.
6. Court positions shouldn't cover positions like housekeeper. I'm a king, I should have 20 of those. It's fine to just have "servants" be a court amenity. No, I don't want to be literally unable to declare war if I have no messenger. Only positions that matter should be here!
14. They can in court events.
15. Greedy does exist.
18. You can just revoke the city and appoint whoever you want. I do not want this level of micromanagement. Historically, in Europe, proper towns and cities normally had charters protecting their right to elect their own leaders.
20. Next DLC is coronations so keep your eyes open.
21. There are no accounts of an onager being used in combat against enemy troops that actually killed an enemy as far as I know. At Adrianople, they scared some goths but that's it. Onagers are way too cumbersome to use in battle.
23. The AI doesn't create titles without gold, you are probably seeing titles created by some succession systems like Confederate Succession. AI often goes negative from events or mercenaries, and you may do that too.
25. There are famine events. I don't feel we need a whole famine system to accompany plagues.
29. Raids do (or did?) give negative opinion, but I feel it is too little.
38. They do though?
 
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This thread is written mainly for developers (I hope they will read this), although, of course, I will not refuse the comments of my fellow players either. Please rate, write your opinion, or add anything you wish. Perhaps the developers will add some of the above to the game, making it even better. Playing Crusader Kings 3 for a long time, I noticed various things that are not in the game. These are not errors or bugs, it would be correct to call them flaws (omissions) from the point of view of logic. I decided to write them down here on the forum because I see that the game is being actively patched and refined, as well as the game's meticulous attention to detail. I'm sorry if I wrote something that's already in the game - maybe I just didn't see it.
I'll try to answer the ones I can without needing to loop in a bunch of designers and the like for verification, but you gave me a lot to work with so I won't be able to get them all.

--

1. Why do characters without a hand (who lose it in battle) almost always die quickly in the game? Why are there no people without an ear, although there are one-eyed people, there are also no cross-eyed people, no dumb (for example, people without a tongue) and deaf characters? There are no following diseases: hemorrhoids, stomach ulcer, appendicitis ("intestinal disease"), toothache, amnesia - such diseases were common in the Middle Ages. Also, characters with a hump do not look hunchbacked.
Bit to cover in this one, but: generally missing a limb incurs a health penalty, we have Disfigured as a catch-all for missing parts of your face, and we implemented visible hunchbacks in 1.16.

2. You cannot offer or send your doctor to your vassal within the state to help with the treatment of the vassal or his family.
Such characters have their own physicians.

3. The money of deceased people disappears.
That's intended; it's a minor gold sink all things considered, but if they have no heirs then their gold goes poof when they die.

4. Why does construction continue successfully in cities under siege and the garrison does not decrease at all, although even important characters may suffer and die during the siege?
This is a good point! No promises, but I'll nudge someone and see what they think about this.

5. Why can't the curator of antiquities take care of artifacts and repair artifacts of spouses and courtiers, even though they live nearby? As a result, the artifact simply collapses and nothing can be done about it.
Same logic as the physician; characters with artifacts to maintain are supposed to get their own antiquarians. If they can't, their artifacts decay and get destroyed.

6. There are no court positions in the game: steward (who serves food), barber, bed attendant (keeps rooms and bedrooms clean), messenger (who delivers messages, and the faster he is, the faster the answer comes), housekeeper, clerk, ambassador, wardrobe master, squire, herald
Those are mostly household positions you're describing; such characters would be too insignificant to justify existing as Actual People in the game.

7. You can change the type of clothing, but not its color.
Support for this is baked into the base game, but disabled because it causes some unexpected quirks. Namely, your horse gets painted too. Regardless, we left this functionality in the game for players to re-enable via mods if they don't mind that sort of thing.

8. There is frost affecting supplies and army losses in winter, but what about the intense heat in summer?
Don't think we have any plans to do anything about that, but I can at least put the feedback on our internal tracker.

9. There are no natural disasters (floods, volcanic eruptions, earthquakes)
Coming in All Under Heaven!

10. The towns and castles of baronies have no history. What's wrong with finding out who previously ruled them and how they were obtained?
These are generally held by low tier characters, so we discard that information since it's of minimal interest and would have a noticeable performance impact.

11. Why are there no ultimatums and threats?
There are! Faction demands, imprisonment requests, basically anything that can kick of a Tyranny War is effectively this.

13. Why can't you at any time offer your vassal a skilled person (or any of your courtiers) for some important position, and why can't you request someone from your vassal to serve at your court?
You can! There's a character interaction to offer or revoke a courtier that was added in the 1.16 Chamfron update.

14. Why can't the characters ask for clemency and mercy?
You can ask for a pardon from your liege if you've committed a crime that warrants punishment. You can also request indulgences from the pope if you're Catholic.

15. There are no character traits: envy and avarice.
Both of these are effectively covered by the Greedy trait.

16. The characters' memories do not include an engagement, a break in an alliance with another power, a divorce from a spouse, the loss of a child during childbirth, facial disfigurement, loss of an arm, leg or eye. These are all important events!
We can look at adding these; no promises though.

17. Why can't the courtiers be forbidden to leave the court?
They're not peasants; you don't own your courtiers.

18. Why does the game automatically install a random person after the death of the mayor of the city? Why not give the player a choice? Perhaps the player would have installed a more talented person in management for the position of mayor.
It would become excruciatingly annoying, very quickly, if we prompted the character every time a mayorship was opened up. You can freely revoke titles from barony-tier vassals, so you can simply swap them out if you don't like who their replacement is.

20. If the ruler dies and his heir receives titles, then prestige does not change, which of course is nonsense, because the coronation took place!
We have an entire DLC planned for this subject.

24. Why is the negative treasury (debt) not inherited by a relative?
Mostly because we don't think it would be fun.

25. There is no famine and no urban population (densely populated, sparsely populated, and so on).
Development is a rough abstraction of population and urbanization in general.

26. Why can't gold and artifacts be asked for or taken away if a person is in prison?
You can offer to ransom a prisoner, but even in medieval times most people didn't carry all of their worldly possessions with them at all times so there's generally not much to forcibly take from their person.

32. You cannot recommend that your vassals replace, for example, their mayors with a more suitable candidate. Even as a king, a player cannot in any way influence the replacement of his vassal's vassals!
They're his vassals, not yours. You can revoke a vassal from them if you want to handle it yourself.

34. Armies pass through foreign lands without permission and even the opinion of the ruler does not affect it in any way!
Realistically, restricted military access isn't something you could enforce during this era. I'll pass along the request for it to incur an opinion penalty though.

35. You can disband the army, even if it is located on someone else's territory.
Semi-related to above. You can't disband on actively hostile territory or if there are hostile armies nearby, however.
 
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It would become excruciatingly annoying, very quickly, if we prompted the character every time a mayorship was opened up. You can freely revoke titles from barony-tier vassals, so you can simply swap them out if you don't like who their replacement is.
Oh the irony!
 
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Realistically, restricted military access isn't something you could enforce during this era. I'll pass along the request for it to incur an opinion penalty though.
I mean, it would be neat if it was similar to raiding in that you would be able to armies trying to cross your territory. (Ideally if you choose some toggle: attack infringing armies, or like.)

I mean, it is one thing when someone crosses an intervening county, but 'King of France can press his claim on Kingdom of Poland, and march his forces through half the Germany, and Emperor has nothing to say about it' does not feel like the desirable state of affairs.
 
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Would be interesting if you can send someone your physician if they are better than the other physician. Might not even have to be when the other character is sick but to do a “check up” which gives them a temporary health boost in exchange for increased opinion.
 
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I mean, it would be neat if it was similar to raiding in that you would be able to armies trying to cross your territory. (Ideally if you choose some toggle: attack infringing armies, or like.)

I mean, it is one thing when someone crosses an intervening county, but 'King of France can press his claim on Kingdom of Poland, and march his forces through half the Germany, and Emperor has nothing to say about it' does not feel like the desirable state of affairs.

I think prolonged army presence in any holding should cause problems over time.

It would be nice if armies could “entrench” themselves in a castle (depending on the castle size) and sally out on command to join up in battle with an army trying to relieve the siege.
 
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Health and Medicine can serve as a core expansion:
1. An individual body health management interface, similar to inventory artifacts, displaying all traits and modifiers, the severity of injuries and disabilities in different body parts, weight level bar, handedness, etc. This reminds me of RimWorld.
2. Diseases are categorized into symptoms and causes; doctors diagnose the underlying causes based on their aptitude.
3. Medical progress: diseases that were incurable in 867 could be cured by 1178.
 
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1. An individual body health management interface, similar to inventory artifacts, displaying all traits and modifiers, the severity of injuries and disabilities in different body parts, weight level bar, handedness, etc. This reminds me of RimWorld.
I'd rather not have mental breaks when my yurt has no visible table.
 
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51. AI should more actively change Confidant tasks. It seems like it only ever sits at "Assist Ruler".
51a. Of highest priority, the AI should choose "Manage Domain" if doing so would raise the ruler's domain limit. Domain is KING.
51b. Court Intrigue should be chosen when the ruler is facing discovered hostile schemes and the spouse has decent Intrigue

52. Language is a forgotten feature and it breaks immersion.
52a. Spouses should actively try to have at least one language in common
52b. All Council members should actively try to learn the ruler's language if they don't already share at least one language in common
52c. The Player should suffer an opinion penalty with their liege if the Player holds a Council position and does not share a language with the liege

53. Realm priests should be generated from local culture or the ruler's culture. Currently I keep getting random german priests in Iberia, for example.

54. Memory needs many more events added to them. This is vital with the new feature to randomise who you play next after your current ruler's death. I need a way to assess how that character's life has gone. I understand this adds performance issues, so focus only on extensive tracking of Memory events for characters "close" to the player (your courtiers, vassals, family, house members), I don't need to see detailed Memories of Temujin halfway across the world. I would even suggest the game stop tracking Memory altogether for any character out of diplo-range.

55. New small activity to go visit relatives and have them visit you. I keep forgetting about my children, specially daughters, exist because after they marry I seldomly interact with them.

56. Ability to offer gift/hook to bypass the opinion loss of dismissing a character from a Council/Court position

57. Knights as important characters.
57a. Granting knighthood should come with a decaying opinion boost (or malus if the character is a coward)
57b. Removing knighthood should come with a massive opinion hit and a prestige hit unless the character in question is a criminal
57c. Powerful vassals should expect their liege to grant knighthoods to their family members
57d. Knight prowess should not contribute to army damage until prowess 8. Current formula is Prowess*100, it should be Max((Prowess-8)*100, 0)

58. Innovations that currently increase both size AND number of MaA regiments, should instead only increase MaA regiment size (but to a stronger degree). This change would make MaA choices more meaningful, armies more specialized, and MaA counters more relevant.

59. Building slots should be tied to the County's Development, while available buildings and max level should be tied to innovations.

60. Low control should lower the bonus of a County's buildings. MaA station should help raise Control.

61. Armies should take much longer to gather. MaA in particular should be slow to gather away from where they are stationed

62. Accolades should be about Prestige and Politics, NOT warfare prowess. The most egregious is the extra MaA regiments awarded by Accolades, it's too powerful and the AI sucks at it.

63. Minor marriage activity. Maybe as a Feast intention.
 
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51a. Of highest priority, the AI should choose "Manage Domain" if doing so would raise the ruler's domain limit. Domain is KING.
Or domain from stewardship should just be removed. Stewardship is basically better than every other stat combined because of that, and AI is in constant tyranny wars precisely because even if they manage to "cheese" the partition somehow they'll still prob have their domain limit changed due to the characters having different stewardship skill. Frankly, domain limit as a stat is just ASKING to get abused by the players, AI will never be able to do the same.
55. New small activity to go visit relatives and have them visit you. I keep forgetting about my children, specially daughters, exist because after they marry I seldomly interact with them.

56. Ability to offer gift/hook to bypass the opinion loss of dismissing a character from a Council/Court position

57. Knights as important characters.
Those 3 i entirely agree with. The game in general needs more interactions with those particular groups of people. It's bizzare that in this DYNASTY game i dont get to do much with even my closest relatives. And character importance in general should be way higher.
58. Innovations that currently increase both size AND number of MaA regiments, should instead only increase MaA regiment size (but to a stronger degree). This change would make MaA choices more meaningful, armies more specialized, and MaA counters more teeth
counters is a system beyond repair right now and imo should be completely reworked, but i do agree on the limiting the limits part is the best improvement to it you can do as it makes mono-armies less dominant due to AI having less types of units at any given time.
61. Armies should take much longer to gather. MaA in particular should be slow to gather away from where they are stationed
Very much yes. And especially yes on the "from where they are stationed" part, because it's really weird that that's not how MAA stationing works...
62. Accolades should be about Prestige and Politics, NOT warfare prowess. The most egregious is the extra MaA regiments awarded by Accolades, it's too powerful and the AI sucks at it.
this is also very true. Accolade bonuses should prob be revisited entirely because they're just not worth the hastle, even the MAA ones, but then also the MAA ones are way, way generally stronger than every other option and what that results is every other option basically being a trap for new players and AI.
 
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Development is a rough abstraction of population and urbanization in general.
For the love of all that is holy, I beg you to reconsider this mechanic. If there is no major rework of it planned in the next few years, then please at least consider a small update.

For example (and I am not saying this is the exact way development should work), development could have 20 levels, and the efficiency of buildings in a county could scale more noticeably with higher development. A building in a county with 20 development could be, for instance, 10 times more effective than one with just 1 development.

I do not know how hard this would be to implement from a coding perspective. I am just putting this out there as feedback. Right now, development feels way too underwhelming and does not really serve its purpose of representing population or urbanization properly.

Hopefully, a bigger economic overhaul is on your roadmap for the next 2 to 3 years, and development will get reworked then. But if it is not, please consider at least adjusting the numbers behind it. That kind of change should not take a huge amount of development time, would not require new mechanics or art assets, and could make development a lot more meaningful and realistic — or at least that is how it seems to me.
 
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While development would work as a rough abstraction of population and urbanization, it doesn't have nearly big of an effect to actually simulate this. The difference between taxes and levies is only 50% between 0 and 100. In reality it should be more like 5000% then. And it should be harder to achieve 100 dev. Or else lock certain building levels to a specific dev level.
 
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Same logic as the physician; characters with artifacts to maintain are supposed to get their own antiquarians. If they can't, their artifacts decay and get destroyed.
That makes perfect sense for vassals etc., but I think it'd be nice to be able to give my knights fancy weapons and armor and let my antiquarian work on them.
 
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