Rally-Ho
Last week you got a small taste of the new interface when I showed you the tech tree and I think it's about time I show you some of the other new stuff we're implementing right now. However, since this is still WIP some of the features might be cut and some added. But I hope you'll get a deeper understanding of the general idea.
1 – Information Bar
The Information bar contains information regarding the current status of your settlement, you can see the total happiness of your dwarves and in what direction the happiness is currently heading.
You also have information about each individual dwarf here, divided into types of dwarves. You can instantly see if one of your diggers is under attack or if one of your military dwarves is starving.
Last but not least we've relocated some of the resources from the resource bar to here. Basically what we've done is divide resources that are used while crafting and resources that affect your dwarves and they are now displayed in different places.
2 – Prince Corner
The speech box is where the Prince will give you messages and warn you if/when you're playing poorly. The player will be able to bring up old conversations and look at them in a speech log of some sort.
In the Prince Corner there are also buttons that open new parts of the GUI such as the Build Menu or the Tech Tree.
3 – Hemfort Corner
This is a new part, we have removed the mini-map as it really made no sense to have a mini-map in a game such as this. Now instead we have a quick menu to Hemfort, a link with the dwarven mainland. Here you can order new dwarflings or trade with Hemfort. You can buy almost any resource if you have the wealth and should you have extra of something, then you are free to sell your excess materials.
4 – Order Bar
Here you select what orders to give your dwarves. While playing the game you have five orders at your command and you must learn to use each of them in order to truly succeed. The order you will use most of the time is the Dig Order. With this you mark blocks for excavation and your diggers will see your order fulfilled as soon as they can.
Next in line we have the Interact Order. With this you can press buttons and pull levers, this is manly used as a relaxed Order State where you are less likely to accidentally dig out the floor beneath you.
In the Middle we have the Move Order which is used to move your furniture around in your cave. This will be practical as you expand your settlement and might want to move your dining area to a safer place.
The Sell Order allows you to sell objects that you have placed in the game world. You can also “sell” dwarves should they become obsolete, or if you find yourself with more dwarves then you can manage.
Last but not least we have the Teleport Order. You can use this to instantly move dwarves across great distances. Perfect to use when mounting an attack on an enemy event room. However, some places have Teleport Disruptors that have to be destroyed before an area is made accessible. There is also a cooldown on the Order that hinders you from moving all your dwarves without any limit.
Well that's all for this week, next week is Paradox on Tour so I believe Robin (CEO of ZEAL) will bring you some updates during that. So keep your eyes open.
//Thorwaldsson
Last week you got a small taste of the new interface when I showed you the tech tree and I think it's about time I show you some of the other new stuff we're implementing right now. However, since this is still WIP some of the features might be cut and some added. But I hope you'll get a deeper understanding of the general idea.

1 – Information Bar
The Information bar contains information regarding the current status of your settlement, you can see the total happiness of your dwarves and in what direction the happiness is currently heading.
You also have information about each individual dwarf here, divided into types of dwarves. You can instantly see if one of your diggers is under attack or if one of your military dwarves is starving.
Last but not least we've relocated some of the resources from the resource bar to here. Basically what we've done is divide resources that are used while crafting and resources that affect your dwarves and they are now displayed in different places.
2 – Prince Corner
The speech box is where the Prince will give you messages and warn you if/when you're playing poorly. The player will be able to bring up old conversations and look at them in a speech log of some sort.
In the Prince Corner there are also buttons that open new parts of the GUI such as the Build Menu or the Tech Tree.
3 – Hemfort Corner
This is a new part, we have removed the mini-map as it really made no sense to have a mini-map in a game such as this. Now instead we have a quick menu to Hemfort, a link with the dwarven mainland. Here you can order new dwarflings or trade with Hemfort. You can buy almost any resource if you have the wealth and should you have extra of something, then you are free to sell your excess materials.
4 – Order Bar
Here you select what orders to give your dwarves. While playing the game you have five orders at your command and you must learn to use each of them in order to truly succeed. The order you will use most of the time is the Dig Order. With this you mark blocks for excavation and your diggers will see your order fulfilled as soon as they can.
Next in line we have the Interact Order. With this you can press buttons and pull levers, this is manly used as a relaxed Order State where you are less likely to accidentally dig out the floor beneath you.
In the Middle we have the Move Order which is used to move your furniture around in your cave. This will be practical as you expand your settlement and might want to move your dining area to a safer place.
The Sell Order allows you to sell objects that you have placed in the game world. You can also “sell” dwarves should they become obsolete, or if you find yourself with more dwarves then you can manage.
Last but not least we have the Teleport Order. You can use this to instantly move dwarves across great distances. Perfect to use when mounting an attack on an enemy event room. However, some places have Teleport Disruptors that have to be destroyed before an area is made accessible. There is also a cooldown on the Order that hinders you from moving all your dwarves without any limit.
Well that's all for this week, next week is Paradox on Tour so I believe Robin (CEO of ZEAL) will bring you some updates during that. So keep your eyes open.
//Thorwaldsson