Pointing out before these suggestions that im actually really enjoying the game, there are just a few things that i feel could be.. better. These are all personal suggestions based on my own personal experiences.
An overhaul of animations in combat. I dont know what you guys thought when you made them, but some of them might aswell be standing in the buggy "T-formation" for all the good some animations do.
The amount of "interesting" buildings on the map are few and far between, even on the "many" setting when you create a planet. I read some reviews that doesnt even think dungeons exist, because they are so rare. "Many" should mean Many. The map-exploring has lost a certain something and although its still interesting to search for good sektors, its just not as fun as finding a mythical dungeon with some really crazy loot.
An overhaul of Hero abilities. Seriosuly, in AOW3 the heroes were there as a mean to make your army stronger, now they have like 4-5 abilities based on race and class, the rest are abilities that just boost their own fighting ability, making them into the strongest unit on the field by far, especially since you can upgrade them into the tier 2-3 special units by simply mounting said hero ontop of it, completely negating any reason to build said units when your hero can do their job and much much more, alone.
Other than that, gj. There is a real difference between races now and thats swell, however, a minor petpeeve is how little changes with the hidden tech, i mean, im fairly certain that most people will still run the same things on a race, wether they are promethian or xenoplague. (this is just my own personal assumption though.)
*edit; Since im blind and stupid and clearly missed that there were differences between the different races tech-units, i withdraw my immature suggestion.
*edit; Since i was unaware that F1 brings out the archive at parts where there is no button like in AoW3 im changing this suggestion to adding an option to the Archives to look through the different "tech-trees". Since its a hassle and a half to go through it compared to AoW3.
An overhaul of animations in combat. I dont know what you guys thought when you made them, but some of them might aswell be standing in the buggy "T-formation" for all the good some animations do.
The amount of "interesting" buildings on the map are few and far between, even on the "many" setting when you create a planet. I read some reviews that doesnt even think dungeons exist, because they are so rare. "Many" should mean Many. The map-exploring has lost a certain something and although its still interesting to search for good sektors, its just not as fun as finding a mythical dungeon with some really crazy loot.
An overhaul of Hero abilities. Seriosuly, in AOW3 the heroes were there as a mean to make your army stronger, now they have like 4-5 abilities based on race and class, the rest are abilities that just boost their own fighting ability, making them into the strongest unit on the field by far, especially since you can upgrade them into the tier 2-3 special units by simply mounting said hero ontop of it, completely negating any reason to build said units when your hero can do their job and much much more, alone.
Other than that, gj. There is a real difference between races now and thats swell, however, a minor petpeeve is how little changes with the hidden tech, i mean, im fairly certain that most people will still run the same things on a race, wether they are promethian or xenoplague. (this is just my own personal assumption though.)
*edit; Since im blind and stupid and clearly missed that there were differences between the different races tech-units, i withdraw my immature suggestion.
*edit; Since i was unaware that F1 brings out the archive at parts where there is no button like in AoW3 im changing this suggestion to adding an option to the Archives to look through the different "tech-trees". Since its a hassle and a half to go through it compared to AoW3.
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