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Verenti

Lord Protector
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Jul 8, 2003
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okay okay.. oKay... okay, okay.. Wouldn't it be cool if after assassinating somone you could frame somone else for the deed and prehaps incite a war. Like assassinate your father and that'd give you a cb to attack, or assassinate somone else and the same thing for them. It doesn't nessicarily have to be assassination, it could just be the generic bad deed.
 
Verenti said:
okay okay.. oKay... okay, okay.. Wouldn't it be cool if after assassinating somone you could frame somone else for the deed and prehaps incite a war. Like assassinate your father and that'd give you a cb to attack, or assassinate somone else and the same thing for them. It doesn't nessicarily have to be assassination, it could just be the generic bad deed.

How do you know this isn't in the game already? :confused:

Let's at least get the game before we start wishing how it should be. ;)
 
errr...beowulf...give the man a chance will ya, he's trying OK :rolleyes:
 
Czack said:
We can only hope that it is in. If not we can demand it in an patch or else we...spam the boards? ;)

Hope is a wondeful thing, it goes hand and hand with that wonderful notion called "optomism" which, sadly, for its practioners leads them down the path of idealism, based on thier initial hope, which as we know isnt always universally shared and thus often never realized.

Become a pessimist, your either always going to be right, or pleasantly surprised.

Nice notion on the assinations though, but no one is going to get a feature list anytime soon. Your going to be left to pull features out of any AAR's that pop up, thats all you get.
 
Like Merchant Prince, a classic game...also, someone watched those movies a bit much...
 
Snall said:
Like Merchant Prince, a classic game...also, someone watched those movies a bit much...

If we are talking about me accually my idea came from a desire to play an Evil SOB driven by Ambition. Partial Inspirations also come from 'The Princess Bride', 'Final Fantasy Tactics', and Machiavelli's 'The Prince'.

I also remember reading recently, That you can't assassinate your kinsmen, or alteast your court. Or for some reason one of the Beta Testers had another fellow in a mp game assassinate his wife because she was barren.
 
Verenti said:
If we are talking about me accually my idea came from a desire to play an Evil SOB driven by Ambition. Partial Inspirations also come from 'The Princess Bride', 'Final Fantasy Tactics', and Machiavelli's 'The Prince'.

I also remember reading recently, That you can't assassinate your kinsmen, or alteast your court. Or for some reason one of the Beta Testers had another fellow in a mp game assassinate his wife because she was barren.

It's possible that he could have assassinated his wife himself, but chose not to (probably goes along with a whole slew of negative effects, so not a bad decision to pawn off the deed on somebody else...)
 
Verenti said:
okay okay.. oKay... okay, okay.. Wouldn't it be cool if after assassinating somone you could frame somone else for the deed and prehaps incite a war. Like assassinate your father and that'd give you a cb to attack, or assassinate somone else and the same thing for them. It doesn't nessicarily have to be assassination, it could just be the generic bad deed.

Well from the first AAR we know that if you are discovered trying to assinate someone it'll have obvious consequences but i'm assume you can get away with it as well. Therefore an unsolved assassination would have a set of consequences as well whether its decreased stability, decreased relations with neighbors, etc and may very well incite a war or give cb's. I doubt you'd be able to control what the results would be just like IRL, you could try to influence it in some way i guess but for gameplay i think its just as well there are random results.
 
Verenti said:
okay okay.. oKay... okay, okay.. Wouldn't it be cool if after assassinating somone you could frame somone else for the deed and prehaps incite a war. Like assassinate your father and that'd give you a cb to attack, or assassinate somone else and the same thing for them. It doesn't nessicarily have to be assassination, it could just be the generic bad deed.

I think the inclusion of assassination is a mistake, personally. It was virtually uheard of, unless you were trying to slander someone.

The vast majority of assassinations were when dynasties turned on itself.
 
Damocles said:
I think the inclusion of assassination is a mistake, personally. It was virtually uheard of, unless you were trying to slander someone.

The vast majority of assassinations were when dynasties turned on itself.

I agree. I mean, how many European nobles were assassinated in the Middle Ages? Virtually none.
 
Solmyr,

In fact, a very large number... As Damo said, it usually came from within the dynasty, though.

I think it was wise to include it, but the penalties for being found out ought to be extremely severe, particularly if you target sovereigns. Regicide was the most unspeakable crime of the middle ages, and matched only by rape in the Chivalric code.
 
HolisticGod said:
Solmyr,

In fact, a very large number... As Damo said, it usually came from within the dynasty, though.

I think it was wise to include it, but the penalties for being found out ought to be extremely severe, particularly if you target sovereigns. Regicide was the most unspeakable crime of the middle ages, and matched only by rape in the Chivalric code.

I don't mind if its included, as long as the player occassionally gets knocked off by his own dynasty from time to time. Only fair, right? Otherwise, its just a cheapy percentage gimmick thing that is easy to implement and makes it look like things have more depth. Same reason they kept tech trading in Victoria despite repeated examples of how it imbalances. Assassination is in Medieval: Total War as well, and it is, suffice to say, one of the most unfun, imbalancing, retarded aspects. It is mostly for "teh cool" crowd, like the original poster.
 
Damocles said:
I don't mind if its included, as long as the player occassionally gets knocked off by his own dynasty from time to time. Only fair, right? Otherwise, its just a cheapy percentage gimmick thing that is easy to implement and makes it look like things have more depth. Same reason they kept tech trading in Victoria despite repeated examples of how it imbalances. Assassination is in Medieval: Total War as well, and it is, suffice to say, one of the most unfun, imbalancing, retarded aspects. It is mostly for "teh cool" crowd, like the original poster.

Damo,

Agreed.
 
no killings? :rofl: What about "Jan zonder Vrees - Jean sans peur ", the famous Burgundian duke, killed by members of the court of Charles of Orleans? That was a revenge after Burgundians had killed - or were framed for the killing of Louis of Orleans...

besided assassination, there's another aspect of Midevial sociology, vendeta's. Vendeta's where a real plague in the middle ages. You could pronounce a vendetta under some conditions, there were very little rules or some weird rules, capita selecta =

- each free man, each city and each country could call for a vendetta,
- a vendetta could be spooken against a person, a country and a city, making all it inhabitants victims of the vendetta,
- a vendetta must be spooken out 3 days before it becomes acite,
- a vanquished party must give away all possessions, a vanquished city had his habitants to become the "ownership" of the challenger,
- a vendetta may never result in hurting a christian female, for certain her clothes must remain on her in all conditions,
- a rich female being the owner of a large house or castle may never be ripped from any jewelry,
- a vendetta may result in the killing of a captive if by letting the captive live, another live comes in danger (pretty speculative he?),
- for royal captives (princes, kings, counts and dukes), in 99% of the cases a ransom was asked. The captive was never harmed,

vendettas between royal houses sometimes were the spark to ignite horrible wars,

but there also have been stories about cooks, butchers, bakers calling on vendeta's to local nobles. Who sometimes enraged in terror and terrorised their own fiefs - some other more charismatic characters came forward to the people and had a humourical discours to call the vendeta off, ;) :)

a strange custom indeed and used and misused by all social classes in the middle ages,
 
Damocles said:
I don't mind if its included, as long as the player occassionally gets knocked off by his own dynasty from time to time. Only fair, right? Otherwise, its just a cheapy percentage gimmick thing that is easy to implement and makes it look like things have more depth. Same reason they kept tech trading in Victoria despite repeated examples of how it imbalances. Assassination is in Medieval: Total War as well, and it is, suffice to say, one of the most unfun, imbalancing, retarded aspects. It is mostly for "teh cool" crowd, like the original poster.

Thanks for the insult, because I mean just because I like more than way to play a game means I HAVE to be a twelve year old lamer.

You know what, I DID use assassins in M:TW, I used them of a way of selective breeding, weeding out the runts of my family to ensure a strong heir to the country.

SO WHAT if I want to get rid of some of my enemies underhandedly? What's the deal? Why do you have to go off and insult me? I play games JUST as complex as you, So before you got me all figured out and pegged from about 2 lines... Well, I dont know how to finish this post. Just think before you rant, because sometimes you're just well.. completely wrong, as in this case
 
Yea, Damocles, that sh*t was cold. Also, it looks like you can kill anyone in one of the new AAR screen. I see nothign wrong with it, and i'm sure you can be assassinated by the comp...after a few patches..I just hope that dosn't make them try it too often..
 
Verenti said:
Thanks for the insult, because I mean just because I like more than way to play a game means I HAVE to be a twelve year old lamer.

You know what, I DID use assassins in M:TW, I used them of a way of selective breeding, weeding out the runts of my family to ensure a strong heir to the country.

SO WHAT if I want to get rid of some of my enemies underhandedly? What's the deal? Why do you have to go off and insult me? I play games JUST as complex as you, So before you got me all figured out and pegged from about 2 lines... Well, I dont know how to finish this post. Just think before you rant, because sometimes you're just well.. completely wrong, as in this case

I didn't insult you, angry young man. It was a perfectly valid statement considering your original post, that you seem to have embraced anyways.

I think using hordes of assassins in mtw was cheap and ruined alot of the single player campaign. Cause either the AI was flooding you with them, or players were able to abuse them terribly. Heaven forbid that I don't want Paradox to make the same mistake. It would suck to see people in SP saving and reloading until their assassination succeeds. One thing I've learned is that, even if it ruins the fun of the game, and they know it does, if it can be done, people will still do it, even if it makes them stop playing after a while. Oh well, long as they buy the game in the first place right? Wrong. Since I still don't want to get flooded with random 9% chances of dying by AI or players in MP.

I'm being downright pleasant in this thread :/.
 
I don't think capability would add much value to this game. I could live without it.
 
Spruce said:
no killings? :rofl: What about "Jan zonder Vrees - Jean sans peur ", the famous Burgundian duke, killed by members of the court of Charles of Orleans? That was a revenge after Burgundians had killed - or were framed for the killing of Louis of Orleans...

besided assassination, there's another aspect of Midevial sociology, vendeta's. Vendeta's where a real plague in the middle ages. You could pronounce a vendetta under some conditions, there were very little rules or some weird rules, capita selecta =

- each free man, each city and each country could call for a vendetta,
- a vendetta could be spooken against a person, a country and a city, making all it inhabitants victims of the vendetta,
- a vendetta must be spooken out 3 days before it becomes acite,
- a vanquished party must give away all possessions, a vanquished city had his habitants to become the "ownership" of the challenger,
- a vendetta may never result in hurting a christian female, for certain her clothes must remain on her in all conditions,
- a rich female being the owner of a large house or castle may never be ripped from any jewelry,
- a vendetta may result in the killing of a captive if by letting the captive live, another live comes in danger (pretty speculative he?),
- for royal captives (princes, kings, counts and dukes), in 99% of the cases a ransom was asked. The captive was never harmed,

vendettas between royal houses sometimes were the spark to ignite horrible wars,

but there also have been stories about cooks, butchers, bakers calling on vendeta's to local nobles. Who sometimes enraged in terror and terrorised their own fiefs - some other more charismatic characters came forward to the people and had a humourical discours to call the vendeta off, ;) :)

a strange custom indeed and used and misused by all social classes in the middle ages,

As long as people realize that assassinations were rare, and when it was done, it was 3/4ths of the time inter-dynastical, not paying off a hitman to go after Lord Billy-Bob in the next province over.
 
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