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pedal2000

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Mar 3, 2004
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Well... I was thinking about another new challenge. After beating the Allies and the SU as Bulgaria, and North/South America as Canada, I felt I needed something completely different.

So, I figured I'd start a new AAR. But, I wanted to let you (the peeps who'll read this) decide. You can pick the country, and my objectives, and I'll see how well I can accomplish them. Of course, some are impossible, such as WC with Ethiopia, but give me a 'fair' objective and we'll see how I do eh? Preferably, go with a 'year' objective or something along those lines, rather than a game objective, so that I may recieve a dozen or so objectives.

The only mod/cheat/difference from HoI 2 V1.1 I will use in this is the No Time Limit Mod. This'll just let me finish the game as a WC when I finish. Depending on the country, I'll pick a difficulty level. It'll either be Norm/Norm, or hard/Furious.

So... let me know =P :rolleyes: And we'll see how I do
 
pedal2000 said:
The only mod/cheat/difference from HoI 2 V1.1 I will use in this is the No Time Limit Mod.

First things first, I've never modded an HoI game before, but this No Time Limit Mod sounds interesting. How do I get hold of it / do it? What precisely does it do?

Second, I've never seen a Japanese AAR, so how about you take Japan in '36 and either WC or say conquer China within 12-18 months. I've never played as Japan on HoI2, so I'm not sure how hard that will be, but that's my idea.

InVert
 
Oh god, anything but another Germany AAR! :wacko:

How about Argentina or other SA nation, conquor the rest of South America & Messo America, and then take out the US. From there- the world should be your oyster.

OR

Play as the US or SU and build a World Hegemon! (like a WC, except you puppet every nation you conquor). In this case, you'd be allowed direct control of one other nation at any one time. Naturally, causing coupes are also allowed.

Betcha can't. :p
 
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How about you start as Republican Spain in 1936. FIRST beat back the Nationalists, THEN join the Allies and help France beat back the Germans!




Of course, I think a "New Zealand takes over Australia then the whole South Pacific" one would be cool too.
 
Actually, I was thinking of a game as Australia, swooping in and becoming a Pacific power in the wake of the collapse of Japan. Of course, if Japan wins... And most of the South Pacific is already claimed by other allied powers.

You could play Denmark and try to survive the German onslaught. Or you could play as Finland and try to secure the northwestern part of the SU with the Axis.

The world-puppetting attempt does sound good; it'd be interesting to see every possible nation in the world created, including those that don't exist naturally (Flanders, Wallonia, Iceland, etc.).

The world is your oyster; you need but roast it, crack it open, and suck out the tasty innards.
 
Cuba AAR!
 
Russian said:
Would be extremly great to see a 44 scenario as Germany :D now thats a challenge and plus ppl will learn something new, and the best part is you get to use modern stuff :D

That sounds pretty good actually. You've got huge armies coming in from every direction at once.
 
Sovereign said:
Oh god, anything but another Germany AAR! :wacko:

How about Argentina or other SA nation, conquor the rest of South America & Messo America, and then take out the US. From there- the world should be your oyster.

OR

Play as the US or SU and build a World Hegemon! (like a WC, except you puppet every nation you conquor). In this case, you'd be allowed direct control of one other nation at any one time. Naturally, causing coupes are also allowed.

Betcha can't. :p

The world Hegemon thing gets my vote too- play as the USA or USSRand conquer the world- just every time you overrun a hidden "nation (Catalonia, Somalia, etc) you liberate it; and every time you seize a real country, quickly hit "annex" and then immediadetly "liberate".

I also would be interested in seeing you hold out as Denmark. And no retreating to Iceland!
 
Hmm... Well it appears the world Hegemon idea is most popular. I'll be USSR I guess, and give it a shot, should be fun. One question, do I have to liberate historical countries that start under me? Such as Ukraine etc? Also, I assume I have to "liberate" them immediately? As well, is it real liberation, or can I keep them as puppets?

As for the Chinese one, sounds like the one after my World Hegemony. Unification of China =D
Then that German one =P I tried that once with 2 other people in a Co-op. Didn't go so well, since I was in charge of the Russian front, and the French front failed more or less. So I'll give that a shot afterwords.

Then Japan... hmmm... should be interested.

And then just for the fun of it, I shall try Nepal, or perhaps some other small country, Ireland or Cuba, and see how it goes. The key to beating the USA, is to hit em early in the game =o.


Oh and to find the mod look for a thing called "No Time Limit Mod" in the Modifications forum. Sorry I don't have a direct link, but it should be fairly recent...
 
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Whoo-Hoo! I'm honored:) You don't have to liberate your starting nations, and I mean Puppet every nation you conquor, so they send you their surpluses, and you have the use of their militaries etc, so it's like you're Building a Coalition of the Willing. :D
 
Sovereign said:
Whoo-Hoo! I'm honored:) You don't have to liberate your starting nations, and I mean Puppet every nation you conquor, so they send you their surpluses, and you have the use of their militaries etc, so it's like you're Building a Coalition of the Willing. :D

That would be funny, if it wasn't true
That would be scary, but it is true

The poet in me awakens :D
 
Sovereign said:
Whoo-Hoo! I'm honored:) You don't have to liberate your starting nations, and I mean Puppet every nation you conquor, so they send you their surpluses, and you have the use of their militaries etc, so it's like you're Building a Coalition of the Willing. :D

Well, the Axis of Evil thing works out anyway... :D
 
Well, I've started as the USSR. Korea is a puppet already, Manchukuo I can't puppet cause Mongolia expanded. I took Afghanistan's main province, but haven't annexed them, thus allowing me to keep a wartime economy, and sine I don't have all the VP, a valid reason to not annex/puppet them. So I'm now fighting the Jap's, which in a sense was a mistake, but I wanted some puppets in Asia to protect my Flank. If I get lucky? I can puppet Japan! But First I need some transport ships and a navy to Sail with.

Oh and it's 1937. The first year was industrial build-up, Dissent annilation, Army repair and Growth and Tech discovery.
 
pedal2000 said:
Well, I've started as the USSR. Korea is a puppet already, Manchukuo I can't puppet cause Mongolia expanded. I took Afghanistan's main province, but haven't annexed them, thus allowing me to keep a wartime economy, and sine I don't have all the VP, a valid reason to not annex/puppet them. So I'm now fighting the Jap's, which in a sense was a mistake, but I wanted some puppets in Asia to protect my Flank. If I get lucky? I can puppet Japan! But First I need some transport ships and a navy to Sail with.

Oh and it's 1937. The first year was industrial build-up, Dissent annilation, Army repair and Growth and Tech discovery.

Well, here's what I'd do, if you want to start over. Don't liberate countries until they no longer share a border with the obvious enemy (so Belarus doesn't conquer Europe...). But do eventually liberate the home SSRs. Also, ban Mongolia and Tuva from alliance and conquer them as soon as possible. Or, since you're doing the early Japan thing, let them conquer those countries and then hit back; you could command their armies if it makes that easier (not a true exploit, as these countries historically had no real independence). And of course, you are not expected to liberate Russia; but try to eventually have a puppet Yunnan, a puppet Quebec, and so forth.