• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

eternalsteelfan

The Stone of Stalingrad
95 Badges
Aug 22, 2009
237
308
  • Stellaris: Nemesis
  • Victoria: Revolutions
  • Stellaris: Necroids
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Europa Universalis III Complete
  • Crusader Kings II
  • Pillars of Eternity
  • Cities: Skylines
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron IV: Cadet
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron III: Their Finest Hour
  • Cities: Skylines - Natural Disasters
  • Europa Universalis III Complete
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • For the Motherland
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Europa Universalis IV: Dharma
Some differences between CK III and CK II in this region:

Same independent Zoroastrian realms exist in the region (Gilan and Gurgan formerly Karen) but they have no event or special troops anymore. Special troops in CK II scenario gave them a fighting chance, would probably be worth considering doing the same for III.

Tahirids and Saffarids are at war on game start as they were in II but the Tahirids are the aggressors instead of the Saffarids and they seem to just White Peace out quickly with their inferior levies. Per CK II, I believe the Saffarids are supposed to be the aggressors.
 
  • 2
  • 1
Reactions:
Upvote 0
Nah, i think that CK3 version is better, with event troops zoroastrian are too easy. They must be pretty weak since it's around 250 years after muslim conquest.

On ironman, they aren't easy by any stretch of the imagination in II*. Unless you game Khorazm from the inside as a vassal or convert to Islam, you spend most of the game running Abbassid and Saffarid stacks around mountains attritioning until you wipe them repeatedly with mercenaries. Saffarids are missing both event troops and the starting war is a defensive war against Tahirids meaning they just sit on their hands until the Tahirids are beaten, then more handsitting as the truce runs.

edit* And then the Turks come. And then the Mongols come.

Non-replenishing event troops give Zoroastrians a chance to consolidate some land before you have to deal with the local monsters, without them Gilan (especially) and Kurgan have a much smaller chance to grow outside their demense and even get to the part of the game where you have to evade doomstacks. This will be especially bad if the Saffarids are corrected to be the aggressors in the starting war with the Tahirids. Most if not all of the usual suspects still have event troops in CK III: William the Bastard, Hardrada, Hastein, the Great Heathen Army, Alp Arslan with 10k event troops, Arpad decision; the Zoroastrians and Saffarids are outliers.

*Saoshyant achievement is 1.7% achieved on Steam
 
Last edited:
  • 1Like
Reactions:
It's mine fifth run as Karen House and i finnaly understand how to minmax zoriastrian up to kingdom with tall strategy, that's so impressive and ultimately fun. I never felt it before in ck2. I consider these three rulers as nightmare difficulty without any "+20% to ai levy" and its great. I guess it's impossible to reach emipre without primogeniture so tall kingdom is the one way for Persia now.