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Czudak

Second Lieutenant
12 Badges
Sep 25, 2010
123
37
  • Hearts of Iron II: Armageddon
  • Iron Cross
  • Darkest Hour
  • Arsenal of Democracy
Hi! I know this game is barely under any development, but here is a few finishing touches which would be nice to add, so I will write them down, just in case. feel free to post yours, hehe. I'm playing under Arma 1.2 + IC 1.03 Final.

1) PAUSE Button - is there any option to bind it to SPACE BAR button? I've tried to configure it in CONFIG/Buttons.txt but it just don't work.
2) Disabling "Intro Videos" from Iron Cross configure file. I know you can renamed avi folder, but just in case. :)
3) Is there any way to add a place for TRICKLEBACK value in the OVERVIEW window, in technology tab? It would be great!
4) Add ANY connection to the "Great Sand Sea" province. I just don't know why there would be a province without ANY connection with adjacent provinces.
5) Most countries start with pre-set LAND and NAVY doctrines. But without "Disable Abandon Doctrine" option checked out in IC configuration file, you can start researching doctrine, then cancel project and then you can research another doctrine which was earlier unavailable (as in "redded" out).
6) There is a problem with blueprints for technologies. If you research technology and get a blueprint for the same technology from two (or more) different sources, when technology is completed - you still have that small icon of blue print on it. I just don't understand how this is even possible. I didn't have any problems like that with IC on Darkest Hour or Arsenal of Democracy. It just aesthetic, but really annoying (for my :D) eyes.
7) CTDs. A lot. That game is prone to CTDs often. I dunno - is there any way to ameliorate that? Some kind of street HoI2 knowledge which I don't posses? Something like setting it to Win95 compatible mode or reducing amount of memory for it? Anyone?
8) A few later technologies don't have any descriptions for each module or have typos/invalid names for them (and for themselves) - "Special Purposes" and "Advanced" from ARMOR & ARTILLERY are good examples.

Other than that - everything is OK. Game runs very smooth now and is faster than ever, there is a ton of ministers and photos for them implemented (and technologies as well), and very elastic way to personalize army, air and navy forces through technologies. At first when Iron Cross came out in 2011 I though it was a waste of money, but now gameflow is very balanced and enjoyable. Keep up the good work, bro. I know that only you are working on this game. Cheers!
 
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@Czudak

5) is a WAD. You should be able to change doctrines. Besides, AFAIU, some countries can not adopt new doctrines that are too wildly different from their historic focus/capability.

Rgds, Oldtimer
 
Ok. I will check the suggestions

7) Mmmm. sorry, but I think that is not so. I played a lot of hours without ctds, and patch 1.03 pass all paradox QA without any problem
 
OK. Then I will have to improvise. I don't want to push too much, but there is another two things I have noticed (they are VERY minor):

1) After loading a saved game, all relations with all countries drops by -1. If I had 200, then after loading it will be 199. What more interesting - it's cumulative. After saving/loading same game 10 times, ending value will be 190, after starting at 200. ;)
2) Building AA - I noticed that after 1939 you can build only max. 9 pieces of those in province (like selecting province and selecting 'Build AA'), not 10. Of course you can build rest in 'Production' tab, and then deploy that missing last normally, but before 1939 you can easily set it to 10, but after that year - you can't. What is more interesting, with selected option 'Build in allied provinces' you can only select to build 9 of these, instead of 10. I know that's minor, but I think it's some kind of bug still.

I have nothing more. Thanks again! Regards.