Hi! I know this game is barely under any development, but here is a few finishing touches which would be nice to add, so I will write them down, just in case. feel free to post yours, hehe. I'm playing under Arma 1.2 + IC 1.03 Final.
1) PAUSE Button - is there any option to bind it to SPACE BAR button? I've tried to configure it in CONFIG/Buttons.txt but it just don't work.
2) Disabling "Intro Videos" from Iron Cross configure file. I know you can renamed avi folder, but just in case.
3) Is there any way to add a place for TRICKLEBACK value in the OVERVIEW window, in technology tab? It would be great!
4) Add ANY connection to the "Great Sand Sea" province. I just don't know why there would be a province without ANY connection with adjacent provinces.
5) Most countries start with pre-set LAND and NAVY doctrines. But without "Disable Abandon Doctrine" option checked out in IC configuration file, you can start researching doctrine, then cancel project and then you can research another doctrine which was earlier unavailable (as in "redded" out).
6) There is a problem with blueprints for technologies. If you research technology and get a blueprint for the same technology from two (or more) different sources, when technology is completed - you still have that small icon of blue print on it. I just don't understand how this is even possible. I didn't have any problems like that with IC on Darkest Hour or Arsenal of Democracy. It just aesthetic, but really annoying (for my
) eyes.
7) CTDs. A lot. That game is prone to CTDs often. I dunno - is there any way to ameliorate that? Some kind of street HoI2 knowledge which I don't posses? Something like setting it to Win95 compatible mode or reducing amount of memory for it? Anyone?
8) A few later technologies don't have any descriptions for each module or have typos/invalid names for them (and for themselves) - "Special Purposes" and "Advanced" from ARMOR & ARTILLERY are good examples.
Other than that - everything is OK. Game runs very smooth now and is faster than ever, there is a ton of ministers and photos for them implemented (and technologies as well), and very elastic way to personalize army, air and navy forces through technologies. At first when Iron Cross came out in 2011 I though it was a waste of money, but now gameflow is very balanced and enjoyable. Keep up the good work, bro. I know that only you are working on this game. Cheers!
1) PAUSE Button - is there any option to bind it to SPACE BAR button? I've tried to configure it in CONFIG/Buttons.txt but it just don't work.
2) Disabling "Intro Videos" from Iron Cross configure file. I know you can renamed avi folder, but just in case.
3) Is there any way to add a place for TRICKLEBACK value in the OVERVIEW window, in technology tab? It would be great!
4) Add ANY connection to the "Great Sand Sea" province. I just don't know why there would be a province without ANY connection with adjacent provinces.
5) Most countries start with pre-set LAND and NAVY doctrines. But without "Disable Abandon Doctrine" option checked out in IC configuration file, you can start researching doctrine, then cancel project and then you can research another doctrine which was earlier unavailable (as in "redded" out).
6) There is a problem with blueprints for technologies. If you research technology and get a blueprint for the same technology from two (or more) different sources, when technology is completed - you still have that small icon of blue print on it. I just don't understand how this is even possible. I didn't have any problems like that with IC on Darkest Hour or Arsenal of Democracy. It just aesthetic, but really annoying (for my
7) CTDs. A lot. That game is prone to CTDs often. I dunno - is there any way to ameliorate that? Some kind of street HoI2 knowledge which I don't posses? Something like setting it to Win95 compatible mode or reducing amount of memory for it? Anyone?
8) A few later technologies don't have any descriptions for each module or have typos/invalid names for them (and for themselves) - "Special Purposes" and "Advanced" from ARMOR & ARTILLERY are good examples.
Other than that - everything is OK. Game runs very smooth now and is faster than ever, there is a ton of ministers and photos for them implemented (and technologies as well), and very elastic way to personalize army, air and navy forces through technologies. At first when Iron Cross came out in 2011 I though it was a waste of money, but now gameflow is very balanced and enjoyable. Keep up the good work, bro. I know that only you are working on this game. Cheers!
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