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Holbenilord

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Jan 16, 2014
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I said I would so here you are, a shedload of misc suggestions. I hope some are useful and workable but I'm sure the final product will be great regardless and I'm super hyped :) (It might seem strange to post this before 1) a suggestions forum and 2) actually seeing any gameplay but I've always said that the early bird gets the worm)

Types of War/Alliance

In other games wars and alliances haven't had many dimensions. Sure there have been limited wars in HOI, and defensive alliances (though these are decided by the AI) in EU4, but it might be cool to have a dropdown on both the war and alliance options in diplomacy;

Wars

Cold War - Units will not automatically fight when they otherwise would, though small battles can occur if either side chooses. If a 'tension' meter increases too high then the war type will jump up. Benefits for some ethos might include decreased dissent (rallying the people against a common foe) and diplomacy bonuses with other rivals of the enemy. It should only be possible between peer opponents.

Intervention - Can only occur during a war with one of your allies/protectorates/etc. Your side can only fight enemy units in allied territory or military installations. Think Coalition activities in iraq and syria right now.

Limited War - In this kind of war taking systems would be very expensive but battles would provide a lot of warscore. Diplomacy maluses would be smaller and this would be acceptable to peace-loving races or federations which could otherwise kick up a big fuss. Things like planetary bombardment or NBC weapons during a limited war cause MASSIVE ae. Allies might be more willing to join a limited war.

Total War - standard fare in paradox games. Take a bunch of systems, change their governments, enforce various demands. This should not be easy for peaceful species to call for. Nasty weapons are employed.

War of Annihilation - No quarter. No warscore; the only end is when one side is wiped out. Warlike species/machine species would find this a lot easier to get than others.

Alliances

Non-aggression pact - already mentioned in previews.

Alliance of convenience - Only a small relations bonus but allows all the trade/movement benefits of an alliance but the factions will not feel too pressed to join in a real war. Only possible when very threatened. Not much ae/relations malus when broken.

Defensive alliance - Only calls the allies to war if DOWed, not if you DOW.

Alliance - As per usual.

One-sided alliance - A more powerful faction can call for this. Smaller factions will usually only agree when really threatened. They will send all their units to join the big faction's military but if any enemy units sneak past or damage the small faction's economy they will be really unhappy. Good for hegemonies.

Orbital bombardments

Maybe this requires a special ship weapon? Anyway, the idea is that when you have ships capable of this around a planet, you go to a dropdown and choose several options; single strike, supporting bombardment, bombardment, "BDZ". Some events could result in terrorist cells or dangerous phenomena on planets which are best resolved by a single strike. Supporting bombardment would occur while landing an invasion force and increase their chance of success. A bombardment would involve massively decreasing the population and productivity of a 'tile' which would almost certainly cow the planet into submission.

'BDZ' would require a lot of ships but result in a dead planet. Nothing but rocks and dust. Just imagine the AE and dissent it would bring to your country...

Planet shields could be a counter. Maybe two types; one which acts kinda like a fort in other paradox games, having a chance to break at each tick, and one which is unbreakable- but allows nothing in or out, so eventually the attackers will watch the shield fall away from lack of power and see the people below long starved. Unless they are machines...

'Fallen Empire' alternatives

Having all the one-planet advanced civs represented by the fallen empire model feels a bit limited. What about;
1) Worlds where they never bothered with/got space travel and so just happened to keep advancing on one planet.
2) Worlds covered by VR cubicles as the people have long ago created their own reality.
3) Worlds which don't want to be bothered by all the mucky civs around the universe and have invented some kind of 'cloaking device' for the planet which only very advanced players could detect.

Migrant Factions

If not all factions were planetbound, that would be cool (particularly for modders). Maybe there is a feature which means they spawn around a mothership or 'craftworld' and generally rely on asteroids etc to create new stuff, including new motherships.

Populations

Overpopulation could be a big problem particularly on plain old planets. If the governor doesn't keep things under control then crime, dissent, factionalism, resource stretching, and general trouble will come into play. Perhaps the governor can choose between population 'policies' or be forced to create new colonies/start a few wars/soylent green.

Alien suggestions

Why not.
1) Various plant derived forms. Inspiration from Venus Fly Traps, walking palms, buoyant kelp...
2) Aquatic aliens. A lot of scripting would be needed to deal with the differences I guess.
3) Living starships. Probably bioengineered, of course. Rogue, or friendly, or acting like mercenaries (Spline anyone?)

Megastructures

Completely necessary. Really hard to build. The amount of mass required should be a limiting factor, you literally have to deconstruct planets to build them. I'm pretty sure I saw mass units as a quantity for each planet so this would tie in well. You unlock each with a tech card but it takes a long time 1) to gather the mass requirement from planets/asteroids using either special ships or some handwavy nanodissemblers and 2) to put it together, but it yields enormous resources and can support a tonne of population.

Maybe the 'province model' of Stellaris prohibits this but I hope it is possible.

Suggestions by increasing mass;

1) Orbitals in honour of the late Iain M. Banks. A thousands-of-km diameter ring which is positioned in orbit around a star and goes around on its merry way.

2) Rings. Like Ringworld, encircles a star. Requires handwavy materials but whatever.

3) Dyson cloud. Surrounds the star with solar stations, enormous amounts of energy.


Big Dumb Weapons

All complete fantasy.

1) Engineered cross-species plagues that cause problems for centuries to come and any scientists or explorers visiting the planet can get screwed over. An event chain can lead them to finding the creators... welp.
2) Orbit changing thrusters. Attach a tonne of these and send a planet either hurtling into the sun, out into the cold, or even use it as a giant spaceship (remember the Dalek Invasion of the Earth?) of course if the people on it get unhappy it will be easy for them to stop the process.
3) Planet crackers. Some handwavy core resonance nonsense that shatters the planet. Debris very good for making megastructures.
4) Supernova weapons. Boom.
 
What about Federations?

You speak of a Dyson cloud, but no Dyson sphere?
 
Going off the article here: http://www.xenology.info/Xeno/19.2.4.htm I assumed they just need too much mass to be reasonable, even in a very far-out setting. Not my place to decide though. In comparison the dyson cloud needs much less energy and doesn't need exotic materials.

What what what? We are going to let economics and common sense limit our endeavours? This is not why we build ridiculous skyscrapers! A Dyson sphere would be the ultimate achievement of a civilisation. Then others can look on and say, 'woah, they must have wasted a lot of money building that'. And that's what prestige is all about.

19th century thinking for a 24th century universe.
 
What what what? We are going to let economics and common sense limit our endeavours? This is not why we build ridiculous skyscrapers! A Dyson sphere would be the ultimate achievement of a civilisation. Then others can look on and say, 'woah, they must have wasted a lot of money building that'. And that's what prestige is all about.

19th century thinking for a 24th century universe.
Consider me convinced! I will get to work building our Dyson sphere at once!
 
I mean you don't actually declare a col war on someone, that's kind of the point. And no one would agree to an alliance if the other side was like "hey this is only an alliance of convenience I'm not actually going to help you"
 
I mean you don't actually declare a col war on someone, that's kind of the point.
Well sure, but so many factors tied up in starting our Cold War that I see two options 1) serious scripting and 2) the player/enemy pressing a button. I think that 2) is fine in terms of a gsg.

And no one would agree to an alliance if the other side was like "hey this is only an alliance of convenience I'm not actually going to help you"
Relations bonus, free movement and trade could come with it, which are all pretty cool.
 
Well sure, but so many factors tied up in starting our Cold War that I see two options 1) serious scripting and 2) the player/enemy pressing a button. I think that 2) is fine in terms of a gsg.

Relations bonus, free movement and trade could come with it, which are all pretty cool.

The first could simply be based of off low relations rather than some other special status. And for the second, your basically describing a trade agreement, so I'd call I that
 
The first could simply be based of off low relations rather than some other special status. And for the second, your basically describing a trade agreement, so I'd call I that
Yeah, those are good reasons to disagree. I tend to just create a whole bunch of suggestions at once and there's always some incompletely thought out ideas in the mess. Any feedback is appreciated, of course.
 
I have 5 very important words for the Devs making this game "Plate Class General Systems Vehicles!"

Ok Planets, we are all used to living on planets, Habitats around planets, yep we have done that. Stationary space stations, yep we have all built them. Orbitals Please for the love of Jeff alow us to make these around suns.

But what i really want to see is fully functional floating mega cities, free to wander and get up to stuff, merrily building things as they go, while keeping several billion citizens happily housed and fed.

Plate Class GSV's ..... you know you want them.
 
I have 5 very important words for the Devs making this game "Plate Class General Systems Vehicles!"

Ok Planets, we are all used to living on planets, Habitats around planets, yep we have done that. Stationary space stations, yep we have all built them. Orbitals Please for the love of Jeff alow us to make these around suns.

But what i really want to see is fully functional floating mega cities, free to wander and get up to stuff, merrily building things as they go, while keeping several billion citizens happily housed and fed.

Plate Class GSV's ..... you know you want them.
I do, I really do...

There's also those concepts of cities on rails going round planets like Mercury to stay in the habitable strip between boiling hot and freezing cold. Those would be great.
 
the "convenience Alliance" sounds mor like a Cooperation Agreement for trade and movement

What about Espoinage? I'd like to copy some of the Tech of my good "friends" ;)
 
the "convenience Alliance" sounds mor like a Cooperation Agreement for trade and movement

What about Espoinage? I'd like to copy some of the Tech of my good "friends" ;)
I'd like to see whether scientists can be used to do espionage right now. That would be neat.

Another thing I wanted to suggest;

Claims and ownership

In the real world, areas like Antarctica are of disputed ownership but in most games, it's always simplified to a sort of fait accompli. I would like it to be possible for races with different requirements to settle in the same star system, and for colonial competitons- maybe even involving skirmishes on the ground- to take place when two factions go for one world. Federations or great powers could try and order one side to back down to prevent tension and war.

Also, rogue elements, refugees, and pilgrims could occasionally settle worlds and refuse to leave. Having to deal with some peaceful monks protesting your colonising their peaceful garden planet could be interesting.
 
I said that before and will say again. The only feature I truly want is an optional "Real Space" map with Sol as the starting point so I can roleplay as humanity.
 
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