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Smeghead

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Jan 6, 2004
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Version 1.05, No mods

New to the game, so a few questions/issues arise.

Playing as the Kingdome of Sweden, and I have a few problems that I just can't figgure out how to deal with.

1: This cought is a family hierloom, pass it onwards.
I seem to have an epedemic running through my court as half the people in it get the disease debuff (and the half of them die), like all the time for over 100 years now. I'm not expert but I'm pretty sure that there is no epedemic that can last that long amoung a small group of mostly non-related people.

2: New king. Lets hate him! Why?... heck if we know
So my old king decided to kick the bucket and his son took over. The result being that my income was halved (despite the steward skill not changing), and suddenly I have revolts all over the place, and my vassals declares war on me as if there is no tomorrow. Also; my manpower dropped to next to nothing, even in provinces that aren't revolting or debuffed in anyway. I can't figguer out why, the new king doesn't have any bad debuffs, or bad attributes or anything.

3: Where the heck did they come from!?
So Gotland declared independance and attacked me. So I destroyed their 2k army and besieged the island. Some time passed because I didn't have a lot of trops due issue 2. According to my info; Gotland shouln't be able to get more then about another 100 trops from the island after their main army was destroyed (it was really destroyed and didn't flee, and they have no allies or vassals). Then Bam! A 2700 army under their command spawned out of nowhere on the island and overran my army. (I saw no fleet carrying them there so the 100 people they could turn into an army multiplied 27 times in 4 months (did they discover the power of cloning?).

4: Motivation? We got lots!
This was on a prevous game that I gave up because it turned impossible. Entered a crusade (just to make my ally happy), and didn't think about actually doing anything. During the next 40 years I would be fighting off wave after wave of muslim invaders on my own soil (about 2 3k armies per year from a 4 province, vassal-less country) who utterly refused to sign any kind of peace (even one where I gave them money) despite me having 80 warscore.

5: You wanted us to reaserch that?
I just can't figgure out the advancment system. To me the ones I chose seems to be a perfect indicator on what I'll not be getting, in fact I seem to be getting everything but the things I want to get.

6: Oh look a building; lets burn it!
I wonder why I even spend my money on the Chief Justice (or what it was called) building. Because people seem to burn it down within a year. Is it made out of straw and covered in oil? I had all 3 criminal activities in a province at the same time, and whenever I built this building to fight them off it was destroyed within a month or 2 of completion.

I really wanna know how to deal with stuff like this, because I wanna be able to play this game without fighting the urge to ragequit every time someone pulls a huge enemy army out from their hat.
 
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Not being Veld, I can only answer a few of your queries, but here goes...

2: New king. Lets hate him! Why?... heck if we know
I think it depends on who inherited the realm.
Was he a complete nobody?
ie: How many titles did the new king hold previously?
You have to try and think how a vassal would see a new king on the scene.
Let's see it from a vassal's point of view...
The old king dies
New king rocks up never new the guy before..can I trust him?
This new king has no real world reputation...let's see what he does first before swearing allegiance...
Perhaps this new king might not support my claim on county blah-blah
Or the ever popular:
That's just pure BS - I'm supposed to be the new king also known as Realm Duress for the new king

3: Where the heck did they come from!?
Occasionally, you'll see events fire where you are asked to support a war for your friend, your friend sends you some troops for your war, or even mercenaries are available for your war. Same goes for the AI, in this case Gotland. But, as Gotland has a total of 1 province, which is it's "capital" province...that's where the event places their new regiment.

I'd also suggest perhaps going DV with patch 2.1 (which can address a few issues that you get in CK 1.5 vanilla).

I'd also suggest perhaps letting a game you were gunna ragequit go the whole way, as it will give you time to pour over the mechanics a bit more - as you know you're already done...
Another good thing to do if you get stuck mid game is pause it and window out to the forums for a helping hand while the issue's still live so to speak
 
Version 1.05, No mods

New to the game, so a few questions/issues arise.
2: New king. Lets hate him! Why?... heck if we know
Also; my manpower dropped to next to nothing, even in provinces that aren't revolting or debuffed in anyway. I can't figguer out why, the new king doesn't have any bad debuffs, or bad attributes or anything.

That sounds like your new King has an Intrigue score lower than the previous Ruler. A Ruler can only control personally enough Provinces that his own Intrigue allows. You go over that limit and the total Efficiency goes down. Hover your mouse over the Gold Coin Icon at the top of the screen for a pop-up of how many Provinces your Ruler can own. The lower the Efficiency, the less income per province you'll receive and the less income, the less troops your provinces will have.
 
I seem to have an epedemic running through my court as half the people in it get the disease debuff (and the half of them die), like all the time for over 100 years now.

If this is not plague, then it is the 'cleaning' disease.
You get this when you have too many characters in your court.


2: New king. Lets hate him! Why?... heck if we know
So my old king decided to kick the bucket and his son took over.

This happens when a ruler dies, you cannot prevent it.
You can prepare for it though:
- be sure your heir gets some prestige: give him lots of duke titles (when you are a king), so he is not starting with less then 100
- be sure to have a good diplomat if the heir's diplo score is not good enough

- during the early phase, set scutage (vassal tax) to 0, this means +1% loyalty per month
- save up some cash, so that the heir can bribe the worst dukes (give money for +relation)

Also; my manpower dropped to next to nothing, even in provinces that aren't revolting or debuffed in anyway. I can't figguer out why, the new king doesn't have any bad debuffs, or bad attributes or anything.

The income drops when
- the stewardship is lower then before (recovering less money from the same population)
- the intrigue is lower then before (can't administrate as much provinces as before)


The number of provinces with 100% efficiency is something like Intrigue number for Kings, int/2 for dukes, int/4 for counts.


4: Motivation? We got lots!
During the next 40 years I would be fighting off wave after wave of muslim invaders on my own soil

Don't mess with huge muslim countries, and show a finger to your ally ;)

If you offer your whole treasury, they usually accept peace though.

(cheat: build province improvements to get a low treasury, offer low amount, accept peace, then cancel building to get the big money back)



5: You wanted us to reaserch that?
I just can't figgure out the advancment system. To me the ones I chose seems to be a perfect indicator on what I'll not be getting, in fact I seem to be getting everything but the things I want to get.

Medieval science. You want pesticide and discover champagne (or was it fertilizer?)

Only pay attention to:
- siege tech (for swift sieges)
- power (for roads)
- mining (for cool improvements)

6: Oh look a building; lets burn it!
I wonder why I even spend my money on the Chief Justice (or what it was called) building. Because people seem to burn it down within a year. Is it made out of straw and covered in oil? I had all 3 criminal activities in a province at the same time, and whenever I built this building to fight them off it was destroyed within a month or 2 of completio


Bad luck, never happened to me.
(also 1.05 CK)
 
5. The reason you're getting other advancements that you're focusing on is probably because your neighbours prefer other stuff to research, and their discovered stuff spreads to your lands (some provinces are also connected by trade routes at sea, not just by the borders between provinces on land). Or some discovery spreads to Sweden from even further in Europe. Be patient, they're not that fast.

4. As for the war with the muslim Kingdom, you could try ye olde trick of offering your entire treasury in the peace deal. Another thing is if they're relatively weak (not, say, the Seljuks), you should mobilise as much of your realms troops as you can, that should help scare him into a peace too. The enemy can have half of your total manpower, but the AI doesn't seem to realise it's got less soldiers available than you unless you actually mobilise them.

6. Is the province revolting or something (else besides the 3 criminal buildings)? IIRC low efficiency also makes criminal buildings, revolts etc more likely. Otherwise this is just bad luck.

About the ragequitting, it's actually relatively hard to completely lose the game as long as you have a salic inheritance law... You might get bumped down to a count at some point, but after playing for a while and knowing the game it's not too hard to go from count to multiple King titles in a century. So as long as you're not completely annihilated, the difficulties are what actually make the game interesting.
 
Version 1.05, No mods3: Where the heck did they come from!?
So Gotland declared independance and attacked me. So I destroyed their 2k army and besieged the island. Some time passed because I didn't have a lot of trops due issue 2. According to my info; Gotland shouln't be able to get more then about another 100 trops from the island after their main army was destroyed (it was really destroyed and didn't flee, and they have no allies or vassals). Then Bam! A 2700 army under their command spawned out of nowhere on the island and overran my army. (I saw no fleet carrying them there so the 100 people they could turn into an army multiplied 27 times in 4 months (did they discover the power of cloning?).

Most likely the newly independent duke/count, had some money and got a mercenary event. You sometimes get offered the services of mercenaries when you have enough money and am at war.
 
3: Where the heck did they come from!?
Some time passed... According to my info; Gotland shouln't be able to get more then about another 100 trops from the island after their main army was destroyed (it was really destroyed and didn't flee, and they have no allies or vassals). Then Bam! A 2700 army under their command spawned out of nowhere on the island and overran my army.

There's one other possible answer. And this one depends on how long their original army had been mobilized. They were your vassals originally, did you have their army mobilized and just sitting there for a long time? Were they at war with someone and they were playing the 'Don't Blink' game? You said that new 2700 man army (odd # for a event generated army) was under their command. Normally, an Event army is commanded by an anonymous commander. If the new troops were under the direct command of an actual character, then it's likely the province had been recruiting troops (behind the scenes) for a long time and was at full strength. Once the original army got destroyed/disbanded, the new Army got mobilized.
 
No, I realized that haveing any units of mine or my vassals mobelised was killing my economy (I don't know if I'm missing a source of income or something, but it seems to me that keeping the economy running is hard, and if you as much as mobelize 1 soldier; it will send your economy to the bottom of the sea). so I keept nothing mobelized.

As for the king thing; the 2 oldest of the previous king's sons both got ideas that they were better then my advisors (they clearly weren't) and when I denied them the advisor jobs they left the country (whine brats :p), and one of the 2 went insane (luckely not the oldest one). So when the king died the oldest one returned to get the throne. Now while he had some good stats I'm guessing the fact thathe had been gone for so long ruined the loyality with the vassals once he took the throne.

Question, if I make the heir duke of a part of the country; will that part return to the main kingdom when the heir takes the throne?
 
No, I realized that haveing any units of mine or my vassals mobelised was killing my economy (I don't know if I'm missing a source of income or something, but it seems to me that keeping the economy running is hard, and if you as much as mobelize 1 soldier; it will send your economy to the bottom of the sea). so I keept nothing mobelized.

As for the king thing; the 2 oldest of the previous king's sons both got ideas that they were better then my advisors (they clearly weren't) and when I denied them the advisor jobs they left the country (whine brats :p), and one of the 2 went insane (luckely not the oldest one). So when the king died the oldest one returned to get the throne. Now while he had some good stats I'm guessing the fact thathe had been gone for so long ruined the loyality with the vassals once he took the throne.

Question, if I make the heir duke of a part of the country; will that part return to the main kingdom when the heir takes the throne?

Having a vassal's army mobilized doesn't cost you any gold. Your vassal will pay for its upkeep.

Your childeren will always think that they are better then your current advisors, just the fact that they are your children makes them think they have a right to that position.

Once your heir inherits your kingtitle, the duchy (and all other titles) will come with it.
 
Ok restarted as Norway, and that game raised so many more questions about how vassals work.
Old king, good stats, 100% efficiency, 1k+ prestiege, 0 BB, All Vassals have 100 loyality, not involved in any wars or anything.
Within the course of 2 years 10 of my 13 Vassals decleared independance and attacked me.

What the f***!? Can anyone explain what the heck I'm doing wrong when all my vassals decided to act completaly unresoanbly?

Side note. I conqured some of the waring vassals and appointed my Heir as Duke of the province. and 4 months later he declared independance despite having 100 loyality
 
Ok restarted as Norway, and that game raised so many more questions about how vassals work.
Old king, good stats, 100% efficiency, 1k+ prestiege, 0 BB, All Vassals have 100 loyality, not involved in any wars or anything.
Within the course of 2 years 10 of my 13 Vassals decleared independance and attacked me.

What the f***!? Can anyone explain what the heck I'm doing wrong when all my vassals decided to act completaly unresoanbly?

Side note. I conqured some of the waring vassals and appointed my Heir as Duke of the province. and 4 months later he declared independance despite having 100 loyality

What are the traits of your Ruler?

It sounds like you got unlucky and got Realm Duress from the first vassal to Rebel and DOW you. Every time a Rebellious vassal DOW's you, there's a chance that will give your Ruler a Realm Duress Trait. Once he has that trait, other vassals (even 100% loyal - no Rebellious trait) are more likely to either declare independence or DOW you. It is rare for the main Heir to do that (altho it's not unheard of).

Speaking of traits, you haven't told us what his traits are (Even tho we've mentioned bad traits several times now in this thread). Are his Advisors 100% loyal to him? A disloyal Chancellor will increase bad vassal events. A disloyal Steward will steal from you and cause bad events for your provinces. A disloyal Spy Master is more likely to cause that 'knife in the dark' event or to allow your Rivals assassination attempts to pass thru. A disloyal Bishop is more likely (i think) to get bad Church events for you.
 
Side note. I conqured some of the waring vassals and appointed my Heir as Duke of the province. and 4 months later he declared independance despite having 100 loyality

If you have conquered your vassals, and took their titles, there is no way your BB is 0!

But yes, in general it sounds like realm duress.
 
I meant that his BB was 0 when it all started, after that it remained at "Respected"

King's traits are: Generous, Mercyful, Modest, Wise and Silver Tongue. His stats are: Mar 7 (25) Dip 9 (19) Int 3 (10) Ste 8 (20). (apparently teh efficiency is down at 90% if that matters?

How do I see the loyality of my advisors?
 
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I meant that his BB was 0 when it all started, after that it remained at "Respected"

King's traits are: Generous, Mercyful, Modest, Wise and Silver Tongue. His stats are: Mar 7 (25) Dip 9 (19) Int 3 (10) Ste 8 (20).

How do I see the loyality of my advisors?

Your low intrigue (that of your ruler which is just 3) is the reason for this, the lower your intrigue the higher the chance that you get realm-duress, especially if you have a vassal with low loyalty. Vassals get events that can lower their loyalty (and you don't always see that happening).

Loyalty of advisors was introduced in DV, so in CK 1.05 you won't see it.
 
sorry to ask (I haven't really been paying that mutch attention to this agme until the last few days) but what is DV? I can see the beta patch thread but is it something like an expansion I need befor I can get the patches?
 
sorry to ask (I haven't really been paying that mutch attention to this agme until the last few days) but what is DV? I can see the beta patch thread but is it something like an expansion I need befor I can get the patches?

DV = Deus Vult an expansion pack for Crusader Kings.

If you like CK, then it really is a 'must have' (and who doesn't like CK :))

Here a brief overview