I have just played the current version and i have some interesting-i beliave-things for all of you.Tried it as a Germany,offered A-H support and war broke out.My initiall idea was not to implement Shlifen plan but rather try the older Moltke aproach.So balanced troops in both fronts and attack mainly in the east.Reason was that GB should not declare war against me if Belgium is unharmed and France has only 2 regions bordering me and they are easy to defend.However for checking game mechs i decided eventually to go historical(Belgium while Holland is free).
In the beggining attacked throught Arlon and Belgian fort divisions made a trouble for me althought i had 15 divisions with A/Eng brigades.The reason is not of their high GD(IIRC Mathguy had said that GD not working in a way that the more the better any time,and it should be the same here,because of the engine).The reason for the initiall trouble against Belgians was that Fort inf. is hard target and in the beggining troops have very low HA value so it take smore time to beat them even with mine 3-1 or 4-1 strenght(i beliave that if you give some SA value to fort units it will be perfect).
I broke to Chaumont and throught Reims attacked Paris which i took in less than 40 days of the beggining althought French mobilization create problems(we can fix it if the mobilization effect spreads the divisions in important cities all over France so if a player wishes to bring to the front has either to SR them or force march them,this might help especially in Russian front when Russian had difficulty to bring all their army against the central powers and the historical 8-10 Geramn divisions there can be accomplished).However northern France was mine plus Belgium,i had to take Metz plus to encircle the rest regions from Paris to German borders for French defeat to happen.
The A-H finished of Serbs to fast,reason is that A-H uses much more troops than historically they did(A-H plans were going to send against Serbia 1/5 or 2/5 of mobilised army depending on the plan used,while in my case A-H deployed 5-7 divisions in every border area with Serbia and thus overwhelm them,maybe if we twick the garrison A-H AI might fix it.HOWEVER Serbs in both A-H invasion that failed had an estim. 270.000 troops which is close to what A-H send,so we should either have a mobilization event for Serbs or more divisions from the beggining).
Russians had the worst and fewer rails in WW1 but when they mobilise AI can deploy everywhere so to represent the above and be accurate we have to break the mobilization effect in several such plus divisions should appear in major cities(Kiev,St Petersberg,Moscow,Irkutsk,Sevastopol,Stalingrad so it will take time to send them in the borders).
When French defeat fired it seems that i lost all provinces takes in both East and West plus aftre a week war broke out again by the Andante declaring it against me so something is wrong.
Get ride of the Gas brigade,takes to much time to give results plus to costly for the few it gives.Motor divisions are of no use,instead alter tech tree so it will give infantry divisions a chance to motorize by improving their speed(give them trucks).Fort infantry should stay but some SA strenght should be given to them.Instead of Gas this brigade should be Tanks,i know some might not agree but Tank division is not to put together some tanks and send them to fight,just them most complicated formation ever in military,whouldnt be possible to form in WW1,so a Tank brigade seems better.
Some techs like advanced cruiser do not appear althought all needed in tech tree have been found.The manpower to firepower and firepower to manpower techs do not work.Everytime i research them new divisions 100% i am sure that have the same as before MP/IC needs.Other techs seems to lead nowhere like AT 70 mm weapons and some of the last Land Doctrines.
That is for know,i will be back.Keep going,seems better than original HoI
In the beggining attacked throught Arlon and Belgian fort divisions made a trouble for me althought i had 15 divisions with A/Eng brigades.The reason is not of their high GD(IIRC Mathguy had said that GD not working in a way that the more the better any time,and it should be the same here,because of the engine).The reason for the initiall trouble against Belgians was that Fort inf. is hard target and in the beggining troops have very low HA value so it take smore time to beat them even with mine 3-1 or 4-1 strenght(i beliave that if you give some SA value to fort units it will be perfect).
I broke to Chaumont and throught Reims attacked Paris which i took in less than 40 days of the beggining althought French mobilization create problems(we can fix it if the mobilization effect spreads the divisions in important cities all over France so if a player wishes to bring to the front has either to SR them or force march them,this might help especially in Russian front when Russian had difficulty to bring all their army against the central powers and the historical 8-10 Geramn divisions there can be accomplished).However northern France was mine plus Belgium,i had to take Metz plus to encircle the rest regions from Paris to German borders for French defeat to happen.
The A-H finished of Serbs to fast,reason is that A-H uses much more troops than historically they did(A-H plans were going to send against Serbia 1/5 or 2/5 of mobilised army depending on the plan used,while in my case A-H deployed 5-7 divisions in every border area with Serbia and thus overwhelm them,maybe if we twick the garrison A-H AI might fix it.HOWEVER Serbs in both A-H invasion that failed had an estim. 270.000 troops which is close to what A-H send,so we should either have a mobilization event for Serbs or more divisions from the beggining).
Russians had the worst and fewer rails in WW1 but when they mobilise AI can deploy everywhere so to represent the above and be accurate we have to break the mobilization effect in several such plus divisions should appear in major cities(Kiev,St Petersberg,Moscow,Irkutsk,Sevastopol,Stalingrad so it will take time to send them in the borders).
When French defeat fired it seems that i lost all provinces takes in both East and West plus aftre a week war broke out again by the Andante declaring it against me so something is wrong.
Get ride of the Gas brigade,takes to much time to give results plus to costly for the few it gives.Motor divisions are of no use,instead alter tech tree so it will give infantry divisions a chance to motorize by improving their speed(give them trucks).Fort infantry should stay but some SA strenght should be given to them.Instead of Gas this brigade should be Tanks,i know some might not agree but Tank division is not to put together some tanks and send them to fight,just them most complicated formation ever in military,whouldnt be possible to form in WW1,so a Tank brigade seems better.
Some techs like advanced cruiser do not appear althought all needed in tech tree have been found.The manpower to firepower and firepower to manpower techs do not work.Everytime i research them new divisions 100% i am sure that have the same as before MP/IC needs.Other techs seems to lead nowhere like AT 70 mm weapons and some of the last Land Doctrines.
That is for know,i will be back.Keep going,seems better than original HoI